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Inktober


I had no idea it was Inktober.

Actually, up until a couple of hours ago, I had never heard of Inktober.

It's one of those draw-and-post things.  In ink.  I know that I could use a lot of work on my inking techniques, so I'm all in for this one. I'll be reworking  some of my old sketches with ink for practice.  Hopefully something good will come from it.  Other than getting my hands coating in ink, that is.

Below is my first, done with Sakura Pigma Micron, Zebra Calligraphy, and Pentel Pocket Brush ink dispensing [...]

Online RPG Sessions I'm Running: Open Seats & VirtuaCon

THE PITCHI'm running four online sessions the second weekend in October. They're going to be fun. A couple still have room for players. You should come and play.
This is all part of VirtuaCon, the online convention put together by RPG Geek. That's a great community- and one with a strong international representation (hence games scattered across timezones). Most of the pick-up online games I've played have been arranged through their forums. If you're looking to try new things out or find a quick online G+ session, they're a great resource to try out.
Here's the list of [...]

Flip Through Bolt Action Rule Book

In this Episode Matt Flips Through the small rule book for Bolt Action from Warlord Games. Bolt Action is a historical miniatures game by Cavatore and Priestly that is published by Warlord Games and Osprey Publishing. This book is just full of color pictures and high quality images.

 

 

I have never really dove into a historical game but I think i’m getting ready to.

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ORGANIZED PLAY FOR THE PACG LAUNCHES WORLDWIDE TODAY

ORGANIZED PLAY FOR THE PATHFINDER ADVENTURE CARD GAME LAUNCHES WORLDWIDE TODAYPathfinder Society Adventure Card Guild Supports In-Store Play of the Wildly Popular Card Game

REDMOND, WA (September 30, 2014) -- Paizo Inc., publisher of the world’s best-selling Pathfinder Roleplaying Game, and the Pathfinder Adventure Card Game (PACG), is thrilled to announce the Pathfinder Society Adventure Card Guild, the new Organized Play program for the PACG, launches today for retail stores, conventions, and home-play worldwide.

Season Zero kicks off with "Season of the Shackles", an adventure on the high seas with pirates and plunder, scalawags and sea monsters. Each scenario will bring [...]

RPG Review -- Adventure Quarterly #5

By Endzeitgeist The fifth installment of Adventure Quarterly, Rite Publishing’s spiritual successor to Dungeon magazine, clocks in at 73 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 68 pages of content, so let’s take a look! The editorial by Robert N. [...]

The post RPG Review – Adventure Quarterly #5 appeared first on G*M*S Magazine.

Video Unboxing -- The Exodus

The Exodus is a game from Korean company Game Sapiens I found at Spiel after a lot of walking and it was such a pleasant experience! I liked the looks of the game and approached the man behind the counter to ask if he'd like to be interviewed for the website. He very politely refused [...]

The post Video Unboxing – The Exodus appeared first on G*M*S Magazine.

Trick-or-Treat Sale: The Skeleton

Throughout the month of October, Melissa and I will be putting up a random playbook on sale, for a random amount and length of time.

Right now it's The Skeleton!

This is the second playbook I wrote. It started as a joke, but then snowballed into a complete class thanks to Melissa.

I've reformatted it to appear like our more recent playbooks (ie, two documents, one digest and the other letter-sized)

So if you already bought it check it again. If not, give it a look: could be a fun next step after a botched last [...]

Your Right Of Reply...

I'm afraid I've had to do something I swore I never would: I've turned on the "word verification" and "comment moderation" for HeroPress. This follows an incident yesterday where a miserable spammer hit about 25 articles in succession (in the space of 20 minutes) promoting his dreary business.As HeroPress is in a bit of a death spiral/doldrums at the moment, the comment-led conversations

Owl & Weasel Wednesday #12 Janurary 1976

Sub-Titled *Special Late Edition* (a few days late according to the editorial).  The start of 1976 was an interesting time for me personally.  I am curious to see how the world looked through the eyes of a gaming zine across the ocean.

From now on when ever I am late for a schedule post I will simply relabel it "special late edition".

D&D-wise we start with a note on the front page that Blackmoor is now out. More on that on page 4.  I don't recall much in the way of fan fare when Greyhawk came out, but [...]

Descent 2nd Edition: Journeys in the Dark: Guardians of Deephall Hero & Monster Collection

Descent 2nd Edition: Journeys in the Dark: Guardians of Deephall Hero & Monster Collection

$34.95

Leap to the defense of Deephall or ensure the city's destruction in the Guardians of Deephall Hero and Monster Collection! In this Hero and Monster Collection for Descent: Journeys in the Dark Second Edition, players find thirteen plastic figures, previously only available in the first edition of Descent, now reimagined with new figure sculpts and artwork.

In addition to these detailed figures -- which include four heroes, two crypt dragons, three wendigos, and four dark priests -- players discover two brand-new quests chronicling their battles for Deephall.

Box Breaking Nemesis Greek Goddess from Morland Studios

Nemesis Greek Goddess is an exquisite mini from Morland Studios. Being a fan of Greek mythology I was very happy to do this video. There’s something about the Morland miniatures that sets them a part and makes them different. I can’t quite put the right words on what they capture but they grab it very well.

 

 

I look forward to painting Nemesis up. I just hope my brush strokes are kind to to her.

Too Early to be Talking About a Sequel?

Especially since no one has bought the first one yet?* Maybe, but I’ll talk about it anyway. I’m trying something a bit different this time. One of the points some folks made about City was that the nodes were a bit long, especially compared with typical 80s CYOAs, and there weren’t as many choices as they would’ve like to have seen.

Well, I’m hoping to remedy this in the followup. This second book will have a good bit more player/reader agency to it, I hope. I’m avoiding overly long nodes, while trying not to sacrifice setting too much. I’m drawing heavily [...]

Assault of Cragmaw - Part II

Current Adventure - The Lost Mines of Phandelver


Party
Rolen Moonshadow (Remy) - wood elf ranger of the Emerald Enclave
Mojo ar Meisce (David) - human monk
Saarkson (Paul) - tiefling warlock and new Zhent agent
Rogar Lighttalon (Adam) - dwarf cleric and member of the Order of the Gauntlet

NPC's
Droop - goblin henchmen
Gundren - dwarf patron
----------

Warning Adventure Spoilers (especially if you're in my group)

After defeating the goblin priest, the party continued to journey further into Castle Cragmaw, searching for Gundren.

They encountered a group of group of hobgoblins (next [...]

Revisiting The Pay What You Want OSR Space Fantasy Source Book - Bandits And Battle Cruisers For Your Old School Campaign


Grab It Right Over HERE

I stumbled across the fact that Bandits and Battle Cruisers an old school pulp and comic based inspired space opera add on and cap system for your old school retroclone or OD&D system had gone to 'Pay What You Want Status'. This makes some of the comments about the original price tag of 10.00 originally pointless. 
Bandits And Battle Cruisers is from the same author who does the Underworld Kingdom blog and the highly successful free OSR 'space opera' retroclone OD&D add on Terminal Space. Terminal Space was partially inspired by Lovecraftian horror and [...]

[Spieltest] Jugenddetektive mit USR & Perilous Intersections (Teil 1)

Im Solo-Bereich tut sich derzeit einiges. Krzlich erschien (kostenlos) die Version 1 von Perilous Intersections, einem Solo-System von Rory Bracebuckle. Da will ich es mir nicht nehmen lassen, einen Testlauf zu starten. Als Rollenspielsystem nehme ich das absolut simple USR, welches ebenfalls kostenfrei erhltlich ist.

Setting

Inspiriert von Veronica Mars
2014, die reale Welt, jugendliche Detektive, die Flle lsen

Das Abenteuer spielt in Flessen, einer fiktiven Stadt am Rande des Ruhrgebiets. Die Helden sind Schler der Oberstufe.

System

USR Unbelievably Simple Roleplaying System und Perilous Intersections mit Rory's Story Cubes als Solo-System-Overlay
dazu noch ab und an eine Frage mit den Tiny Solitary Soldiers

Charaktere David "Sumo" [...]

My 5e Morale System

There are plenty of Morale systems, whilst I like the simplicity of the OD&D d6 roll I want something thats more cohesive with the 5e rules. That means I want a d20 roll, no modifiers and something that's easy to remember.

Fortunately we have a static DC scale that I can use all the way to level 20, i'll use that to determine a combatants 'flee' threshold, or quality of their morale.

DC5   = Virtually unbreakable
DC10 = Resolute in the face of danger
DC15 = Strong willed
DC20 = Weak willed
DC25 = Craven
DC30 = [...]

Lost Mine Near Old Phandelver -- Regional Map

Something that's bugged me about the Lost Mine of Phandelver (the adventure from the 5e D&D Starter box) is the LMoP shortening. So I've renamed mine "the Lost Mine Near Old Phandelver" which is much so much more pleasing with the short form of LMNOP.

Anyways, I'm running my second session of Phandelver on Sunday. And I wanted to switch it up a bit from classic D&D-isms. The adventure feels VERY traditionally "Forgotten Realms" D&D. It's not bad, but that's not the style of my most recent games, so I wanted to switch things up a bit.

So I've changed it from being near Neverwinter to being in "The Land of Spires / Needles".

And as I was tidying up the other day, I came across a piece of cardboard (about 8 inches wide by 5.5 tall) and decided to redraw the regional map on the cardboard for the players.

Lost Mines Near Old Phandelver

The replacement for the main city (upper left hand side of the map, where Neverwinter would be on the standard map) is the base of an ancient space elevator. Around the region are a bunch of angled spires, some still with “spires” or “needles” rising unseen distances into the sky [...]

Events & Play Wednesday - Upcoming Conventions, Gamedays. and Misc Gaming, October & Onward

Well, it's October and the gaming events are still aplenty this month and next.  Do yourself a favor and get away from your regularly scheduled life, and get out to a gameday or even a small convention.  If it includes a drive up into Wisconsin, the Fall colors will be an added bonus.


Let me mention right up front that this Saturday there is a gameday at Lake Geneva Games.  There will be a bit of everything including some RPGing in Next and 1E AD&D, some wargaming in the form of 40K, and plenty of boardgaming.  Don't let [...]

October Music

Cooler weather got you down?  Not me (October is actually my favorite month of the year, and Halloween my favorite holiday.  But my wife hates it when summer ends.

Here's something.  Check out some Halloween music, and use it as background music while playing your RPG games!  The two outfits that seem to be the most well known in this particular ouvre are Midnight Syndicate and Nox Arcana.

https://www.youtube.com/watch?v=SECuhCmLbow&list=PL9E0F78AB37D4E9E0

There; that's the entire first CD by Nox Arcana, Darklore Manor that someone made as a youtube playlist.  Their other CD Blood of the Dragon, with its more [...]

Figure Forge Dragonfly Hopper for Heavy Gear

In this Figure Forge Matt assembles the Hooper for Heavy Gear Blitz. The Dragonfly is one of the new VTOL’s for the Heavy Gear Blitz game from Dream Pod 9. The model is smooth, no eloquent and assembles quickly.

 

 

I only need like ten more of these!

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Kratos: Examine Purpose

It took forty minutes to upload today’s comic.

Yeah.

I’m looking for a new web host. GoDaddy is terrible.

RPT#623: Happy House Ruling -- How to Use Game Design to Create New Gameplay Experiences

In This Issue Happy House Ruling How to Avoid Herding Happy House Ruling – How to Use Game Design to Create New Gameplay Experiences Johnn Four Introduce constraints through house rules and game design to offer unique gaming experiences and encourage creativity. A couple of old school AD&D modules come to mind.EX1: DungeonlandandEX2: Land Beyond […]

The post RPT#623: Happy House Ruling – How to Use Game Design to Create New Gameplay Experiences appeared first on Roleplaying Tips.

[class] Innrider for D&D 3.5e

This one is from the archives, written up by me maybe 10 years ago. What’s up with the Innrider? Let me answer that with a question: In your game, has there ever been a situation where a halfling or gnome got up on the shoulders of another large and strong PC and “rode” around for […]

Dixit: Daydreams from Asmodee

Dixit: Daydreams

$29.99

 

In Dixit, each round one player takes on the role of Storyteller, choosing one card from his hand, then telling a story, singing a ditty, or otherwise doing something that in his opinion is associated with the played card. Each other player then chooses one card in her own hand and gives it to the Storyteller in secret. These cards are shuffled and revealed, then players vote on which card was played by the Storyteller. If either no one or everyone votes for the Storyteller, then he receives no points; if he received some votes but not all [...]

Review: Don't Starve Giant's Edition (PS Vita)

As Liz mentioned towards the end of Episode 147 of the podcast I’ve been playing a lot of Don’t Starve lately, mostly on my way to and from work. When I say playing what I actually mean is running around in a panic trying to survive another night (my first game I made it to all of the 3rd night before dying) or running away from whatever monster I’ve managed to provoke this time.

But wait, playing it on my commute? Yes, for Don’t Starve is now out for the Playstation Vita!

The Game

For those who may not be familiar with Don’t [...]

How to Play Dark Gothic

Dark Gothic is card game based on American Gothic Horror from Flying Frog Productions. This game uses resource management in a unique that also incorporates deck building and management.

 

After getting use to the concept of building and thinning your deck during game play I found Dark Gothic to be very entertaining.

Creating a character for Labyrinth Lord

In my old blog Cradle of Rabies I created some characters, labeled 1000 and 1 characters. I begin it in here, now. I remember when I was younger player I enjoyed to create characters. Character creation was like solo-gaming, or a mini-game of the roleplaying game. Also creating characters taught me how characters work and what are disadvantages and advantages of different stats. Basically how game worked in player's point of view. I think it is also good practice to create a character or two for a game you are about to run to make character creation run smooth. At [...]

Fixing Mutant Future low melee damage

Mutant Future and Labyrinth Lord (well, basic era games in general) have similar melee weapon damages but there's a big difference; the HP.

In Labyrinth Lord you roll one die per level so your first level adventurer has enough hit points to survive a blow or three. In Mutant Future you roll dice equal to your Constitution score (16 dice for CON 16 dude) making him around ten timed -or more- resilient than his poor fantasy cousins.

Firearms and lasers do more damage, but aren't melee weapons lethal too instead of just being annoying? And in default Mutant Future [...]

[Review] The Undercroft zine #2

Hear me out. If you like weird fantasy, horror and/or Lamentations of the Flame Princess you should not waste your time here reading this review. The time you spend reading this review you could spend reading The Undercroft issue 2. You'll get it from HERE in print and PDF. Now go.
You are still here? Alright. Either I was not convincing or you really want to hear what I have to say.
For first, look at the cover to the left. It is fucking sweet! +Cdric Plante is a guy I found in G+ and have been following him. He is a [...]

Daily Cosplay

The Elves of Fontenouq

The lands of Fontenouq are wild, inhospitable places, consisting of rocky outcrops atop steep hills, whose slopes follow wild descents into ever darkening woods. In the valleys the trees and bramble grow close. They are fed by many small streams, pools and ponds. There are no roads here, only trails, and these seem to crisscross the country in no particular pattern. A plentiful amount of game is available for the wary hunter, but there are many predators, both magical and mundane.

The spired castles of the Fontenouq Elves dot the countryside. Though some went to great lengths to [...]

Elfhome



Altering the Rules

This page will serve as a running list of all the rules alterations we use in the 10th Age. Anyone is free to adopt them, and in many cases they're simply optional rules from various 2e books that we've welded together. Kits Dwarven Defender Dwarven Sharpshooter Kits that have been ruledimpermissible Troubleshooter (thief) NWP/WP Rules Characters cannot trade NWPs for WPs. However, due to

October Horror Movie Challenge: The Thing (1982)


Synopsis: Scientists in the Antarctic are confronted by a shape-shifting alien that assumes the appearance of the people that it kills.

The Good: 1982's The Thing is a masterpiece. It has the perfect mix of horror and paranoia. The creature effects are fantastic and still give me chills to this day. I love Kurt Russel's MacCready (okay... I honestly just love Kurt Russel).

The Bad: I can't really say anything bad about this one.

Final Thoughts: This movie is probably the best aliens among us flick out there. I've seen it 20+ times and I still [...]

Gotham: Bruce & Alfred...

You can't really go wrong with Sean Pertwee...

The Look of Horror

Movie Trailer ~ Taken

They call it the final one, but there really is no reason for that. They should make this a franchise where he helps other people who have been 'taken.'

But final or not, the first two were sweet music, this one will be too, no doubt.

Finally

For years I've struggled with carrying crap from car to house, house to car, room to room and other rooms to rooms or where ever I'm going. Why? Because I'm always carting around a Dr. Pepper. Its always in my hand, like Linus's security blanket. I have a Dr. Pepper. Which means I've only one free hand to carry crap in.

At last . . .

The Justinian

West of the Hall of Illuminationand at the base of the mountains is another ancient place of worship. Over time, followers of different deities have occupied the area, but most of the fortress was built by followers of Lyseana on top of the original dwarven chambers. The fortress was named in her honor: The Justinian.

The dwarves originally built it as a Northern entry point to their undermountain empire, but expanded around it to include forges dedicated to Duethain when valuable ores were discovered nearby. Eventually, the vein was exhausted and the Duethainian smiths moved to other locations, taking much [...]

The Appendix N Podcast - Episode 8 - The King of Elfland's Daughter by Lord Dunsany

Jeff Wikstrom and I discuss The King of Elfland's Daughter by Lord Dunsany. A prince of the normal world brings home an Elf princess to be his wife, but it doesn't turn out quite like everyone hand planned.
Dunsany, Lord. The Book of Wonder, The Essential Lord Dunsany Collection, The Gods of Pegana, The King of Elfland's Daughter, Lord Dunsany Compendium, and The Sword of Welleran and Other Tales.
Edward John Moreton Drax Plunkett, 18th Baron of Dunsany born 1878, died 1957
Lord Dunsany was an Irish writer and dramatist, notable for his work, mostly in fantasy, published under the name [...]

Calidar Softcover Approved

After many troubles related entirely to internal issues at DTRPG and Lightning Source (the printer), the softcover version of Calidar's book has finally received its approval.  I received a clean proof copy yesterday, Oct 30th, and straight away ordered the copies for the backers who wanted them.  It'll take a few weeks for everyone to receive them. General sales on DTRPG will be available later today (I'll amend the related page on this blog this morning). Here are a few pictures.

The Manor #8 Tease



I'm tight lipped and no hints...except the one above.  Not going to say a thing.  Nothing.  Not a peep.

Door Murderer - Scourge of the Side Quests!

We finished up in the caves/tunnels/dungeons and decided to burn assorted weaponry in a room. How the weapons would manage to melt in an enclosed room with limited oxygen supply ... well, never mind.

In the cellar under the Redbrand mansion, we found the wife and children of a man who had been murdered. We tried to be reassuring and sympathetic, but it perhaps didn't pan out very well.

At any rate, we got rid of (in an Al Pacino way) most of the Redbrands, strongly suggested others might want to skip town and never return, and took a few as prisoners. Said prisoners were then hastily juged by the person we saved from that other cave, who assumed control of the town and Mayor Spineless didn't mind this at all, and executed.

Pats on the backs all 'round.

Courtesy of Wednesday 24 September 2014's 5th [...]

Hoard of the Dragon Queen: Session 7

The new season and format of encounters is upon us.  Dungeons and Dragons have officially released their new edition and Derek, Craig and I are back to talk about what happened at our table during the week.  Join us as we readjust to the new rules, the new public play rules and the rise of the Dragon Cult.

We are back for another season of Adventurer's League.
Click HERE for the podcast, or click on the bar below.  
If you like this article, head over to the site for more great articles, or just keep reading the feed. Cheers Alton [...]

Bits and Bobs XXIV

Zak S is a well known figure in the OSR, and one I enjoy reading most of the time. I don't usually bother including his posts here, but he's gone above and beyond with a 10 part art history overview that's probably 10 times better than anything you'd get in school, if only because he ties it in with D&D, and also doesn't spend any time worrying about the minutia that no one reading his posts cares about. This post is the overview of the course. I'm linking to it here for myself as much as for you.

Eric [...]

THE GLIMMERING BOW

The Glimmering Bow

Work-in-Progress: A Counter Called Audrey...

Still working on some counters...

More Than Set Dressing: Handing Over The Reins

Over the past few weeks we’ve delved pretty deep into the theory behind starting the story of your character with the technical aspects of making them. But, throughout our journey, we haven’t yet looked at the one part everyone associates most with storytelling: the backstory.

Often, as @TheAngryDM wrote earlier this week, backstories players write provide an ultimate end for the GM to use (Strongnar was destined to slay the greatest threat his village would face) but not adequate motivation for the characters in the meantime. I’ll go out on a limb here and say that in my opinion, trusting your [...]

Elthos RPG Rules Book Drawings

A few drawings that I made for the Elthos RPG Rules Book. We're working on final layout now. What I really love about this hobby is how many different arts it brings together. Between the story writing, improvisational acting, history and science study, map making and artwork, well, its just a fabulously creative endeavor.

October Horror Movie Challenge: Witchfinder General (1968)

This poster is pretty awesome.Let's kick off the month with a cult classic from across the pond.

Witchfinder General is a British horror film set during the English Civil War. Matthew Hopkins (Vincent Price), an opportunistic individual, tours the land offering his services as a 'witchfinder'. Aided by the incredibly sadistic John Stearne (Robert Russel), Hopkins tortures people suspected of witchcraft, charging the local magistrate for their work & leveraging the occasional sexual favor from those desperate to see their loved ones found innocent of such heinous crimes.

After executing a priest and taking advantage of his niece [...]
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