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Darkness Reborn -- Bloody is Good!

Darkness Reborn I am a holy knight that fights evil throughout the realms. Well, at least in my mind I am. So when a game company, such as Gamevil, releases an action/adventure roleplaying game I sit up and take notice. Darkness Reborn takes me to my happy knight place and more. It’s pretty, fast paced, […]

How Dungeons & Dragons Became A Game Changer

I am moving offices today and don't really have time for a full on post.

But this came across my newsfeed today and I thought I would share it.


Very interesting read.

Free GM Resource: TimeRef

The other day I was looking for some castle floor-plans and I came across this most excellent website: TimeRef

TimeRef is a great source for general medieval and middle ages history in general, with not only a bunch of info on castles (sadly not the floor-plans I was looking for), but a good amount on general life in that age as well.

What really drew me to this website was a large collection of 3D castles, keeps, and general buildings. You'll need a couple different plug-ins to use them, but they are really worth checking out.

Using [...]

Space: 1889 --- An Alternate Take on Martians in Ubiquity System

One of the few things that disappointed me about theSpace: 1889rules that came out recently was the lack of addressing Martianphysiology in the rulebook. So here’s something more in line with what I expected for the new Ubiquity-powered game:


Hill, Canal, and High Martians — as portrayed in Chronicle City’s version

The denizens of Mars have three major racial types — the Hill Marian, found in the desolate wastes of the Red Planet; the Canal Martians, found almost exclusively in the urban and canal-fed areas of the world; and the High Martians — thought to either be the “Ur” Martian, or possibly [...]

GM on Pinterest 02: The Chiropterans

    The creatures known as Chiropterans are a species of bipedal bats. These dark-loving creatures rely upon echolocation as their primary sense, as shown by their distinctive large ears. Chiropterans are smaller than humans, but with longer limbs. They walk with a stooping gait and have elongated feet with long toes. These toes can …

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One Day

I am working a total of one day this week and devoting the rest of my time to writing and doing thanksgiving. I’m also going to blog about doing extra work on Grimm by because everyone loves to hear me talk about myself, right?

Organizing Topics in a Post

Wow. Crazy industry news over the weekend. The IGDA or released a twitter blocklist, which its champions were hailing as a potential blacklist against game developers who support gamergate. This blocklist accidentally blocks Roberto Rosario, who happens to be the Chair of IGDA in Puerto Rico, because of its poorly thought out algorithm that blocks based on one’s follows and followers or something. Needless to say, he’s pretty pissed.

Anyway, I’ve decided that I’m probably NOT going to finish transcribing the Geordie Tait interview. I think I reached the crux of it, and if you’re really interested, the audio is there [...]

Game Stories: Shadowrun Crossfire

Magic! Metahumans! Cyber-hacking! Cyber-augments! Well, there's a reason there's a number of fans of the Shadowrun universe. Enough so that it spawned Shadowrun: Crossfire, a cooperative deckbuilding game with a campaign mode attached. You earn Karma points to give your character upgrades; it's really cool, but not the specific element of Crossfire that I'm talking about on this post. This week, I'm talking about the core system of the game, and how it gives a particular character to the obstacles you fight.

In Crossfire, the players are Runners trying to complete a mission. They do this by [...]

Daily Cosplay

WInd on Aihrde

The Codex of Aihrde Global Wind Patterns (Kickstarter December 5)

Global Wind Patterns Key

1 Felun Wind
2 West Polar Wind
3 East Polar Wind
4 Merick's Wind
5 Highland Wind
6 Dragon's Wind
7 Banning Wind
8 Great Northern Trace
9 Anderoth's Trail
10 Ursal Wind
11 Anvil Wind
12 Trader's Wind
13 All Father's Breath
14 Anderoth's Turn
15 Green Wind
16 Ikem's Doom
17 The Turning Wind
18 Narrheit's Breath
19 Aroyo Wind
20 [...]

Gun Blog Variety Podcast #14

http://tinyurl.com/nmwoenxLast week I announced a contest for "Weirdest Item In Your BOB/GHB" and not a single person replied. This makes me very sad and now I wonder how many people, if any, actually listen to my segment.

Oh well. This week, I talk about cold weather survival if you're snowed in at home (Hello, Boulder NY!)

You can listen to the podcast here, and the show notes may be found here.

Scientist Thinks Out of the Text Book

This article just annoyed me. "Alien Life Could Thrive on "Supercritical" Co2 Instead of Water." That's the headline. It seems a no brainer to assume that life could take other forms than the forms we are familiar with here on earth. One could probably speculate, with some degree of certainty, that other planets will have different biospheres than earth and therefore life, might, might mind you, take on a different form.

Of course the article had to sideline you with a reminder about global warming. And whether you believe in that or not, it should annoy you. It seems [...]

Trolls or Giants or Death . . .

Jonas Jensen Art PinCG.com

Masters of the Universe Monday: Stereoacative for Eternia and D&D 5th Edition

I love He-Man and the Masters of the Universe.  Awhile back, I wrote up a character while brainstorming it as a setting.  Now I have decided to expand on that.

Basically, I've bolted Gamma World 7th Edition's Origins onto 5E using this site.

4th Level FighterFollower of He-Man                                             Armor Class 12
Hit Points 39 (4d10+12) Speed 25 ft.
Initiative +1
   Str        Dex      Con       Int       [...]

Pyramid #3/72 - Alternate Dungeons Review (Random Thought Table: To Conjure The Unknown)

I finally finish up my review of this issue, Alternate Dungeons, with +Steven Marsh's Random Thought Table.

Dungeon Fantasy is full of entertaining tropes, some used for amusement, some for simplification, and some for the one true purpose of absolute and total mayhem. Alternate Dungeons takes this and attempts to come at you sideways.

The previous reviews for the issue are:

Pointless Slaying and Looting ( +Sean Punch )
Dungeons of Mars (Phil Masters)
From the Bottom Up ( +Matt Riggsby )
Eidetic Memory: Good Dungeons ( +David Pulver )
Dungeon Fantasy Video Gaming ( +Christopher R. Rice )

and of course . . . 

Random Thought Table: To Conjure the Unknown ( +Steven Marsh )

Summary: Steven looks at how to shake up a bog-standard dungeon crawl by taking a bit of a mutually-exclusive and comprehensively exhaustive look at how to alter the concept. Bring something new to the table. Add something that wasn't there before. Take something away that usually is, or take a trope and tweak it hard.

Style, Writing, Execution [-2 to 2 points]: The style is conversational and a good bookend to the issue. The execution is solid, covering the relevant parts of the topic mostly by example. 1 point.

Background, Inspiration, Epiphany [0 to 4 points]:  Comprehensively covers the topic of how to make a standard dungeon crawling campaign feel not-so-standard. The examples he chooses come from a variety of game systems as well as concepts, so there's a deep well here. 4 points.

Drop-in Gaming Utility [0 [...]


Jonas Jensen Art PinCG.com

UFO Files

I like the "what the heck" moments that come with UFOs. When your looking up at the night sky, and we've all done it, and you see something you can't readily explain. You mind shifts into overdrive. It attempts to dissect what it sees, create a framework to explain it, so that it can rest at ease. Its a variant of the flight or fight sequence that keeps creatures alive. The mind must understand what it sees, or the body must fight it or flee from it.

The UFO encapsulates that. You can't fight it, not readily. Running is [...]

Movie Trailer ~ Strange Magic

Monster Monday-Silver Dragon

Thomas suddenly felt something in his mind. It shocked him for but a moment before the other mind overwhelmed him. Yes, to the depths of the cavern, of course.

Mind Weave Dragons are greedy and weak-willed. They are however very powerful, growing only mightier with age until they plateau at around 20,000 years old and between 1,600 and 2,000 feet long. Colored dragons are aggressive with lots of offensive power. Metallic dragons are passive and with defensive abilities.

Thegeneral dragon postdescribes Mind Weave dragons in general, including how to interpret dragon characteristics defined below.

SilverDragon (SpiritDragon)

Health: 8d6 per [...]

History of Post-Apocalyptic RPGs (Part Four: 1991-1993)

THE CHILDREN OF DICEWhen I approach these lists I usually have a sense of the genre: the trappings, what belongs, what doesn't. But as I research and make choices, the boundaries inevitably shift and change. I see how others define this and what they consider vital themes. Post-Apocalyptic has struck me particularly because I came in with a decidedly narrow concept. But I've seen a range of games described by designers and players as apocalyptic. And usually their choices make sense. So I need to disrupt the limits I set up in the first post in this series.
We can [...]

The Ancient World

The Ancient World


In an ancient world forgotten by time, enormous titans terrorize the land. The five tribes have been fleeing from the titans for centuries, but things are about to change. Growing kingdoms pledge to end the reign of terror, determined to take on the titans and make the world a safer place for all. Each kingdom competes to attract the tribes, eager for the strength of the combined peoples, who are now leaving behind old traditions with the hope that the titans can be defeated once and for all.


In The Ancient World, players compete to grow the largest and [...]

How to Jump Right In

If you’re not use to a different game system, or even a different style of game, where to start is hard to determine sometimes.

I get asked this question a lot:How do I get my players to try Shadow, Sword & Spell (or Colonial Gothic)?

The key to Shadow, Sword & Spell (as well as Colonial Gothic) is simple: don't let the rules get in the way. Though my games have some of the trappings of a Indie Game (action points, hooks, rules light and the like) it still is very much "old school." I never liked rules heavy games, and 12 [...]

Any "Black Friday" Sales From Our Favorite OSR Publishers?

I'm trying to get a list together of any possible RPG sales for the "Black Friday" weekend, which I guess starts on Wednesday these days. I've been told of one so far. I expect there are others, either going on now or starting shortly.

So, if you know of some upcoming sales (or are a publisher that plans a sale) drop me a line at tenkarsDOTtavern at that gmail thing.

I've got a post to put together and I can only do it with your help ;)

Stoker's Dracula Unredacted

As per usual, when I let myself listen to Ken Hite explain his upcoming project, regardless of whether I’ve already decided I’m going to let it pass, I find myself being sold completely and totally — this may be part of why I let my Ken and Robin Talk About Stuff subscription lapse.

This time, he’s raising funds for The Dracula Dossier, presenting the unredacted, annotated first draft of Dracula, which is the after-action report of British intelligence’s miserable repeated attempts to recruit the vampire called Dracula. Ken dropped in on his friends David and Dave at Blurry Photos to talk [...]

RPT Gems #13

Atlas Obscura Joeri Hi Johnn, I ran across this site. It’s an adventure site with special places and such from all over the world. ZeeMaps A private online map of Earth you can add push pins to. Use this for modern campaigns or to keep track of your players if you play online. If you […]

The post RPT Gems #13 appeared first on Roleplaying Tips.

Media News Monday - Inhumans, Sci-Fi Zines, & Hobbit's Last Goodbye

Over on observationdeck.io9.com, learn about "Inhumans: Everything You Didn't Need to Know" here.

Meanwhile on hyperallergic.com, they herald a "New Project to Digitize 10,000 Sci-Fi Zines" here.

Finally, on the CBMTrailers YouTube channel, enjoy "The Hobbit: The Battle of the Five Armies Music Video - 'Billy Boyd - The Last Goodbye' (2014)."

Media News Monday on CreativeMountainGames.com News for Movies, Television, and more
of gamer-relevant Media.Please Like, Share, Plus, Tweet, Follow, and Comment!

Alpha Enigma Campaign Log #2: Escaping the Asteroid Mine

The ship detailed here is based onthis one in theMaps of Masteryline. When we last left off, our heroes were investigating an asteroid mining complex that had been attacked by orks. Their mission was to recover the ore the Nova Eclipse was supposed to pick up, and rescue the captain's brother if he was still alive. Cast: Jane/Iris/Avery/Rose (Jammie) - a smuggler and rogue with multiple

What They Left Behind [Random Tables for Joy]

First things first, Joy starts-out in her family's mostly abandoned Farm-house, a type of fortified manor-baserri in the Old South region of the Low-Lands. Before she goes anywhere, there're three floors worth of rooms (not counting closets and pantries), the Attic, and the Root-Cellar to go explore and gather-up whatever gear, armor/weapons, or supplies she might want to take with her...

What They Left Behind (1d30)
  1. Assorted old knives, choppers, and poky-bits. Includes a few well-made daggers, filet-knives, grass-knives (sickles), and a few folding-style jack-knives and at least one very good hunting knife that used to belong to one [...]

Ready Made Characters for the Geist: the Sin-Eaters RPG

Thinking of running a game of Geist: the Sin-Eaters?

Players unsure of what to play? Looking for a fast way to dive into a ghost story?

Ready-Made Player Characters (Geist: the Sin-Eaters) includes the Crossroads Drifters krewe, who perform for the living and the dead. Characters designed to for instant use in your Geist: the Sin-Eaters game.

A collection of characters for Geist: the Sin-Eaters

– Five pre-generated player characters, with both starting and experienced character sheets.
– A brief break-down the character's history to help players jump into the group.
– Storyteller advice for the group, as well as links [...]

Round Table 44 -- DMG Previews and Mike Mearls AMA

A new episode of my podcast, The Round Table, is up on The Tome Show’s website. Isit down with Jeff Greiner, Sam Dillon, Liz Theis, and Dave Gibson to talk about the latest Dungeon Master’s Guide previews and a recent Mike Mearls Reddit AMA. This podcast was recorded on November 13, 2014. Links: Tome Show on Facebook worldbuilderblog.me rpgmusings.com 5mwd.com Magic Item Tables Villainous Class Options Building NPCs Magic Item Preview Creating a New Race

If you like what you're reading please follow me on Twitter, check out my other podcast Gamer to Gamer, tell your friends, and/or leave me a comment and let me know you think. Thanks!


Almost There... Almost There...

...as Red Leader would say. 

Over the weekend the Dungeonmorphs 2 kickstarter funded and it's almost unlocked it's second dice set stretch goal, only $1000 bucks to go!

There's still time to jump on board this project and push forward to hit that stretch goal.

If you back at the 2 dice set pledge level you'll have 10 dice (+ 2 bonus dice) to create your villages and cities.  All for a measly $40 ($3 a dice). 

If there are any FLGS stores reading this, you can still grab a retailer bundle on your [...]

AW Update

So the Apocalypse World play by post is still going strong. For those of you just tuning in our cast includes Cash- an Operator with a reputation that he’ll get the job done, no matter what Eden- a Hocus and leader of the Cult of POT (Pieces of ol’Tech) Sin- a Brainer who is so...

Read More

The post AW Update appeared first on Ramblings of Jacob and Delos.

The Marches of Khorvador

This region of Nygardae is located at the southern end of Caldwen's Arm of the Magus, along the administrative border with Incubael.  It is part of the College of Necromancy. Khorvador is a key military district whose fortress at Belael serves as command center for this area. Civilian population is fairly low, except alongside Lake Shroudmist's northern shore and on the island a few miles south. The master of this domain resides at Belael's citadel. The Lich Lord Azradin ruled this mountain area of the magiocracy in the 1300s.

Though undead wizards are permitted to dwell openly in Nygardae, [...]

Little Free (Game) Libraries

By John Phelan (Own work) [CC-BY-SA-3.0 (http://creativecommons.org/licenses/by-sa/3.0)%5D, via Wikimedia Commons

In the wake of the Carnage math trade results, I am keeping the change ball rolling by weeding out my library of board games and role-playing books. In the past, I’ve tried sales and sale/swap game forums, and had mixed results. The legwork involved in listing and shipping rarely seems to merit the cash return, particularly now that the more salable titles have all found homes. So now, in the interest of Less Stuff, I’ve begun filtering out the games and books I don’t want anymore to Burlington’s little free libraries.

Due [...]

Microscope on Black Moon Games

My friend Justin got a shout-out from Ars Ludi yesterday. Justin’s been getting back into role-playing games of late, and has taken a particular shine to Microscope, a world-building game. At Carnage this past weekend, he ran a Microscope session geared for kids, which it turns out has been a running thing for him, now that I see this photo of a game in Black Moon Games‘ Lunar Lounge.

I haven’t had the chance to try Microscope, but I think I’m going to have to make time for it, next time I cross paths with Justin. Maybe at one of Green [...]

A Fistful of Carnage Recap

” . . . and it has tomatoes.”
“Tomatoes. Are those the soy or the lent in soylent?”

Another Carnage has come and gone. I spent most of the weekend working in the Snowshed, where the role-playing and card games were based, but I did manage to play some games:

  • Stetsons Are Cool was Robin Lea‘s Doctor Who-based adventure, in which we Time Agents tracked down a highly dangerous zygma beam device in ancient American west. I may have gone a little goofier with team leader Kip Brannigan than was appropriate, but I think he and medic Hanso had a good back [...]

R4I Update -- We're Still Here

Hello everyone! It’s been a while since we’ve posted new content and I am sorry. We just got back from Gen Con earlier this week and still have to unpack. Hopefully in the next few weeks we will have several videos up about our adventures at Gen Con, our game haul, and a few extra topics.

There are two main reasons for our lull in content.

#1 we moved. It was not a major move in distance, but we did move into a larger space. Packing, painting, unpacking and organizing took quite a lot of time and most nights we were simply [...]

R4I -- Bloopers Year 1

Things don’t always go as planned. Cue the blooper reel.

Ryan and Dawn will be at GenCon 2014. If you see us, say hello or send us a message and we can try to meet up.

R4I Side Quest -- The Schedule

New Axes and Anvils Development Blog

Rather than using this blog for Axes and Anvils, I decided it would be good to give it independent web space. That way people looking for Axes and Anvils things won’t get bogged down in any other projects I’m working on, and people can access resources quickly with a minimum of muss and fuss.


I have made great progress on the rules for the game, and will release the next playtest draft to backers by November 30. Which is pretty cool.

Studs, Buttons, and Static Cling: Creating consistent non-human tech

The November blog carnival is hosted by Roleplaying tips, and is on the subject of Races and Species. For the second of the two articles I am submitting for the carnival, I thought I would step into left field and look at the question sideways for a bit, as you can tell from the title […]

[WFRP 2e] Morrslieb's Shadow 41-43

Maximillian Morningglory, Halfling Vampire Hunter
Magnus the Pony

My companions
Udrin Sor-Valdir - High Elf Wizard
Ludovic Hasselhoff - Human Entertainer
Durak Braksson - Dwarf

Tegort - Ogre bodyguard
Abelhardt Mullberger - Journeyman Apprentice
Fickuld - Young Camp Follower

(Previous update)

The party battled in the halls of Grimdold Und. The large, evil elf sent his minions to deal with the party in a most violent manner. Maximillian wielded his repeating crossbow expertly and felled two druchii and a daemonette. Tegort blocked reinforcements from an entire corridor just by standing in it. The minions were all killed, but not before [...]

Lirram's Inequitable Fastigium

Favored Magnate Lirram, Archpriest of Tourr, enjoyed manifold blessings from his goddess. When he died, the faithful buried Lirram with all due pomp and circumstance. Years later, his remains were exhumed and cleaned. His bones were fastened together with gold wire and dressed in regal finery. Gold, silver, and jewels decorated his skull. The fabulously ornate skeleton, displayed in the Grand Cathedral, reminded Tourr’s followers that their goddess does reward those she favors.

Then the Merciless Throngs swarmed from the northern wilderness, their rapacious eyes filled with visions of pillage and slaughter. They laid siege to the capital, which quickly due [...]

Electronic Gaming Tools

Welcome to the 36th regular episode of the Play On Target podcast (PLOT for short). In this episode we return to the topic of technology and gaming, specifically electronic aids and supplements. What are your favorite gadgets and apps to bring to the table? Let us know in the comments or start a discussion on RPG Geek.

Warning: Brian was having severe connection problems during this recording so he sounds like a malfunctioning robot. He swears that he is not, in fact, a robot and that even if he were he would be in excellent repair.

Things mentioned in this episode:
  1. Dungeons [...]

Pointcrawls and Random Exploration: words plus a game mechanic supporting Solo gaming

There’s a lot of discussion going on about pointcrawls recently. Chris’s writings is what you want to read first. I did athing too.

First, I want to say a couple of things about pointcrawling.

Pointcrawl isa technique for organizing spatial relationships between discretecampaign locations. All locations are separate andcan connect to each other through a number of paths.If this soundslike graph theory, there’s a reason.

Why do we do this? Because:

  1. action in RPGs happen in a specific location. The stage of the mind’s eye theatre is a single place. It can move, and be big, and new can be created (for example for [...]

Extra Life 24hr Game-a-thon 2014 -- Wargaming Recon #126

Adventures in 'Third Earth' -- Third Session -- Railroaded to a Dungeon

In one of my more foolish moments, I negotiated rooms for my companions in the monastery. The brother took us around to the accommodations. I advised my companions that they should be on their best behavior as I knew they would not make the customary donation. I found myself in want of food. I wandered to the kitchen and found it closed. I ate one of my rations. My stomach was not satisfied but I was much tired from the exertions of the last 2 days. Frilfyr and Shae went to Mercedes' Tavern but I adjourned for a night of [...]


Angry Rants: Chekhov's Gun

You know what really pisses me off? Chekhov's F$&%ing Gun. That's right, I'm officially out of material and now I'm just getting angry at abstract dramatic principles. But this is my column and I can do whatever I want.

This is what happened: I tried to start a discussion on Twitter (I'm @TheAngryDM, as if there's anyone out there who still doesn't know) about how brilliant I am. The brilliance du jour was building scenes into your game that set up future plot hooks or the solutions to problems. But before I could even really get rolling, people jumped in and [...]

Round Table 44 - DMG Previews and Mike Mearls AMA

James Introcasosits down withJeff Greiner,Sam Dillon,Liz Theis, andDave Gibsonto talk about the latestDungeon Master's Guidepreviews and a recentMike Mearls Reddit AMA. This podcast was recorded on November 13, 2014.
Links: Tome Show on Facebook worldbuilderblog.me rpgmusings.com 5mwd.com Magic Item Tables Villainous Class Options Building NPCs Magic Item Preview Creating a New Race TheTiamatTakedown
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