English Only | All Blogs | Compact view | Full View
25 | 50 | 100

Prime Materials: Medium Armor for Druids in D&D 5th Edition

Druids have access to medium armor, but only if doesn't use metal.  Thanks to a suggestion from Joshua Wardrop, I've decided to brainstorm some options for druids.

Angel Feather.  Some druids are giving boons from devas serving their god, to either reward them or to signal that they are destined for something special.  The armor is only designed for them and will not fit anyone else and fall into dust upon their death.  It covers the body like scale mail.
Bulette Armor.  Made of bulette hide and covers the body like half plate.
Dinosaur Scale Armor.  Made of very types of [...]

Trap Tuesday (Uralicans Uncut): Solar Dust Trap

Solar Dust CR 10 Type mechanical; Perception DC 35; Disable Device DC 35 Trigger touch; Reset none Effect blinding flash (Reflex DC 22 or blinded); multiple targets (all targets in a 100-ft.-radius) The eyes of the traveler are encased in a fine silver powder, undisturbed for centuries as it floats in the strange […]

The post Trap Tuesday (Uralicans Uncut): Solar Dust Trap appeared first on Adventureaweek.com.

Gategully Episode 79

Working on the Deep Forge area, trying to set it up such that I can create a group who stay down in the depths working away at the metals, without feeling the need to come up to the surface ever.

Find the playlist here!


Prep in Progress: Epilogue

  Nazi warplane, exploding monastery & Hero vs Hero   The Prep in Progress entries are short summaries of my prep for my ongoing campaignThe Tales of the Hero Wars.   The finale to the latest cycle of tales for my campaign went off with a real bang. We all had a lot of fun …

Continue reading »

Fourth Issue of Draconic Magazine

It's been about six weeks since the last one because I was working on my upcoming adventure, Revelry in Torth.  I think you'll be pleased with all the content over at Draconic Magazine.  Below is a summary of what's in store for you...

  • Tweaking adventures for conventions
  • The importance of 1 (or even 2) in 6
  • In-game lies that GMs tell
  • PC autonomy
  • Bag on a stick
  • Image of Aryd's End
  • Silk of a Thousand Spiders (new spell)
  • A Demilich and his lion
  • Kodarr's Kommandments
  • Pumpkin Giant
  • Adventure hooks that make you yawn
  • The terrible, terrible fan-fiction of Edgar Phillips Reitman
  • O5R Advantage/Disadvantage
  • 100 reasons that characters are together
  • WEG d6 Star [...]

On World Building

World building in role playing games is a strange beast, with about as many approaches as there are people who do it. I tend to do a lot of it, myself. I rarely get particularly into pre-written campaign settings, for a variety of reasons. Being really into history, religion, and mythology, I tend to find things in published settings that will strike me as silly or unnecessarily complicated. I also tend to dislike the idea that one of my players may have the same book at home and have spent as much time with it as I have. Given my [...]

Lazy Sunday Post

Feeling a bit crappy, honestly. I think I may be catching a bit of something, but no matter. There is work to be done.

I've got some stuff lined up to talk about later in the week, so hopefully I can get all of that cranked out before Thanksgiving. My NaNoWriMo bid is falling a bit behind, so that's a thing I'm going to have to rectify shortly. My NaGaDeMon efforts (read: finishing the game I've been working on for significantly longer than a month) are also falling a bit behind, but we've come up with some interesting [...]

Shadow Over Alfheim -- Pt 11 "Burn it to the Ground!"

The megadungeon in Morgansfort which i’ve been using for the ruined elven city of Malek is proving a bit problematic, because of its lack of sensible dungeon design. Now, it’s also problematic because I haven’t really included giant insects or the ecology necessary to sustain them in Alfheim, but I’m able to handwaive that as “evil elf magic”.

The dungeon’s first level is basically a small horizontal figure-8 in the middle of a large vertical figure-8. The northwest portion of the loop is closed off, however, to both the characters and to most wandering monsters by a giant nest of pony-sized [...]

3 Terrifying Post-Apocalyptic RPG Settings

The end of the world is a great setting for RPGs and post-apocalyptic games have existed since almost as longs as there has been role-playing games. Metamorphosis Alpha was the first in 1976 but it was Gamma World in 1978 which really established the genre. These and other games of the era reflected the worries of the time, especially nuclear war while more modern games have tended towards a zombie-based apocalypse. But they are dull ways to destroy civilisation.

In search of a better way to bring about the apocalypse, the 6d6 Team used regular RPG Thinktank to dream up [...]


When you don't want lethal force - stunning weapons

There are lots of reasons to not kill NPCs in Traveller, chief among them PC's or player's convictions on the issue of deadly force. So there should be some options available. However, non-lethal weapons are a tricky proposition -- how does one inflict enough force to disable a target without doing too much and killing the target instead?
OW!The Classic Traveller Adventure Divine Intervention (Double Adventure # 6) calls for non-lethal force [...]

D&D 5th Edition Dungeon Master's Guide Preview -- Downtime Activities

All Previews | Table of Contents | Creating a Multiverse | Creating NPC Characters | Villainous Class Options | Traps | Downtime Activities | Magic Item Tables | Deck of Many Things | Magic Items A-Z | Figurine of Wonderous Power | Magic Rings | Eye and Hand of Vecna / Orb of Dragonkind | Poisons | Fire Arms, Explosives, and Alien Technology | Races and Subraces | Random Dungeons

From Wizards of the Coast
“In today's excerpt from the Dungeon Master's Guide, we look at what happens between adventures.”

Read the Full Story | Download the PDF

Bacon-flavoured breakfast ale needs to be a thing

We are now in the final dungeon, a big cave system, because we're trying to find Gundren's missing brothers. So far, we've met an ochre jelly and assorted map-making. We left the session being attacked by some ghouls. Two out of five characters are paralysed ...

Courtesy of Tuesday 18 November 2014's 5th Edition Dugeons & Dragons roleplaying session at Chimera.

Rhogar (about Malinda): "You are human with scales. Technically you have skin disease."
Player: "That's very scale-ist of you."

"Scarecrow could save the world."
"Batman or Wizard of Oz? Because how would fear gas save the world?"

"We apply internet logic here: your opinion is FACT."

"Are you writing days?!"
"Have you never sat next to M before?"

Tan: "Didn't you massacre them all in the pub?"
Karak-Dag: "No. We got the mayor to do that in a nice and [...]

Random Magic Item: Bone Bracelet of Undead Invisibility

Joseph Browing has one, too, but of the opposite effect.

A quick-and-dirty magic item that came to mind when I saw 'undead invisibility.'

This divinely-enchanted bone bracelet renders the wearer invisible to lower-level undead (up to 4 HD). It was crafted for infiltration into tombs, dark temples, or undead strongholds where low-level undead may haunt or be employed as guards.  While more powerful undead can discern the wearer, the bracelet still imparts a displacer effect, and attacks by these undead are at a -2 to-hit penalty.

Restrictions: Wearable only by characters of lawful alignment. If a cleric [...]

Grand Duchy 38

Grand Duchy of AdventureSession 38
November 7 - 19, 2014

Ambush at the Ford, pt 2Lunadain 18th of FlaurmontFight on the RiverbankThe members of the Grey Company are locked in battle with bandits on the riverbank, just across the ford. It is unsure why this band of 8 horse riding Humans attacked, but the warriors are pressing the attack quite aggressively. The main skirmish is taking place along the rocky edge of the river where Iris, Griffin, Akaios and Burik engage a handful of brigands on a muddy patch of ground between the rocks, trees and river. Draven, Ree and [...]

Latest Addition To My Flash Wardrobe...

The latest addition to my collection of Flash-themed T-shirts is this fine STAR Labs shirt (via an Amazon retailer for a very reasonable price), as worn by Barry and the gang in The Flash TV show.Rachel despairs at my t-shirt addiction (admittedly my t-shirt drawer is now overflowing in to one of her clothes' drawers!)

D&D 5e Monsters for a Prehistoric Encounter

Have your adventurers found themselves lost in a land before time? Were your adventurers asked to visit an island zoo filled with dinosaurs? Are you interested in running a campaign set in prehistoric times? Maybe you are just wondering how you can fit dinosaurs into a fantasy setting.

Here are some ideas to get you started with our list of Monsters for a Prehistoric Encounter from the Dungeons & Dragons 5th Edition Monster Manual.

Adding dinosaurs (also called behemoths) and other prehistoric flavored creatures to an adventure can provide a fun challenge for lower level and mid level PCs. The monsters in [...]

Mecha Assault on the Giants: Session 2

I ran the second session of Mecha Against the Giants last week. I hadn't planned to, but our regular GM has been buried at work and decided that since I had something prepared, she'd let me take over. One of the other players had to drop, so she took over his character.

Finishing the FightWe had the inevitable technical problems: I was running the game while staying at a hotel, and couldn't tunnel MapTools through the hotel's firewall. One of the players hosted, but it took a bit to get everyone connected properly. It wasn't a big deal, [...]

The Maze of Peril on sale at NK

Noble Knight is having their annual Fall Sale, and they have J. Eric Holmes' 1986 novel, The Maze of Peril, in stock for $8.96 plus shipping. As of this post, there are 12 copies available. They have been re-stocking the book periodically; I'm guessing by ordering from the publisher, Space & Time Books in NY, who as of a few years ago still had a few hundred copies left from the original printing of 1000.

For the uninitiated, this 147-page novel chronicles the first meeting and adventures of Boinger the Hobbit and Zereth the Elf, who had earlier appeared [...]

Five Things Every Gamer Should Bring To A Session

I’m probably preaching to the choir here and I know that many veteran gamers and myself have been guilty of these minor transgressions. But really [...]

Multi-Variable Spells -- 6th-9th Level Spells Beginning with R

by Tim Wallace

RAMPARTSchool conjuration (creation) [earth]; Level druid 7, sorcerer/wizard 7Casting Time1 standard actionComponents V, S, M (a handful of earth)Range medium (100 ft. + 10 ft./level)Effect 10-ft.-high earthen wall, in a line up to 10 ft. long/2 levels, or a circle with radius of up to 3 ft. + 1 ft./levelDuration instantaneousSaving Thrownone; Spell Resistance noYou create a massive rampart of hard-packed earth and stone 5 feet thick. The rampartcannot be conjured so that it occupies the same space as another creature or object. Each 5-foot-wide section of the rampart has hardness 0 and 180 hit points. [...]

The Look

OSR Christmas 2014 - It's Going to be a Nice Christmas


Quite simply wow.

The response to the OSR Christmas 2014 festivities has been amazing and the post hasn't even been up for 12 hrs.

Gifts in Santa's Bag of OSR Goodies include (thus far):

- An assortment of Purple Duck DCC Adventures in print (they are in The Tavern's Prize Closet - need to verify what is in there)

- 1 set of print copies of Crawling Under a Broken Moon DCC fanzine (print)

- PDF copy of the Sunken City Omnibus (DCC)

- a complete set of Crawljammer (DCC) (print)

- Complete Vivimancer and the first issue of the new zine Wizardzine (print copies)

- Castle of the Mad Archmage books in [...]

Shadowrun: Rat's Nest Campaign of the Month

The Shadowrun Rat's Nest campaign is Campaign of the Month over at Obsidian Portal! I am so freaking proud of this. We put such a lot of work into that campaign, both into preparing the actual sessions and into the wiki, the adventure logs and the NPCs. I don't even want to think about how many hours I have spent writing all those wiki articles, looking for good NPC photos and keeping everything well linked and tagged. We even got to talk about it in an interview.

If you're unfamiliar with it, Obsidian Portal is a website [...]

Skills Inspired By Apocalypse World

Recently I was writing about The Seclusium of Orphone of the Three Visions and forgot to mention the house rules appendix at the very end. On those two pages, Vincent Baker introduces his favorite form of perception test---essentially a skill system.✎


When you size a situation up, roll 2d6 and add your Wisdom modifier. On a 10+, ask me three questions. On a 7--9, ask two. On a 3--6, ask one: ✎

  • Who’s in control here?✎
  • What’s my best approach?✎
  • What’s my best exit?✎
  • How could I assert my own dominance?✎
  • How could I disarm the situation?✎
  • If the situation proceeds unaltered, what will happen?✎

On a 2 or less, you stand gawping.✎

You can ask more, or questions of your own devising, if you’re willing and able to stand musing while the situation unfolds. If you have a positive Wisdom modifier, you can also ask one question without rolling, and roll only if you decide to ask further. ✎

This write-up follows the famous Apocalypse World approach that has been used for a gazillion indie games. They all offer a number of “basic moves” (skills) which anybody may use and a number of moves from “your playbook” (your class-specific skill list). You roll 2d6 and add a modifier. 10+ is a success, 7--9 is a lesser success, everything else is a failure. The ones I am concerned with come with a list of possible results and players pick one or more from the list depending on their degree of success.✎

Here’s an example basic move from Apocalypse World. As you can see, the list of possible results only comes into effect on a lesser success. It’s a way to suggest possible partial successes---a list of possible compromises, if you will:✎

When you go aggro on someone, roll+hard. On a 10+, they [...]

Music -- Dead Kennedys, Riot

Wow. Just wow. The store with all the Hands Up posters out front kind of remind me of Passover, only, y’know, the lamb’s blood is not working.

Two Quick LEGO Links

This is a great MOC by Stuart Delahay. I prefer to think that the Oni is just giving the lost hero some directions.
Oni-ni-kanabo, by Stuart Delahay

The D&D Kre-0 line completely missed the point. Luckily, some in the LEGOmaniac community are working to correct this. Case in point, here is the Iron Builder D&D Mixels Contest!

Daily Cosplay (Wasp)

Apollo's Crib Found

On the island of Delos, or rather, off the island of Delos archeologists discovered an ancient Greek settlement. Lying about six feet under water the settlements sports a pottery barn. Er, not a pottery barn, but rather a pottery workshop. Delos was of course the birth place of Apollo and held sacred by ancient Greeks. It became a thriving center for commerce, particularly the slave trade.

Delos lies south and east of Athens, close the larger island of Mikonos.

Discovery News

Of course, one of these days these ancient gods are going to get tired of modern [...]

Welcome To Riverdale - Episode Three...

Savage Worlds: Some Observations and Comments

I've owned the Savage Worlds Deluxe Explorer's Edition for quite some time, and even threw together some stats for a few characters I was writing about when I first purchased it. However, for the most part, it has just been gathering dust on a bookshelf between my D&D and Rifts books, overshadowed by the two systems I grew up playing. A friend mentioned the system about a month or so back,

Armor Up (Ork Slayer)

Jose A Gallego

I Give you the Angler

This video is really cool. Check out the Angler in his natural environment.

But this video about the Angler is hilarious.

Check This Out -- Son of Thor

In 2011 I posted theRuined Temple of Illhan here at the Alexandrian: It’s an old school dungeon crawl based around the Neo-Norska Pantheon and the supporting mythology I created. The centerpiece of of this mythology was Illhan, the eldest son of Thor. Illhan led the Eight Sons of Thor and Three Daughters of Hel to fight the legions of Nidhogg, the Great Serpent of Shadow. He was notable for wielding a hammer in each hand and his primary holy symbol was a pair of crossed hammers.

A few days ago, I was linked to this amazing piece of art entitled “The [...]

Grey Riders

The otherworldly beings known only as 'Greys' are from a world with much less gravity than our own, and find prolonged walking or movement difficult. To compensate, some will choose a much stronger and larger humanoid to serve as a mount, a process that requires them cutting into the unfortunate's skull and implanting new cybernetic wiring. The victim's head is then encased in a control seat that allows the rider to sit comfortably, and control the mount's body as one might control exo-armour or a power walker. Those who have witnessed the process say that transformation appears to be [...]

Imaginarium ~ Blankets

Shared Experience and Rules That Prove Your Worth

RPGs are complicated webs of a game. They can be immensely satisfying or to many, far too dense to cut through to find satisfaction. For a while, a number of game designers (myself included) thought that maybe, if you could explain the kernel of what makes an RPG fun, you could help more people play.

That may still be a goal worth chasing.

In the process, we found that the fun being had was very deep and difficult to describe. Maybe too deep for some.

I tried my own interpretations multiple times. I focus on the ground level, the technical so a lot [...]

Flash Review of Our Boss Battle

Last night our Monday Night group took on the boss fight in Phandelver.  We were already whittled down from process of getting to them.  It didn't help that we didn't have our only true fighter during that time, but he was back for this.  So we started the session where we left off from last session, we were running away.

We fought characters with monikers such as Black Spider and Glass Staff.  Our group has a dripping hatred for Glass Staff.  Along with them were orcs, bandits and spiders.  Oh yeah, and a doppelganger.

While we fled, a [...]

Tech Tuesday - 18th-century Game Table

Over on the Metropolitan Museum of Art YouTube channel, check out the 18th-century Game Table.  Enjoy.

Tech Tuesday on CreativeMountainGames.com News focused on Technology
as it might interest gamers.Please Like, Share, Plus, Tweet, Follow, and Comment!

Beginning Armor and Weapons for Joy

First things first, Joy starts-out in her family's mostly abandoned Farm-house, a type of fortified manor-baserri in the Old South region of the Low-Lands. Before she goes anywhere, she'll want to sort out what armor and weapons she might want to claim...

Armor Options
  1. Leather armor. Waxed, with elaborate knot-work along seams. Wearer gains +1 to all Saves versus acids or other contact-damage substances. A pair of thin gloves and heavier mittens are attached to the sleeves on red cords. The hood can be pulled over to serve as short-term face-protection, but the breather-kit is missing.
  2. Bruthem-Hide cuirass (+2 to [...]

Let's Blow this Kid and Go Home!!

Wow, the Dungeonmorphs 2 kickstarter has unlocked THE CITY STRETCH GOAL and with a little bit more we could have, wait for it....


Let's be like Luke and hit that 19K Stretch goal.  I've already upped my pledge level to 3 sets of dice, and if we shoot through 18K everyone gets a...


so if you're a 3 set backer you'll get 6, yes count them, 6 bonus dice.  That's an extra set of dice right [...]


SWHGM S06E09: Series Setting Part 1

Join us for the first installment of the Setting Series, where we choose a genre and create a custom setting from scratch using nothing but the $9.99 Savage Worlds Deluxe core rulebook. Each "genre" will consist of 3-4 episodes, culminating in a one shot actual play of the setting!

The post SWHGM S06E09: Series Setting Part 1 appeared first on Sin City Savages.

Hard, yet soft!


Hey, this is pretty cool news! Blueholme is a really great Holmes clone with a neat fairy-tale feel to it.

Originally posted on Dreamscape Design:

The first print proof of the Lulu print-on-demand version of the BLUEHOLME Prentice Rules has arrived. Soft cover, perfect bound, and shiny. I have a few observations, and I think I might need one more try before I'm satisfied, but overall I'm happy. Who am I kidding, I ran around the flat waving my arms in the air and singing a silly tune -- but let's not dwell on that.

The blue of the cover is not [...]

Magic Item of the Week: The Great Gauntlet

 These very rare magical items are of unknown origin and the secrets of their creation remain very well hidden. Each Great Gauntlet is a well-made armored glove of excellent craftsmanship and the finest materials. They are always discovered alone, never in pairs.
  A Great Gauntlet will magically resize itself to (properly) fit any human, demi-human, or humanoid of small or medium size. It will also magically reconfigure itself to fit whichever hand (right or left) that it is placed upon.
  When worn a Great Gauntlet allows its wearer to wield a weapon that normally requires two hands in [...]

SWGMH S06E10: Setting Series Part II

The gang gets together for the second installment of the Setting Series, where we choose a genre and create a custom setting from scratch using the Savage Worlds Deluxe core rulebook.

The post SWGMH S06E10: Setting Series Part II appeared first on Sin City Savages.

That *New Game* Smell

They say the first step to resolving an addiction is to admit you have a problem. Well, here’s my problem: I’m addicted to new settings.

I look at new systems whether they are set in an existing RPG framework or a brand new one. I’ll look into systems and worldswhether I’m currently running and/or playing in a campaign or not. Regardless of my current circumstances, I seem to compulsively keep an eye out on other settings to check out what they are all about. This can be an obviously be an expensive addiction just between buying the various settings and finding [...]

Pointcrawl City Generation (for both GMless and GMfull games)

Last time I made a first post about pointcrawls. Today we look at neighbourhoods and we assume a solo/gmless game.

Urban movement actions take a turn (same as shopping for weapons, bribing an officer of the law, etc, etc) and are either:

  • go to a neighbourhood you already know
  • explore

Last time we ended up with a simple exploration table.Roll 1d6 and spend a turn when you explore:

  1. waterfront
  2. market quarter
  3. slum
  4. other slum
  5. more slums? yes
  6. citadel

Butou can use the usual tricks to make the exploration more interesting. Like, for example:

  • Wrong turn last lane: of course to explore or go to a knownneighbourhood takes a turn. And when exploring, [...]

Catastrophic Dragons -- Volcanic

Know what’s pretty terrifying and gripping? A volcanic eruption. When you see volcanoes erupt in nature films part of your brain says, “That’s the scariest thing I’ve ever seen.” The other half of your brain is like, “This is sweet! Nature is crazy!”

Last week I explored bringing fourth edition’s catastrophic dragons into fifth edition D&D. The blizzard and earthquake dragons were first on my list. Today I’dlike to share the volcanic dragon with you. This dragon is the baddest of the bunch and has an attitude to match.

A Recap Of Catastrophic Dragons in General

Here are a few quick words aboutmy [...]

English Only | All Blogs | Compact view | Full View
25 | 50 | 100

User Menu
Post Stats
Join Us

Random Post

Help Support RPGBA Donate Now


Follow us on Twitter @RPGBlogAlliance

Random Sites From
RPG Blog