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Unearthed Update: Paperwork Is My Enemy

 

Not a huge amount to report in Unearthed progress this week. I spent most of the week putting together a rather elaborate spreadsheet that documents EarthBound enemy stats, names, and suggested party levels to encounter them. I wanted to make iteasierto decide what sort of stat spreads I should use for enemies in Unearthed. For the most part, I'll be using EarthBound foes as a rough outline; tweaking stats and changing abilities as needed. You can actually see the spreadsheet I've been working on via the link below:

EarthBound Enemy Spreadsheet

 

I've mentioned this before, but game design involves a heckuva lot [...]

Daily Punch 9-12-14 Helm of Gamer Command for DnD Next

Let’s fire up the random and get an item made up for DnD Next for the Secret Gaming Cabal.

 

Helm of Gamer Command

helm, very rare, requires attunement

This helm arrears to be a simple band of gold made of dice and card shapes with a raised war cobra on the front of the band.

Once per week, the wearer of this helm may say the command wordsInsubordinate Nonsense to call all who see the helm to make an intelligence saving throw. However, the intelligence of the subject is inversely proportional to their save bonus. For every point two point of intelligence above 10, [...]

Kick The Box Cubist Review

Kick The Box Review of Cubist deigned by Alf Seegert and Steven Poelzing

Play Time: 10 minutes per player

# of players: 1-4

“Those are the prettiest dice I’ve ever seen!

“Those dice are amazing!”

“I need these dice!”

These and similar remarks are the first as soon as I open the box and pass out the bags of dice to each player. Not only are some of the components to Cubist gorgeous, but it is a solid dice building game that is just as enjoyable to play as it is to look at.

The Four colors of Cubist dice.

Cubist is a victory point chasing game. Players take [...]

Offset Posts This Week

I apologize for the change, but this week we will be doing posts on Tuesday, Thursday, and Saturday instead of Monday, Wednesday, and Friday. The weekend was a bit more packed than I expected it to be and I want to try to make some (bad) visual attempts at representing the world from the previous vote.

With only two votes done I'm going to try to combine aspects of the two of them in one map, and then we'll go from there.

See folks again on Tuesday.

Adventures and Random Encounters in Man, Myth & Magic (Spoilers)



Book III of the Man, Myth & Magic set is The Adventures Book, containing a 'basic' adventure, an 'advanced' adventure, advice on being a Lore Master, and some random encounter tables.

The basic adventure is a simple 'infiltrate and destroy' mission.  The advanced adventure does not have a title per se, but consists of four 'linked' episodes.  Each episode is divided into game-time periods called segments.  Surviving a segment allows a character a POWER roll and at least some damage recovery.  

To be blunt, the advanced adventure is a railroad; in fact, the Lore Master's advice [...]

How Important are PC Spellcasters in Your Campaign?

I remember when I ran AD&D (1e and 2e) back in my college days clerics were rare as PCs. If the party was lucky they had a Paladin with his laying of hands ability and a crap load of potions. Magic-users weren't much more common, and once I banned Bladesingers from ever again being used in our group, I'm not sure we ever had one again.

It certainly made writing adventures for the group a bit of a challenge, as the party was built more for head on combat than it was stealth or death from afar. I also found myself using less NPC spellcasters, for the few I used were damn tough on a party that lacked a response. Remeber, the goal at [...]

Daily Punch 9-11-14 Increased Training feat for DnD Next

How about some love for the monks out there?

 

 

Increased Training

You are a weapon, and you’ve trained yourself to be better then most others!

Prerequisite:Martial Arts Class Feature

Benefits-Gain the following:

  • Increase your martial arts die by five levels. If you ever go above the highest level on your class, your die becomes 2d6
  • Increase your dexterity by +1 to a maximum of 20.

Thoughts?


Daily Punch 9-10-14 Inspired Spellcasting feat for DnD Next

A featmy wife came up with that I think will help a lot of bards out there.

 

Inspired Spellcasting

You inspired not only feats ofstrength, but also efforts of will
Prerequisite: You must be a bard with the ability to give inspiration dice to other characters.

Benefit-Gain the following:

  • Gain a +1 bonus to charisma
  • Any spell casters may apply an inspiration die you give them as a bonus to the spell save DC for one spell.

 

 

Thoughts?


I Got Zombie Signs!



I went to the Halloween store with the wife.  She pushed buttons and then ran away in case the display jumped at her.  Displays were very cool and expensive.  Near the back I found these two zombie signs.  Metal signs.  I've been digging the tins lately and I think these will look nicely on my wall.  We met a couple inside the store and they asked where we got them.  I told them where they were, but that we had gotten the last one of the Zombie Research Facility.  The girl said "That's the one I want." 

Flip Through Space Conspiracy

Space Conspiracy is the humorous conspiracy theory RPG that is set in space. In this RPG it is the job of the mutated aliens to uncover conspiracies, and other lunacy, while discovering their potential truths.

 

 

Blackclaw Games publishes Space Conspiracy and it can be found on Drivethru RPGand at Space Conspiracy.

Related articles
  • Space Conspiracy

New Covers! New Pricing!

I haven’t made it a secret that I’m not proud of theoriginalcovers of Delves I and II. I’ve been poking at some alternate cover designs and settled on one and then stalled out there for a while. So, I finallyredid the covers and sent myself a set of proofs of the two books in both hard and soft cover editions.

I’ve also saved the template so I’ll be using it for Dyson’s Delves III soonish.

With Lulu’s new pricing, it was also about time that I cut the price of the hardcover down a bit. When I first released Delves I, I was making $2 more on the hardcover than on the softcover release. With the changes in pricing in the back end, I was up to well over a $5 difference in revenue. So, the hardcover edition of the new versions is set at $30 instead of $35, so my revenue between versions remains roughly the same.

You can pick up the new editions at Lulu: http://www.lulu.com/spotlight/dysonlogos

And don’t forget the SHOP20 coupon that’s happening until the 17th to get 20% off your order (trust me, I didn’t know about it when I ordered these proofs, silly me).


Ring Side Report- RPG Review of People of the Stars

Product- Pathfinder Player Companion-People of the Stars

System-Pathfinder

Producer-Paizo

Price-$13 herehttp://www.amazon.com/Pathfinder-Player-Companion-People-Stars/dp/1601256744/ref=sr_1_1?ie=UTF8&qid=1410741048&sr=8-1&keywords=People+of+the+stars

TL;DR-It’s that book with android stuff! 93%

 

Basics-I want to believe! People of the Stars is the player companion to Distant Worlds. This book follows the standard Pathfinder formula for player books by adding new races, feats, items, traits, archetypes, and spells for races from beyond Golarion in the solar system.

 

Mechanics or Crunch- This is crunch-tastic. The book is full of all kinds of great stuff to build otherworldly characters. What’s here is pretty useful and well done if you want to have an intergalactic campaign. If you want to keep you game on [...]

LARP Organisation - Financial Costs or Why We Have Membership Fees

One of the things rarely mentioned in the various Create a LARP web-links I've found is the actual nitty gritties of the boring stuff that must go on in the background.  If you're in a litigious society, especially one where venues require public liability insurance and offer discounted rates to registered Not For Profits, you'll need to do quite a bit more to run a campaign LARP than simply hire a place and offer tickets.

You see, an event LARP can afford to pay the higher rates for a venue so long as it's relatively prop-lite / uses props [...]

[Let's Make A Cryptworld Module] Part 5: Act 2 and The Finale -- Howls In The Night

[[This is the fifth and last in a series of blog posts where I'm using The Covetous Poet's Adventure Creator and Solo GM Guidebook to create an adventure module from scratch for the Pacesetter horror RPG Cryptworld.]]

In our previous outings, we established our plotlines, fleshed out our primary antagonist, constructed our Act 1 Action Scenes, and inserted some clues for the players to follow. (In fact, you might want to re-read these entries as I'll be referring to events described earlier.)

Today, we'll move onto Act 2 and Act 3, where the PCs now know what they're generally facing (though the primary [...]

9/6/14 - One Shot B/X

This was 21 weeks after our last meeting and before rolling into our normal game, I set up a one-shot B/X dungeon crawl through a modified and shortened version of B5 - Horror on the Hill. I planned on a full compliment of 7 players, expecting to have less at the table. Four were on time, 2 showed up a bit later. It made an interesting mix since we had 2 groups doing the dungeon, not working together and approaching the adventure differently. As typical - the adventure was not "completed", but the party had a great time.

The [...]

Numenera and Royal Shrovetide Football

Royal Shrovetide Football is a unique game played in only one village in England. Several thousand people gather in the town square once a year and then they throw a large, leather ball into the crowd. Two teams try to move the ball about 1.5 miles to their goal. The rules are few (no running on church yards or gardens, no unnecessary violence), but otherwise everything goes. It is a massive, brutal scrum with occasional sprints as fast runners move the ball across the countryside to their goal, which requires jumping in a stream to reach. It is violent, chaotic [...]

Art! Valre Bernard

Just found this guy.  I can't find much about him, other than he died in the 30s.  Some seriously awesome stuff, though - I've just spent the last hour surfing from one image to the next.















 




Background Events and Rumors

   In the last two posts, Zadok and the Grocery Boy and A Modest Proposal, I mentioned that Rear Echelon NPCs are usually interested in, and want to talk about something other than the dungeon.    Normally, these conversations are irrelevant to the party and are often skipped in play.  But these are prime opportunities for the DM to inject background material that make the campaign more than a painted backdrop for the theater of the dungeon.  Often there will be little no effect on the party from learning something about the world outside the dungeon, but they may also [...]

Mighty Jill Off, Jump the Tower

Review 59 -- Free Video Game
Mighty Jill Off, Jump the Tower
This homage tothe game Mighty Bomb Jack is a deceptibly simple platformer. Jill must impress her empress by climbing up the tower, and to that end she has her only superpower: a super jump.
This game presents two obstacles: First, it's a vertical platformer, so it might take a while to get the hang of it. Second, you have to actually read the "readme" file, because if you don't, you won't know that tapping the jump button twice can make a jump shorter. And believe me, you'll need [...]

Assault on Cragmaw Castle - Part I


Mojo's magic 20Current Adventure - The Lost Mines of Phandelver
The party vs. the orcs of Wyvern Tor
Party
Rolen Moonshadow (Remy) - wood elf ranger of the Emerald Enclave
Mojo ar Meisce (David) - human monk
Saarkson (Paul) - tiefling warlock and new Zhent agent
Rogar Lighttalon (Adam) - dwarf cleric
Droop (npc) - goblin henchman

----
Warning: Adventure Spoilers

The night started as expected, the party eliminated the orc scouts at Wyvern Tor and their ogre ally. The fight was rather quick and I was rolled terribly. I couldn't hit a pc to save my [...]

Sapphire Islands - Dungeon World Mini-campaign - Session 7

The morning began with many sore head following a night of mead drinking with the people of Urut's village, some of the villagers who had been out hunting on the shores proudly brought in their catch for the feast, a large and ancient sea turtle that they carried between them, securely lashed to a wooden pole; Demanor shuddered, she did not object to the cycle of hunter and prey, but she did not believe in needless cruelty and, looking at the gleeful drooling facing of the northmen she didn't trust them to exercise any restraint. Quietly she asked Strike whether [...]

bitchinvillesaid:I should take this as a challenge and get together some short adventures for...

bitchinvillesaid:I should take this as a challenge and get together some short adventures for...

Sapphire Islands - Dungeon World Mini-campaign - Session 6

Suddenly the ice sheets began to explode and crack around them as iron cannonballs smashed into the ice, shattering the once stable plates and threatening to tip them into the freezing cold water, Demanor leapt into the air changing into a parakeet and flapping above the razor shards of ices whilst Strike and Korra threw various items into the water in an effort to lighten themselves and stay out of the water. Looking around Korra recognised the ships closing in on one side of the ice sheet, they bore the royal blue griffon banner of the Sapphire Island's Imperial Fleet, [...]

The Secret Machines of the Star Spawn

Do you love tabletop Role Playing Games? How about Science Fiction? Are you an old school gamer?

If you answered yes to any of these questions then this is the kickstarter that you do not want to miss. Maximum Mayhem Dungeon #2 is looking to be a great hack and slash story that will have your adventurers facing scary monsters like the dreaded Mind Flayers. On top of that they will run into alien technology, magic, and probably a fair amount of psionics too.

Locals have been hearing whispers of strange happenings around the Ancient Volcano. Rumors over the last few months of an unspeakable evil that has risen up inside. An evil that "fell from the stars." They say there is something wicked and devilish going on inside. Highwaymen report of strange creatures, mechanical monsters, and “Little Green Men” that are roaming the land causing chaos and mayhem!

The locals are at their wits end. They put out a call for the bravest, the strongest, the smartest group of adventurers they could find… and unfortunately for them, your group has “answered the call.” You and your stalwart band of adventurers know exactly what to do… plunder the mountain for the treasure within! And maybe figure out what those pesky locals are bitching about!

Half of the adventure takes place in the Volcano Dungeon Lair and the other half on a huge, Futuristic Spaceship which the Star Spawn has had “parked” above the planet unknown to anyone for the last 1000 years! If we can hit enough stretch goals we’ll “unlock” more encounters, dungeon levels and ship levels etc!

Sounds like a fun story to explore but what more does this kickstarter have to offer?

The module will have a mix of hack & slash and interesting puzzles, traps and characters. It is sort of [...]

New House

New Dwarf Fortress Let's Play Episode 07

Full Playlist here.

Starting to work on my Fortress proper! And dismally failing to extricate the remains of my poor drowned dwarf

My starting write up for my High-Biotech Space Exploration Game

Some of my players seem to be allergic to reading, so they’d only need to read “The First Mission” to understand what’s going on. Players who read the political background will learn about the campaign’s history. Afterwards, I’ll argue why this makes for a good opener to a campaign.

The First Mission:

Your spaceship is a Tick. It’s one of the most versatile and durable types of ships ever designed. This versatility makes it ideal for freelancers. Emergency maintenance, isolated construction jobs, and cargo delivery are the usual jobs, but recently taking jobs like that is dangerous. Those jobs [...]

Statblock Sunday (Banlan Backlash!): Kelsaola, Commander turned Saboteur

KELSAOLA CR 10 XP 9,600 Galvo sorcerer 2 CE Medium magical beast (aquatic) Init +4; Senses blindsense 60 ft., darkvision 60 ft., low-light vision; Perception +14 DEFENSE AC 25, touch 17, flat-footed 18 (+6 Dex, +1 dodge, +8 natural) hp 179 (15d10+2d6+90) Fort +13, Ref +15, Will +9 Defensive Abilities swarmlike; DR 10/slashing; […]

The post Statblock Sunday (Banlan Backlash!): Kelsaola, Commander turned Saboteur appeared first on Adventureaweek.com.

Video Response - What is your style of gaming (video)

Video response to Sameoldji's question "What is your style of gaming?"

Pathfinder Classes in D&D 5E

So one of things i really like about Pathfinder but don’t have in 5E is all the classes. Not so bothered about the archetypes. They are nice to have, but most are pointless or are just themes. Have statted most of the races i want, monsters are pretty easy to convert or re-skin and i […]

Game Props Part 1: Tarot Cards

I decided to do a short series on gaming props I've used in my face-to-face games.  Just some simple props that add to the atmosphere of the game.  To kick things off I'm starting with tarot cards.  I dug through my chest of cards and I see I have seven different decks.  I'm not a tarot card reader, but back when I was much younger and had hair, I collected them because they were cool.

The first time I used tarot cards in game it was to simulate a Deck of Many Things.  In the beginning this went over [...]

RPG Kickstarter Roundup: Week of 9-7-2014

This is the the RPG Kickstarter Roundup! We’re bringing you all the RPG-related Kickstarter projects that recently started or are about to end. The Roundup includes RPGs, miniatures, dice, and anything else that may be RPG-related. In this edition of the Roundup we’re covering new projects for the Weeks of 9-7-2014, and projects ending the […]

Product framing

Anomalous Subsurface Environment is a setting book that just happens to include a medium sized dungeon. It is a 100 page book. The dungeon part is pages 50 through 77, which is only 27% of the total page count. More than 40% is direct campaign background, 14% is new monsters, and so forth. Yet ASE1 is presented as a module (generally) and a mega-dungeon (specifically). It is my contention that ASE1 would have not been nearly as successful had it been released as The Land of One Thousand Towers campaign setting (with starter adventure included), and it would have done [...]

Idle Thought's of Tenkar's Landing - Crowdsourcing a Small Sandbox


I was working on this sandbox way back in the spring of 2013 and aside from the maps and a few notes, I've done nothing with it. Stuff got put to the side and the plate can only hold so much.

I got to thinking about Tenkar's Landing again last week, but the plate these days is so much smaller and it's stacked so high I can't see much of what is on it anymore. I want to get some use out of this as I do like the map (used Hexographer for those that are curious.)

So, my idle thought is this - crowdsourcing the development of the island. Give my readers a hex (5 or 6 miles across per hex - [...]

Sunday Funnies: Dallas Cowboys sign Uncle Rico

Yup

Daily Punch 9-9-14 Numeria Scavenger trait for Pathfinder

How about trait for your Numeria campaign?

 

Numeria Scavenger(regional trait)

You grew up in the wastes and know how to find the safe fluids from the dangerous

Benefit: When you roll on the random Numeria fluids table, add 10% to your roll. A roll of 01% still counts as a 01%.

 

 

Thoughts?


Review and Commentary on the Free OSR Resource From Dragon's Foot - Holy Relic Generator


 Grab it Right Over
HERE

This generator does what it says on the tin and is a solid old school download slanted to generate random holy items and weapons for D&D and AD&D first edition and their retroclones. Now your asking yourselves big deal what could you possibly do with such a generator?
What couldn't you do? is a more likely question. From those random battle fields of the gods in games like Lamentations of the Flame Princess with its mangled bodies and twisted limbs of the corpses with cursed holy relics to the post apocalyptic wastes [...]

World Building with the Core Rulebooks



If you haven't seen this post by Rob Donoghue of The Walking Mind, then I highly recommend it: Inferred history of the world per the Monster Manual and a little from the Players Handbook.  This is the kind of exercise that I love for building the setting of a game, and that really inspires me to do the same.  This should be of interest to folks whether they are interested in the new edition of D&D or not, as reading game rule books for details or clues applicable to world building can be practiced across editions and games. [...]

Ships in USR Galaxy


A large part of USR Galaxy will be buying your own ship and modifying it to your heart's content. After all, you won't get very far without your own starship and crew. Generally, the players will come together to purchase their own starship, although there's no reason why each can't have their own (although, as you can imagine, they're pretty expensive). From single-crew Mantis fighters to hulking Scorpion destroyers, USR Galaxy will allow players to navigate space in style.


Ship design is still in its infancy right now, but this is what we have in USR Galaxy [...]

I Forgot to Add "What" to My To Hit Bonus? (DCC RPG)

Last night was another session of our DCC RPG campaign being run by +Craig Brasco . This is the campaign with Graygor, my damn near mutant warrior, he that has bonuses on 5 of his 6 stats (and no penalty on the last. He of the amazing hit points, due to his lucky roll adding his luck bonus to his HP every level in addition to the usual stamina bonus. He really is a monster.

Apparently, he's more of a monster than I realized, as I forgot to add his luck modifier to "attack rolls with one specific kind of weapon."

It's not a hidden rule, but it is one that passed me by when I read the details of the warrior class.

As [...]

My dice

I love dice! I wish I had tons of dice. My big dream is to buy a pound-a-dice or two. I don't have as many dice as Guinness record collector, but I love every single die of mine.



  1. World of Darkness dice. In nWoD 8+ is a success so in these dice results 8, 9 and 10 are clearly visible and results 1-7 not so. Great for nWoD, other games not so practical.
  2. Pegasus Press manufactured dice set including D10 with "tens" in addition to normal D10 (0-9). Helden Wrfel means hero's dice. Bought this set for my [...]

Another Tease Of Agents of S.H.I.E.L.D., Season Two...

Game Night Semptember 12 -- Raiding the Raiders

Langredosa

This week the weather broke and it was quite chilly, so we celebrated with chili. It was good. We also continued our new 5th edition campaign with newly minted second level characters. After protecting the town-folk from the raiders, in the cold light of day it was important to find out where they went and where they were going to attack next.

The characters gathered their mounts together – an elephant, a war camel, a warhorse, a mule, and a riding panther. They met some stragglers from the raiding party and slew them and took their stuff, including shiny [...]

Horror Show is Available in PDF

Horror Show is once again available in PDF. 

Horror Show is a toolbox designed to help the GM emulate any movie in the genre. Whether it is a classic horror movie, an 80s slasher or a modern found-footage film, Horror Show gives you the tools to make it work as either a simple one-shot or full length campaign. 

Includes:
  •         A flexible and light-weight system
  •        Complete rules for creature and villain design
  •        Dozens of skills and occupations to choose from
  •        Mechanics for emulating your favorite horror movies
  •        A scalable [...]

Review - Dungeons & Dragons 5th Edition Player's Handbook

Lead Designers: Mike Mearls, Jeremy Crawford
Published by: Wizards of the Coast


One of the difficulties in writing a review of this product is knowing that the game itself has a hugely rich and diverse history. Many tabletop gamers have their favourite edition, they have their most hated edition, they have their favourite parts of certain editions and they have their hopes for future editions. That's a hell of a mix -- one of this game's many trials is that it's not enough for Dungeons & Dragons to simply say 'These are the rules' when there are a [...]

From the depths of the web to the burning sands of Athas

My son is a great fan of the old DOS Darksun computer games. He was off googling the other day and ran across the Darksun Online Crimson Sands massively multiplayer online game. Despite his complaints, I pointed out that game that had all its servers shutdown in 1999 was unlikely to be playable. I did go looking for some of its artwork to appropriate for dungeoncraft (a Forgotten Realms Unlimited Adventure simulator). However, an image search on dark sun came up with this beauty which stopped me in my tracks:
Being an affectionato of maps I had to have more. [...]

D&D 5E Tengu

Tengu Ability scores : +2 Wis, +1 Dex Size: Medium Speed: 30ft Darkvision: Tengu have 30ft darkvision. Swordtrained: All Tengu are proficient in all swords and sword-like weapons. Sneaky: All Tengu are proficient in stealth. Bite. Tengu have a 1d3 damage natural bite attack. They are proficient and it counts as light and finesse. Languages: […]

Tales of a Married Gamer -- Power Games

A long time ago, when I wrote an article which would end up being the piece which would spark this series, I focused on the concept of Psychological Warfare on the gaming table. The basic idea of that article was a discussion of how to use psychology at the game table to try and help yourself win. I also noted in a follow up article that this strategy could be a path to landing yourself sleeping on the couch for the rest of the week. Psychology is an important part of our gaming lives, but there is also the need [...]

Smoking Steeple


Fate of the Jangalans : Secrets of the Fate version of Hari Ragat

Work continues on the FAE conversion of Hari Ragat.While most of the game will be running on a straight up FAE port, there will be unique subsystems built in that would give a slightly different feel.


One of these are the Secrets.
Unlike the Vivid version, Secrets in the Fate version of Hari Ragat are specialized stunts that rely on a triggering condition to be used, and usually grant bonus actions or other effects
What is a bonus action? It is the opportunity to execute one of the four actions (attack, defend, create an advantage or overcome) as [...]
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