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Long Jing, the Hairdresser - Oolong the Scarlet Hero 2.2.

Continuing from previous post.

As pirates close the circle around the town of Earl Grey, Oolong continues with her investigation. She decided to bribe the guards at the town gate, to tell her the name of the person who is the most insisting to be let out of the town.
After slipping d6*100=200 gp. in guards pocket she gets the name (RSC: sheep + mirror): it is Long Jing, the local hairdresser.

Oolong succeeded in the scene, so she is awarded with one clue and 1 VP. After each investigation or action scene, player roll d10. If the number rolled is [...]

A Dorkland Interview -- Amazing Adventures RPG with Jason Vey

The Amazing Adventures RPG Kickstarter is entering its last week of funding. Troll Lord Games' SIEGE engine-powered pulpy RPG has already met and surpassed its funding goal and is starring down another stretch goal. During this busy period, we here at Dorkland! got a chance to sit down with Jason Vey, author of Amazing Adventures, for an interview. Dorkland!: You're no stranger to

Some Thoughts on Storium Narration

I’ve used Storium for awhile now, playing in a handful of games and narrating a couple. While Storium norms are still in their early stages, I’d like to offer some preliminary ideas about what’s worked for me. Naturally, YMMV. After all, the background of player groups on Storium vary wildly; some come from RPG backgrounds, while others come from PbP games and still others from fanfic writing. Those player groups have different styles which work for them. That being said, though, here are some things that make sense to me.

Define the Level of Player Autonomy Before You Begin

Some Storium games [...]

Storium, or How I Learned to Stop Worrying and Love Player Autonomy

So, I got in on the alpha test of Storium recently. For those of you who don’t know about it yet, it’s Protagonist Labs’…well, I’m not sure how to describe it. It’s an innovative new use of technology to write stories together. It’s got obvious ties to RPGs–especially to story games–and to play by mail or by post, and yet it feels very different from both. Since it’s a largely new animal, it’s been fascinating to watch the community work out the social codes for expected game play and to see how various narrators use the software to encourage storytelling.

A [...]

This Post Is for Mike

So, my friend Mike complained the other night that I never update this blog anymore. This is true; as happens to so many of us, work has overtaken my life. However, I am making some significant changes to my work schedule which should–perhaps–allow me to get back into doing some roleplaying from time to time.

I’ve had a couple of excellent RPG moments that I haven’t blogged about. I got to play in Stephen Chast’s excellent Halloween Marvel RPG adventure as Invisible Woman, which was a real treat. I had read the system several times, but hadn’t gotten to do more [...]

Statblock Sunday (Banlan Backlash!): Keun-Tal, Reanimate Wereshark

Keun-Tal wereshark (human form) CR 8 XP 4,800 Reanimate human natural wereshark fighter 8 CE Medium humanoid (reanimate, shapechanger) Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +6 DEFENSE AC 15, touch 15, flat-footed 11 (+4 Dex, +1 natural) hp 86 (8d10+36) Fort +6, Ref +5, Will +5 (+3 vs fear) […]

The post Statblock Sunday (Banlan Backlash!): Keun-Tal, Reanimate Wereshark appeared first on Adventureaweek.com.

Places on The Island in the Hidden Sea of Fire

Here is my initial “brainstorm list” I made up a month ago, before I had watched any movies for inspiration (although I had read some reviews of some to get an idea what to watch).

My general idea is that the Island has some kind of “zone” structure, maybe in concentric “rings” that get smaller the closer to the center of the Island you get.

These would be in the outermost zone, maybe getting to the border with the second zone.

“Jungle of the Savages” – here live several bands of primitive human hunter-gatherers that endlessly raid each other in a struggle for [...]

I don't know. I am not your GM ?


Dungeons and Dragons.

It’s one of the main reasons that most of use Roleplay.
Then you remember that time that you took the step from Player to Game master. Yes, of course you do.
For most of use that do run games we love it with a passion and drive that is uncompromising.

You run games for years, players come and go. Yet you remain the GM throughout. Come rain or shine.
Ok, now you understand what I am waffling on about.

Then that day comes along that you say. “Hey, I want to be a player for a [...]

Handout the Handouts.

Getting more from your games.Dungeons & Dragons is all about the the immersion in the story and the game.@Slyfourish writes on his blog about handouts. It reminded me that last week for my @D&D 4th Edition game I made a handout.

I used to do them all the time years ago and I had given up but this game deserves something extra.

I took the time to make a note that was found on a corpse.

Here is how I did it…

Ok. Start with your note or letter. Hand written or printed out with any particular font you like.
Step one. Blank page. [...]

Beverages Made Epic

Well you are at your favourite games table. Be it Dungeons & Dragons, Call of Cthulhu or any other RPG. You reach for that choice of drink. You know the one. That one that hits the special place in your thirst.
Today it’s just not as epic as the game. Well hang in there, there is help on its way.

The contents of the tin isn’t important but as you can see here I happen to have had a gorgeous Japanese beer.

First I drink the beer. Easy part.
Then using an everyday can opener remove the top. This works very well, [...]

The Path Not Chosen - Patreon Adventure

The Path Not Chosen is my 12th micro-adventure I have completed for my Patreon campaign.  It is a very simple encounter with a twist.  The adventure is free to the public, but if you like what you see and what to join my patreon that would be very cool.  I'm only $2 short of my next goal.  Sometimes I send out my patrons surprises in the mail. 

Here's what folks get, a PDF of the adventure.  Most of the time it is a single-page, but I do allow myself to blather on more sometimes.  A color, hand drawn map, [...]

RPG Kickstarter Roundup: Week of 9-14-2014

This is the the RPG Kickstarter Roundup! We’re bringing you all the RPG-related Kickstarter projects that recently started or are about to end. The Roundup includes RPGs, miniatures, dice, and anything else that may be RPG-related. In this edition of the Roundup we’re covering new projects for the Weeks of 9-14-2014, and projects ending the […]

How Not to Run D&D for Kids, Tweens, & Teens

In September of 2013 I picked up the reigns for the Teen Intro to Dungeons & Dragons class at my local library. For the past year it’s been a blast introducing kids, tweens, and teens to the hobby, but Dungeon Mastering for kids aged 6 to 16 comes with its own unique set of challenges, especially for someone who is not a parent herself. There are a few pit traps I had to learn to avoid along the way that I hope to point out here. Without further ado, the following is a list of five ways you can fail at hooking the next generation of gamers.

#1. Dumb Things Down

Kids are a lot smarter and cleverer than many adults give them credit for. You can “dumb things down” for young roleplayers and let them run roughshod over towns and NPCs GTA-style for lack of anything better to do, but then they’ll miss out on the most rewarding aspects of role-playing: character development, uncovering mysteries, and progressing through a story.

Sure, they might not be ready for an intricate political intrigue game in the vein of A Game of Thrones, but most RPG campaigns I’ve played in don’t get that sophisticated either. [...]

Buffy and 16 Monsters


 vs   




Sometimes, on a whim, my daughters and I take a break from our normal dungeon-crawling fare and we'll play a one-shot or mini-campaign in a system other than our beloved BECMI  D&D.We've played Marvel Superheroes (Advanced) and Gangbusters (TSR 1982), but a favorite that they ask me to dust off from time to time is Arkham High ...

Yes ... it's Buffy the Vampire Slayer set in a modern day version of H.P. Lovecraft's Arkham Massachusetts!
.I wish that I could claim this idea as my own, but I ripped it off from my buddy, the [...]

Phantom Interlude

I only had 3 players this weekend, so I created a side quest for them.  Since this is Star Wars: Edge of the Empire, I went ahead and made a crawler image in Adobe Illustrator.



Of course I had at least one person ask why I didn't animate it.  Sigh.  MAYBE NEXT TIME I WILL DAMMIT.


For the adventure itself I made myself a Scapple flow.  Scapple is one of my all time favorite programs for this sort of work because it's super-intuitive and I don't have to worry about the program - just what [...]

How Not to Run D&D for Kids, Tweens, and Teens

In September of 2013 I picked up the reigns for the Teen Intro to Dungeons & Dragons class at my local library. For the past year it’s been a blast introducing kids, tweens, and teens to the hobby, but Dungeon Mastering for kids aged 6 to 16 comes with its own unique set of challenges, especially for someone who is not a parent herself. There are a few pit traps I had to learn to avoid along the way that I hope to point out here. Without further ado, the following is a list of five ways you can fail at hooking the next generation of gamers.

#1. Dumb Things Down

Kids are a lot smarter and cleverer than many adults give them credit for. You can “dumb things down” for young roleplayers and let them run roughshod over towns and NPCs GTA-style for lack of anything better to do, but then they’ll miss out on the most rewarding aspects of role-playing: character development, uncovering mysteries, and progressing through a story.

Sure, they might not be ready for an intricate political intrigue game in the vein of A Game of Thrones, but most RPG campaigns I’ve played in don’t get that sophisticated either. [...]

Game Night 21- Mixing it up with the Cult of the Dragon (and other games)

Finally Friday arrived. Some weeks seem interminable and this was one of those. Car troubles (on top of more car troubles) have been a major element of recent poverty, so we were especially thankful that a couple of the players stepped up to supply us with food for the night. Khar brought sandwich fixin’s and I was able to make a mouth-watering “Dagwood” and James brought a pumpkin pie (’tis just about the season) and he even brought my favorite food to go with it – whippped cream. So let that backdrop of deliciousness flavor the [...]

Game Night Semptember 12 -- Raiding the Raiders

Langredosa

This week the weather broke and it was quite chilly, so we celebrated with chili. It was good. We also continued our new 5th edition campaign with newly minted second level characters. After protecting the town-folk from the raiders, in the cold light of day it was important to find out where they went and where they were going to attack next.

The characters gathered their mounts together – an elephant, a war camel, a warhorse, a mule, and a riding panther. They met some stragglers from the raiding party and slew them and took their stuff, including shiny [...]

Dwarf Fortress 2014 -- the magnifitude of Landseal

Landseal Dwarf Fortress 2014

This is the story of Landseal, a Dwarf Fortress that overcame extreme conditions not only to survive, but to prevail. In year 125, seven dwarves from a clan known as the Pink Froth decided they would bring civilization to the Mountains of Universal Truth, so they set out with a wagon, a cow, a mule, and a small flock of peacocks to build a fortress to stand the test of time. My dwarves just love peacock eggs.

The area they chose was perfectly situated along the forested slopes of a mountain range, with a wide valley [...]

Ring Side Report- RPG Review of Pathfinder Campaign Setting-Technology Guide

Product-Pathfinder Campaign Setting: Technology Guide

Producer- Paizo

Price- ~$20 here http://www.amazon.com/Pathfinder-Campaign-Setting-Technology-Guide/dp/1601256728/ref=sr_1_1?ie=UTF8&qid=1411311976&sr=8-1&keywords=technology+guide

System-Pathfinder

TL; DR- Problems with focus, but great item selection. 90%

 

Basics- Welcome to the world of tomorrow! The Technology guide is the extra setting book that GMs of the Iron Gods will need to handle all the new technology items and some rules presented in that adventure path. This book introduces a number of new archetypes, feats, spells, rules, and skill uses for the base classes as well as a prestige class. Then, the book moves onto introducing several technological items, weapons, armor, drugs, and generators. Finally the book adds new hazards, rules, [...]

The OSR for the Lapsed Gamer - The Timeline

I figure if we are going to present the OSR RPGs in some sort of order, actual release dates should have some sort of influence on that order. Then the question became: "has anyone done such a list?"

The answer is yes. Thanks to +Rob Conley mentioning it on his Bat in the Attic blog a few year back, I found out that +Guy Fullerton had put together an amazingly comprehensive list - with a spreadsheet no less, that offers an OSR timeline until June of 2012. For the sake of our needs, I've filtered the list by system releases.

I'm going to use "full" release dates, not previews and such, so the initial order of the free OSR releases that are being highlighted will be:

Designing Arrows of Indra

Bill and I didn't design Arrows of Indra so I can only talk about our experience publishing the book. The writer and designer was TheRPGPundit who wrote Lords of Olympus and GnomeMurdered. When I first heard about the Pundit's idea for an old school Epic India RPG, it sounded like a great concept to me. I checked out some of his other books and saw he was a skilled writer and talked to Bill about publishing it. We both agreed it was a good idea. 

Bill had been involved in the Old School Renaissance for some time. In fact he was [...]

Game Night 21- Mixing it up with the Cult of the Dragon (and other games)

Finally Friday arrived. Some weeks seem interminable and this was one of those. Car troubles (on top of more car troubles) have been a major element of recent poverty, so we were especially thankful that a couple of the players stepped up to supply us with food for the night. Khar brought sandwich fixin’s and I was able to make a mouth-watering “Dagwood” and James brought a pumpkin pie (’tis just about the season) and he even brought my favorite food to go with it – whippped cream. So let that backdrop of deliciousness flavor the [...]

A quick dungeon Idea "Haver's Harrowing Cube"


What is this?
A story of evil ..yes.. and..
Another adventure seed with an ugly map this time.
As usual I'm not going to stat out anything for any system, that's up to you depending on what you play. Particularly when it comes to "the evil entity" below, I lave that basically undefined so that any one using this document can fill in that blank in a way that suits their game.


Haver's Cube:
Deep under the town of  Worndelve there lies a most astounding construction.

It is said the  mines were started by dwarves many [...]

Succubus Sunday

Just a lazy Sunday...
Succubus by bayardwu

9-18-14 Deeply Flawed feat for Pathfinder

I really love the ideas of flaws and drawbacks for Pathfinder. It’s a nice mechanical way to introduce character to your characters. How about a feat to help build that.

 

Deeply Flawed

You’ve got your own roughcorners, and it shows.

Prerequisite:One flaw

Benefit:Take one additional flaw and gain three more traits.

 

 

Thoughts?


Shakedown Gone Horribly Wrong

I thought shaking down the party was appropriate. At the end of the last adventure, the party killed a Doppelganger Assassin. They dragged the body back to their boat and tied up the body. The cleric resurrected the Doppelganger. The party used various techniques to extract information from the Doppelganger. They considered water-boarding and other methods. Eventually they let the Doppelganger free before they sailed into the port city of Meendinaba.

My notes on the encounter were simple. Groups of street urchins were in league with the city guards. The street urchins would accuse the party of some [...]

X-Men, Miles Morales, Dragon Age, Dr. Droom, iZOMBIE, Big Hero Six, Yakari, etc.

Been awhile since the last publication spurt, so it’s pretty big actually. Roll call :

  • X-MEN. A full profile of Dr. Kavita Rao, genetics genius and member of the X-Men’s scientific kickassery team.
  • ACOLYTES OF MAGNETO. Some rework and expansion, because quality.
    • Joanna Cargill (formerly Frenzy) now has the second article in her multi-part profile. It covers the 1990s, and offers a quick summary of many Magneto-centric events Cargill was involved with.
    • That the Acolytes Screener and Scanner are the same person always felt unconvincing, so we’ve switched to two profiles. The entry for Screener is all-new, and the entry [...]

DCC #3: The Mysterious Tower

From the website:

"In this all-new adventure, the characters come across an ancient wizard's tower. The nearby keep has been reduced to rubble over the ages, but the tower is in perfect condition. It is surrounded by an impenetrable force field that cannot be breached - not even by the ghost of the long-dead wizard, who has been trapped within for centuries. Surely there must be great treasure within this magical abode. But how to get to it?"

Later remade for Castles and Crusades as GG1: The Mysterious Tower

Review: The Gaean Reach

Okay, so I haven't posted in a while.  I have been reading through quite a few RPG books I bought recently and am almost done with my cleric kits for the gods and goddesses for my Neo School Hack setting Anubia.  But that's not important right now.

What I really want to talk about today is The Gaean Reach, from Pelgrane Press, written by Robin D. Laws. The book itself is quite small, just 93 pages of text plus a lot of pages at the back with character sheets, etc.  But it is fully self-contained so you can jump [...]

More Mutant Future -- the Corn Stalk Nightmare

In a previous post, I gave a play report of our very first Mutant Future (MF) session. Since then we’ve had six others and finished up two story arcs I had shamelessly cribbed from Tim Snider’s One year in the Savage Afterworld (scenario 16, the Cult of the Red Band, aka Bowling Pigmen) and the convention module Gimme Shelter. When we last left off, the mutants Jax and Berrus had just made an agreement with their local arms dealer Zabd to raid a bomb shelter to the south, and had just headed out in a pickup truck. On the way [...]

Sunday Funnies - Waldo The Movie Trailer, Dungeons and Donuts, & A History of the Past

Over on the Joule Thief YouTube channel, there is a video from a couple years back humorously heralding a "Waldo The Movie Trailer."  Enjoy.



Dungeons and Donuts is a game store that also has amazing donuts in The Bridge Mill, Lower Dominick Street, Galway City, Ireland.  Read more about it here.


Over on The Wilson Quarterly website, you can check out "A History of the Past: Life Reeked with Joy by Anders Hendricksson" which is a "brief history of Europe as told through the peculiar observations from college students' papers."  See more here.


Sunday [...]

Tales of a Married Gamer -- Spicing Things Up

I write this after having run around Chicagoland meeting with a bunch of business partners for work. When I go to Chicago, I always end up making sure to have a meal at one of the authentic Sichuan style Chinese restaurants. That means, I sit here writing this with a stomach full of hellfire that is somehow painful and pleasant at the same time. At this point you the reader probably thinking “has ToaMG turned into one of the ten million food blogs out there?” No! But just like many of my other articles, I have been thinking about the [...]

Undead Slayer- Ranger Archetype for 5e

When I first started playing 2e Dungeons and Dragons one of my favorite kits was in the Complete Elven book, the undead slayer. I thought it would be fun to create this as an archetype for 5e. I really love the kit approach of 5e.

Here are some other 5e goodies I’ve done:

Blood Magic- Sorcerous Origin

Oath of the Fallen- Paladin Sacred Oath

Ranger Archetype: Undead Slayer

 

You have seen firsthand the devastation that the undead can bring: Hordes of zombies, skeletons, and ghouls that march ceaselessly across the landscape killing and consuming the innocent, vampires enslaving whole governments and bending them to their [...]

Smiler


[40K OSR] Dark Communion: the Return of Termite Art

This is where it started, you know. Bill King. John Blanche. Three pages, tucked away at the back of the second edition Wargear book. Four columns and a massive illustration in which Chaos is not explained but exemplified. I want you to hold on to that idea – not explained, but exemplified. I think we […]

Sunday Inspirational Image: Spooky Garden

We're getting to that time of year where summer's heat is giving way to crisp mornings, where pumpkin spice everything is on the shelves, and thoughts turn toward the spooks and goblins of Halloween...


Isn't it amazing how a little fog can change the mood of a place?


Image Source: Voyager for Life

Dark Knight School...

Nereid


Nereids are sea nymphs, the ocean being their usual habitat when they're not in the Elemental Plane of Water, their true home. Much like Dryads, the tree nymphs, are bound to their tree to survive, the Nereid's life is bound to their shawl, a floating material made of surf. Being separated from their shawls for too long results in the death of the Nereid, so stealing one is a certain (if cruel) way to temporarily gain their allegiance.

But the Nereid is a shy creature with a host of defensive abilities. As water faeries from an Elemental Plane, [...]

Retro Computing Rabbit Hole

Inspired by a retro computing podcast to set up the junk in the box in the basement.

Building Mobile Common Lisp on OSX

Expanding on the README with more detail.

Using Static Members on Dynamic Types in C#

You cannot use static members on dynamic types by default. Instead, a little glue code is needed to tie it together.

Khenarthi's Roost Adventure - Part 1 (Sea Vipers)

The PCs have been kidnapped along with the others.  The players must decide how and why they are kidnapped and the GM (or the player - depending on how you choose to run it), assigns two points in two non-combat skills that fit the scenario.  As an example, if the player is a Baandari trader roaming the island who had happened upon the kidnappers by accident, they may likely get +2 Persuasion and +2 Survival to reflect their frequent wanderings and need to convince others to buy their wares.  Even if the GM is going to select these traits (best in a [...]

Designing a Boffer LARP System (Part 12)

Once you been around LARPing circles for a while, you start seeing a lot of the same patterns in various games. Some of those patterns are good, some are frustrating, some are outright dealbreakers. I'm obviously not the only person who has seen a lot of these issues, so it's time to start looking at some other people's responses to the hobby. I don't want this Boffer LARP system to simply be my heartbreaker (when I say this, I mean that I don't want to work alone on it for days/months/years, only to see that it doesn't really address other [...]

100 posts, or, "I'm just going to keep doing worms."

Zowie, made it to 100, which is approximately 80 more than I expected... Much appreciation to my three loyal readers for getting me this far...

Anyway....

As I proselytized before, nature is apparently ahead of our own imaginations when it comes to the weird and potentially dangerous.  After all, she's got a head start of at least 3 billion years...

Speaking of which, within the Burgess Shale in northwestern Canada is a plethora of Cambrian fossils.  The fine-grained sediments allowed for preservation of the lifeforms occupying the ancestral ocean, many of which have no living relatives.  It was [...]

Elemental Specialist Wizards

I've long been a fan of specialist wizards.  Ever since 2nd Edition AD&D introduced them I've used them, and even expanded it to elementalist wizards.  Back then it was easy.  All you had to do was make a new spell list.  All fire spells went into the fire list.  Sometimes you had to reskin a spell.  Mage armor?  Now it's stone armor.  Magic missile fires bolts of air, ect.

5e adds some new challenges, with specialists gaining special abilities.  I've been tweaking and trying to come up with some ideas.  What I have below is more of a [...]

Quick Heads Up For Mike Lenoard Fantasy Artist & The 'Tire Fund'



You can reach Mike via his Deviant Art page right
HERE
 Or his Facebook page right over
HERE
On occasion there are friends of the OSR community that need our help, fantasy artist  Mike Leonard finds himself in real trouble. He's in a bit of some dire straits and needs our help to dust off with some commission work within the next five hours so he can afford tires for his car!  He's got a fifty mile round trip to work and back home.
I know what this sort of journey is like. My dad and [...]

Using Magic in Hari Ragat

I was having a discussion with Marc over converting the Hari Ragat magic system in Vivid to Fate Accelerated Edition, and as we were at it I realized something; it may have been the first time for me to concretely articulate some core premises of magic in Hari Ragat, and how different it is from the baseline assumptions of D&D magic. (You'll be in more familiar territory if you're a Glorantha/HeroQuest player, though.) This got me to thinking of how to help players play magic-working characters in HR, be it the Vivid or FAE editions.

52 Baroque Encounter Starts

Go on then, have another.

This one is not quite so teeming as the previous, more practical, but such is the nature of the rules page it was spawned from. It's divided up into a number of smaller dice tables that still add up to 52 options. I think these eight categories pretty much cover anything you might throw at your players.

Click to enlarge.


red vs the tentacle beast !:D

another sketch of red , the courageous paladin oc of my friend pumpmongerhttp://pumpmonger.deviantart.com/ , she has been thrown into a dungeon to be tormented by a vile tentacle beast. but could the tentacle beast actually be a good creature? his mom was a flumph :w00t:…:D

red the paladin … and the tentacle beast !


Filed under: concept art, fan art, fantasy, role playing game Tagged: character, creature, dungeons and dragons, fantasy, monster, paladin, pathfinder, pumpmonger, red, rpg, tentacle
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