English Only | All Blogs | Compact view | Full View
25 | 50 | 100
 

The Dragonslayers III Pt. 10: Hey! You Bypassed My Labyrinth!

Vorwulf gave those behind him the signal to halt while he crept up to the threshold of the main gate where he spied two arrow slits on either side in the walls and a murder hole in the vaulted ceiling above. He though he saw something moving above in the murder hole. He shouted taunts at whatever was there and called it out as a coward but to no avail so he decided to carefully move up his cutlass in his hand. As soon as he got under the murder-hole a large glob of foulness dropped onto him. He was completely enveloped in the oozing horror. The oozing blob was mostly black stripped with yellow stripes of liquefied fat and swimming with clumps of rotted hair and dozens of human teeth. Immediately Magiia rushed forward slashing at the quivering mound of rot with her axe. She sliced through its hideous membrane easily with the power of her attack but half way through her blow was deflected by something hard and metallic underneath. The creature popped like a balloon splashing grey-brown-black sludge everywhere. There stood Vorwulf still holding his cutlass in parry position oily with the monsters filth steaming due to the heat of decomposition.

Magiia (Jenn's Character): "Sorry."

The strength of her blow could've killed him had he not been able to blindly parry her weapon as it sheared through the necrotic gelatin.

Cris (Vorwulf's Player): "I'm gonna be covered in that sh*t this whole time huh?"

The party proceeded through the gatehouse and into the wide courtyard to a surreal scene. There were hordes of skeletons and animated corpses digging, hauling dirt and rocks and burning detritus, stoking the flames of the bonfires. The war-party continued to move cautiously, the dead seemed not notice the transgressors blindly carrying out their orders, fulfilling the [...]

[Kickstarter] Last Few Hours For Cartomancy, Playing-Card-Based RPG System

"What if the primary randomizer used in role-playing games had been based on playing cards rather than polyhedral dice?" That's the interesting thought experiment that launched the concept ofCartomancy, a newRPG now in its last 24 hours on Kickstarter. Here's the (abridged) description straight from the Kickstarter page: Cartomancy is a card-based roleplaying game. The conventions of card

Swords & Wizardry Appreciation Day 2015


Late to the party.  On vacation, so why am I even here?

Ok, so why S&W for me?  As I mentioned back in the beginnings of my blog, I re-discovered gaming via the 3.5 system.  The complexity and apparent inflexibility of the system confounded me, and it wasn't until I had a conversation with a gaming friend who said that her group was playing modded 1st edition, that it occurred to me that people may have held onto their old red- white- and blue-boxes, and kept playing them.... And thus I found the OSR.

Well, my old [...]

Yrrzael (Tishga-Drones)

Yrrzael
Hit Dice: 4
Armor Class: 6 [13], 5[14] with shield
Attacks: 4 weapons (1d6, 1d6, 1d4, 1d4), or acid
Saving Throw: 13
Special: Acid, Split attacks between multiple opponents.
Move:14
Alignment: Neutrality
Challenge Level/XP: 5/240

Despoilers of graves and looters of tombs, the Yrrzael are the buzzing war-drones of a maggot-ruled empire that does not claim territory, but rather seizes upon the bodies of the dead. All dead flesh is theirs by decree of the Maggot-Mages and their Veiled Empress. They lay their eggs where they will and feed upon all that die and this has led them [...]

More Mapping?

As I finish work on the second book of the Saga of the Splintered Realm (which has earned a new title... Book 2: Adventures in the Splintered Realm) I decided that I needed an area map for the northern corner of the world where the Vault of the Goblin and Fort Morovar (the default starting locations) sit. It's effectively a blowup of a section of the larger map that I've had done for several years of the larger Splintered Realm, detailing some of the smaller locales in the region. And it's going to be part of the free maps packaged [...]

#SWApDay2015 Post #3: The Astral Seed

It's time for part 3 of my Swords & Wizardry Appreciation Day 2013 posts! Yet again, you're getting a scenario, this time inpsired by Erol Otus's fucking gorgeous cover to Swords & Wizardry Complete!

Here's another room you can totally throw into a dungeon your 3-5 5th-7th level adventurers happen to be exploring. Enjoy!
The Astral SeedSometimes, gods are born out of mortals' faith. Sometimes, two (or more) gods get together and produce offspring on their own. Sometimes, however, the universe stores up enough energy that new god may be spontaneously generated out of that surplus; until it does, [...]

O Is for Old-School Kicking of It

I got nothing game related to post today. Nothing at all. It’s been a busy week, and it’s Friday night, and I don’t feel like doing much other than drinking a beer and eating dinner. Nevertheless, I’ve made a commitment to the alphabet, and today is O, and so tonight I’m kickin’ it old-school style.

Tonight’s the Night

I Just Want To Be Your Everything

Best of My Love

Evergreen

Angel in Your Arms

I Like Dreamin’

Don’t Leave Me This Way

(Your Love Has Lifted Me) Higher and Higher

Undercover Angel

Torn Between Two Lovers

Boogie the night away, you groovy people.

Monster Codex -- 50+ Monster Book Live

No adventure would be complete without a bunch of monsters. In this codex you will find over 50 different monsters with all of the stats you’ll need to place them into your dungeons. There is also a quick reference chart listing all the beasties and their hit points and details at a glance. A must have for all SimpleDnD Dungeon Masters!



SimpleDnD Player's Starter Book



Only $6

With over 500 downloads, there was some excellent feedback on the PDF. First this newPDF is searchable, indexed and print ready. Second, the two column layout has been removed for a more tablet friendly layout. Finally, the rules have been expanded. Skills for rogue classes have been simplified and some typos fixed. Overall this should be a better companion book for new players.

Please note that this PDF may not be the latest and greatest version of the rules as this blog will always be the most current and complete version of the game. So make [...]

Some Thoughts on Swords & Wizardry

Today is the 2015 Swords & Wizardry Appreciation Day (SWAD?). This is something +Erik Tenkar started a few years ago. I have not played Swords & Wizardry rules, but it is close to original D&D and has a lot of support and interest in the OSR community. I have collected the free rules, core, white […]

Vhyl Katub

Vhyl Katub
Hit Dice: 8
Armor Class: 4 [15]
Attacks: 2 Pincers (2d6+2), 1 Bite (3d6), or acid spray
Saving Throw: 11
Special: Immunities, Acid.
Move:10
Alignment: Neutrality
Challenge Level/XP: 11/1700

The Vhyl Katub are strange, alien beings summoned to guard ancient tombs and reliquaries. Immune to fire, cold and poison these weird worm-things tirelessly slither about their sealed domains along routes that have remained unchanged for millennia. 



Swords & Wizardry Appreciation Day 2015 is hosted by Gamers & Grognards.There is a roll call of all the blogs, other sites and special offers participating in this event [...]

Appreciating Swords and Wizardy

Today is Swords and Wizardry appreciation day, and since I've been involved in a S&W campaign for a bit thanks to the kind invitation of +Erik Tenkar, I thought I'd throw my own thoughts into the ring.

I came to S&W after being reintroduced to playing D&D through a short tour in a Pathfinder campaign. Pathfinder was cool, though as you got into higher levels, you really needed to up your game in terms of system mastery.

S&W is the other side of that coin. The rules start simple and stay that way. The ascending AC system provides a mostly unifying mechanic that's easy to understand. There's just enough structure to adjudicate fights, and plenty of room to improvise outside of that.

The biggest thing I've grown to enjoy with S&W is, of course, playing with the group. Erik, +Peter V. Dell'Orto, +Tim Shorts, +Joe D and Reece, to name a few. We spend a bunch of time each game, sometimes as much as an hour, just shooting the breeze, largely because we only play monthly, so there's usually a bunch to catch up on. Also, both the D&D5 game that +Rob Conley runs and Erik's game is basically cheek-to-jowl with really excellent content creators.

I've learned a ton about small-encounter design from Tim. S&W in general has taught me the joy that is a simple and flexible mechanic, a trait that I hope Peter and I have properly exploited in the upcoming issue of Gothridge Manor.

S&W has reconnected me with [...]

D&D 5e Does "Old School" Better Than Many OSR Games

So, there was a little bit of an debate started in the comments of +Stan Shinn's posts about 5e. He basically asks the question "Is D&D 5e old school?"

Of course, that started the typical "Yes, it is - No, it isn't - Just what is Old School?" debate.

In one of my comments I noted that I believe 5e is a better at the old school play style than many old school systems, but didn't have the time or space to elaborate on that thought. So, I wanted to follow that up with what will likely be a controversial post...

Agents Of S.H.I.E.L.D.: Love In The Time Of Hydra

While last week's 'supervillain team-up' was underwhelming, to say the least, this week's introduction of a second iteration of S.H.I.E.L.D. bordered on the baffling. And despite the return of Agents Ward and 33 and their infiltration of Brigadier General Glenn Talbot's army base (to liberate Sunil Bakshi), as well as Hunter's escape from the new S.H.I.E.L.D., Love In The Time Of Hydra

A-Z Challenge: N is for Namor

Keep the DCC/Marvel Mash-ups going. Namor works well as a reluctant ally or as the leader of an aquatic invasion. Disclaimer: I like Aquaman better. Namor the Submariner Namor McKenzie (aka the Submariner) is the mutant son of a human and an Altantean princess. Namor possesses superhuman strength and is equally capable on land and in the water. Sometimes times he is a short-fused hero, other

#SWApDay2015 Post #2: The Vault of the Living

In my last post, I gave you a short scenario for Swords & Wizardry based on the cover of S&W White Box. This time, you're getting another scenario, this one inspired by the cover of S&W Core! Another great +P Mullen painting, another short adventure. 

This scenario is designed to be tacked on to any dungeon you're currently running, particularly for a group of 3-5 adventurers of 5-6th level, and works best if the dungeon has a giant theme or if th passages are big enough to support giants
The VaultIn an age now forgotten, Zher-Shen-Quo was Kahn of the Tribes [...]

Scraping By on the Belt

Sean Gugler treated me with: progress striking unscrewed heinous kilt free sunshine

For an RPG setting, there are some very simple words to work with here. Oddly, "free" is a tricky one, because it's overused in so many settings. The combination of "kilt" and "striking" suggested immigrant labo, probably in a colonial setting. But it was working on the odd inclusion of "unscrewed" that made things start to click.

And I really want to dive so deep into this setting.

Read more

SHTFriday: Convention Survival Strategies

Having returned from my second NRA Annual Meeting, I present you with some tips and tricks for how to make your next convention experience a safer, happier, more prepared one.

Also, there's a cartoon at the end!

Picture by KJ Photography& is used with permission.

Fleamarket Friday: Getting Classic & Savage On The Streets Of Lankhmar...

Although the person who introduced me to fantasy roleplaying games - particularly Dungeons & Dragons - in the late '70s did so through the gateway drug of the works of JRR Tolkien, my personal influences were always more Fafhrd and the Gray Mouser, Gerin The Fox and a lot of TV and movies (big up for Hawk The Slayer, of course). So imagine my delight recently when I discovered not one but two

Jirin

Jirin
Hit Dice: 4
Armor Class: 2 [17]
Attacks: 1 Fist (1d4+2) or 1 Weapon (1d6+1)
Saving Throw: 11
Special: Consume Magic, Dispel Magic.
Move:12
Alignment: Neutrality
Challenge Level/XP: 5/240

Powerfully-built hairless humanoids with extremely thick skin that they sometimes fit with spikes or studs, Jirin consume the pages of spell books and scrolls as though such things were the sweetest candy and they drain magic items like drinking wine from a bottle.

They also have a 90% chance to dispel any first level spell cast within 30' of them, an 80% chance to dispel second level spells, [...]

Gun Blog Variety Podcast #34

http://tinyurl.com/nmwoenxIt's the NRA Annual Meeting Minicast, featuring Sean, Adam, and myself in a short roundtable segment inside the NRAAM Press Room.


Thanks for downloading, listening, and subscribing. And don't forget to share with a friend!

Listen to the podcast here.
Show notes may be found here.

Campaign Coins Kickstarter

I’m a huge fan of the Campaign Coins company and until recently their incredible coins were extremely difficult to get. I managed to find a large starter set and supplements at Paizo.com a few years ago, and I’ve never regretted the investment. Well, Campaign Coins is at it again with a beautiful Kickstarter. I can...

Campaign Coins Kickstarter

I’m a huge fan of the Campaign Coins company and until recently their incredible coins were extremely difficult to get. I managed to find a large starter set and supplements at Paizo.com a few years ago, and I’ve never regretted the investment. Well, Campaign Coins is at it again with a beautiful Kickstarter. I can...

A Few Comments on "The Day the World Turned Upside Down" by Thomas Olde Heuvelt

There are many things that are just painfully wrong with this, but I’m just going to focus on the protagonist. One: you generally need to make the protagonist likable enough that you wouldn’t mind seeing him reproduce at some point. Two: it gets even better if he’s got a love interest that is actually a bit of a catch. You could go on from there to talk about what makes romantic tension work in general, but this is really the point where the author goes off the rails.

We have a main character here that is in tears in every other [...]

The World of Tyranthia - Factions: the Consortium of Miners, Fisherfolk, and Lumberjacks

So this entry took me longer than I intended to post. Not because I got busy or lazy, but because I didn't feel the "grab" from this faction when putting the benefits together that I do from the others. I may end up dropping this faction and replacing it with another down the line, depending on how I feel once all of the faction entries have been written and posted. However, for now here is the next entry in the "Factions of Tyranthia"series: The Consortium -The Consortium of Miners,

The World of Tyranthia - Factions: the Gobbo Guild

The Gobbo Guild -The Gobbo Guild was an (extremely successful) attempt by a race previously viewed only as evil monsters to integrate into society and make a name for themselves. Tired of generations of conflict, the goblins have evolved in master merchants and cargo haulers using their unique take on watercraft to accomplish the job. Sure, other cargo boats that operate in Gobbo Guild-claimed territory tend to have "accidents," but that is purely happenstance. The Gobbo Guild is a

The World of Tyranthia - Factions: the Council

I decided to keep the number of factions (at least initially) to a number similar to in the core rules. There are a lot of groups that have been rolling around in my head as potential factions, but I have finally narrowed them down to five. Over the course of this week I will post a blog entry detailing a faction a day from their history, beliefs, opinions on the other factions, and benefits for members.Before going into more detail on the first, here are the five I have settled on, with a

Minor updates

I’ve finally concluded that the story I’d been working on as a follow-up to City at the Top of the World is simply unworkable as a Choose Your Own Adventure story, and once you read it, you’ll see why. I’m going to try to salvage what I’ve done and, with a few edits, simply publish it as a short story.

That said, I’m contemplating how to use the events in the short story as sort of a launching point for a CYOA – the CYOA that THIS story was originally supposed to be – one which will encompass an adventure around [...]

Pallas VI: Not my most successful time

I am about to land close to two more Contract waypoints. All I need to do is hover my way over to them before I run out of fuel…

Find the full playlist here!

Don't Miss Out! Sale Ends Sunday!

Our highly rated, Silver Bestseller Character Workbooks for the Pathfinder Roleplaying Game Core Classes are on sale until Sunday, April 19th!

Currently priced at an economical $2 each, you can get all 11 in the bundle for only $11. That's 50% off!

This bundle contains one Character Workbook for each of the 11 classes contained in the Pathfinder Core Rulebook. Includes Bard, Barbarian, Cleric, Druid, Fighter, Monk, Ranger, Rogue, Paladin, Sorcerer, and Wizard!

One of the great strengths of Pathfinder is that it provides players with so many options for their characters. Yet that very strength can also be a source of confusion [...]

Don't Miss Out! Sale Ends Sunday!

Our highly rated, Silver Bestseller Character Workbooks for the Pathfinder Roleplaying Game Core Classes are on sale until Sunday, April 19th!

Currently priced at an economical $2 each, you can get all 11 in the bundle for only $11. That's 50% off!

This bundle contains one Character Workbook for each of the 11 classes contained in the Pathfinder Core Rulebook. Includes Bard, Barbarian, Cleric, Druid, Fighter, Monk, Ranger, Rogue, Paladin, Sorcerer, and Wizard!

One of the great strengths of Pathfinder is that it provides players with so many options for their characters. Yet that very strength can also be a source of confusion [...]

ADVENTURER'S WEEKLY #6: Adventuring Tax

Adventurer's Weekly #6 - Adventuring Tax Trying to catch up onAdventurer's Weekly? Click below toread the issues so far and learn more about the party, and make sure to read the rest of Duty in Drak'kal for the whole story!  

The post ADVENTURER’S WEEKLY #6: Adventuring Tax appeared first on Adventureaweek.com.

Music -- Monarch!, Winter Bride


Saga, Discworld, Sharkboy and Lavagirl, TMNT, etc.

We are currently working on a second iteration for our graphic and interface design for WORG 2015.

In the meanwhile :

  • DISCWORLD. More entries from Gareth about the Ankh-Morpork City Watch :
    • Angua von Uberwald, the werewolf. Wifwulf. One of those.
    • Nobby Nobbs
    • Sam Vimes – this time after he’s become a Duke
  • Minor technical upgrades to Roy’s Batman entry (the one about the 1989 Tim Burton movie)
  • From time to time we do a 1950s one-shot character. This time it’s Dr. Kevin Scott, the heroic Blind Science Wizard, from Strange Tales.
  • TEENAGE MUTANT NINJA TURTLES. Bryan continues his coverage [...]

Trollbabe and Relationships, Part 2: Keeping your Friends Close

  This week I continue exploring relationships in Trollbabe. Part one described how relationships are formed. Part two explores the impact of these relationships within the game.   This essay is my eleventh look at the ideas of Ron Edwards expressed in his game Trollbabe.   My first article considered the concept of Hero as …

Continue reading »

Reptin

Reptin
Hit Dice: 2+1
Armor Class: 3 [16]
Attacks: 1 Bite (1d4+Poison), 1 Javelin (1d4+1), Sword(1d6+1)
Saving Throw: 14
Special: Immune to Sleep, Fear or Charm.
Move:12 (Cannot swim)
Alignment: Neutrality
Challenge Level/XP: 3/60

Some would characterize the Reptin as slow and plodding, but those fools never faced them in battle. Reptin are disciplined soldiers whose ancestors built a vast world-girdling empire long, long ago. But that was before the Great Cataclysm and the treachery of the serpentine nobles. Now they serve as mercenaries to the younger, weaker races.

Reptin wear heavy bronze armor that is riveted in [...]

#SWApDay2015 Post #1: A Stone's Throw

As you probably know, today is Swords & Wizardry Appreciation Day 2015. Now, I'm not exactly the best at planning, so I tried to come up with a viable plan for this "holiday" and here's what I've got: what about making a series of scenarios inspired by the covers of iconic releases of Swords & Wizardry? Shit yeah! So, this first post, A Stone's Throw, is inspired by the excellent +P Mullen cover to Swords & Wizardry Whitebox. 

This short scenario is designed for use whenever 3-5 characters of level 5-7 are trying to pass through mountains and is designed to [...]

The Pathfinder Chronicles: Master of the Fallen Fortress, Part Three

Our Band of Adventurers
  • Strider, a Kellid Ranger hailing from the rural nation of Nirmathas. He is a quiet individual, dealing death with his twin blades. 
  • Morrigan, a Half-Orc Witch born in the Hold of Belkzen. She has made a pact with a mysterious entity and wishes to learn more about it. 
  • Pix, a Tiefling Alchemist of Varisian descent. He is a shrewd potion merchant and something of a pyromaniac. 
  • Firarli, a Half-Elf Rogue born from the union of a Mordant Spire elf and Ulfen sailor. She was banished from her secretive home and hopes to learn more about the world. 
  • "Coach", a strange Half-Elf [...]

Creating an Archipelago World

It’s been a crazy week and I’m only about 50% done my the second entry in the Adventure Building series. I thought this guest post by Ben Latham would be an excellent replacement for me this week and my series will resume next week. – Shawn In this article, I will reference a great deal...

Creating an Archipelago World

It’s been a crazy week and I’m only about 50% done my the second entry in the Adventure Building series. I thought this guest post by Ben Latham would be an excellent replacement for me this week and my series will resume next week. – Shawn In this article, I will reference a great deal...

Daredevil: The Ones We Leave Behind

One of the many things that Daredevil does so well is, within the context of a comic book/superhero universe, demonstrate the consequences of violence: not just the unglamorous wounds people suffer but also the mental anguish of those sane people forced to commit these deeds.Karen is, understandably, having trouble coming to terms with what happened at the end of the last episode and hits the

Slight changes to the site...

Some of you may have noticed already, but the Coalition Deadboys site has a couple new features. These odd relics of days gone past are called "Advertisements." We've tried making them as minimally invasive as possible, but I'm sure you have noticed them nonetheless.

The reason for doing this is twofold. First, let me assure you that the ad revenue we earn from this will go toward bettering the podcast, first and foremost through the purchase of better equipment. Neither Matt nor I are doing this for financial gain; we do this podcast because we love the games Palladium puts out [...]

Sky-Racers Unlimited: RPG Mash-Up Sketches

TAKE TO THE SKIESI've posted before on my current Ocean City Interfacecampaign (OCI). That game contains several settings, called portals. Players play out stories in those portals (usually around 5-6 sessions). In between they return to the "meta-setting" of a near future world and try to puzzle out the mysteries and connections. Each world has its own logic and narrative, but these connect to larger stories. Characters and identities bleed between them.
So far we've played out three portals, with the players a fantasy mercenaries, then future ninja rebels, and finally imperial agents reclaiming territory. Each has had slightly different [...]

The Big Six

As I look towards writing a "new" Fantasy Heartbreaker (or, more accurately, converting a conversion of a conversion), I find myself looking back at D&D editions over the years to see how ability scores were handled. Of course, I always start with OD&D (the Little Brown Books) because, well, that's where it all originates, yeah?

So in looking at the Big Six ability scores I notice something that I have (of course) noted in the past: namely that the Great Three Prime Requisites have absolutely zero effect on characters other than "rate of advancement" (i.e. XP gain). Which, just for [...]

Episode 18 - Story Time!

Greetings, Citizens!

It's good to be back in the adequate glow of the Burbs with you, just as we're sure you're glad to be back here.



One of the most common questions I (Jeff) get asked as a writer is where I get my ideas. Oddly, one of the more common questions GMs can get is the same. In this episode, we look at the question of scenarios and stories. After all, we're all in it for a good story, right? Let's start off with a picture:


This can pretty much sum up the [...]

Swords & Wizardry Appreciation Day 2015 - Contribution Index


 2015 Index

 

Happy Swords & Wizardry Appreciation Day!  As a quick note, not all links will be working when this is first posted. Updates will be made a couple times throughout the day. Some folks will be working through the day to get several posts up.  Also, remember to tune in to the Livecasts tonight!  Keep checking back!  The Index will be updated throughout the day!

Appreciate the Creator:

+Matt Finch's updates:

Swords & Wizardry Appreciation Day 2015 - Post 1

Appreciate Free Rulesets! Download All Three Swords & Wizardry Games Free!

Download [...]

A to Z of Vampires: Ovegua

Note: This is my A to Z Challenge post for O. If you are looking for my S&W Appreciation Day post, go here. Let's head back to Africa today, in particular to visit Guinea, Africa and their local pest theOvegua. TheOvegua is actually very similar to a lot of creatures, Asanbosam, Owenga, Ovengwa, Otgiruru and many more found in West Africa. They all likely share some linguistic root. This

Frugal GM Review: Creature Compendium

I haven't been shy about admitting that I tend to have a lot of 4 and 5 stars reviews because I tend to pick up things I really like, or at least think I'll like. This inevitably leads to most of my reviews being "good reviews", which might lead some to think I over-inflate things.

I don't think I do this and (obviously) attribute this to the aforementioned tendency to pick up "good" stuff to begin with...especially when it is on sale for only $2!

Case in point is this weeks review of New Big Dragon's Creature Compendium. [...]

How GMs Use RPG Books

It's been a busy week!  I have two half-finished full posts, but I figured I owed it to myself to put something up this week.

So today I'm going to talk about the approaches GMs use when we use an RPG's rulebook.  I've written a broad strokes post on this topic before, but it was limited to GNS theory; this post will focus on how a GM uses the rulebook.

If you're a game designer, keep up!  I'm talking about how your work affects us - your GMs.  I'm basically writing this to you.

Every GM [...]

He's Stood Up To The Punisher And The Predator, Now Archie Faces The Sharknado...

Sometimes you come across things online that are simply too good to be true, but I can promise you that Archie vs Sharknado is a real comic! Hitting stands on July 22, to co-incide with Sharknado 3: Oh Hell No! which premieres the same day, it is written by Sharknado trilogy director Anthony C Ferrante with art by Archie's Dan Parent. To read more about this kitsch slice of insanity, visit
English Only | All Blogs | Compact view | Full View
25 | 50 | 100
 



User Menu
Home
Members
Logos
FAQ
Wiki
Staff
Post Stats
Join Us
Login

Random Post

Help Support RPGBA Donate Now


Login

Email
Password
Follow us on Twitter @RPGBlogAlliance


Random Sites From
RPG Blog
Alliance