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Get ready for Virtuacon 14

Virtuacon offers the best 3 days in virtual gaming. It’s coordinated via RPG Geek but run via the Virtuacon Google+ community. Games take place in Google Hangouts while programs like DiceStream and Roll20.

If you’re not sure how that works then this video is recorded from actual gameplay from last year. Jacob Wood running a Psi-punk game via Google Hangouts in a psi-punk game.

Player signups begin on September 20th. You’ll need a Google+ account. If you’re new to G+ I’d recommend creating an account and saying hello on the Roleplaying Games community first. If you really want to play a certain [...]

Spirit of 77 -- a Funky 1970s Tabletop Role-Playing Game via Kickstarter

Spirit of 77 – a Funky 1970′s Tabletop Role-Playing Game. Monkeyfun Studios zeigen ein Herz fr die Siebzigerjahre, Dungeon World und Kickstarter. Nach eigenen Aussagen geht es um “alternate 1970′s that combines over-the-top action, kung-fu films, glam music and classic sci-fi.” Wow, Funky Colts meets Vincent Baker’s Apocalypse World …

Ich denke jedoch, dass das groartige Cover und der pfiffige Trailer mehr als 1000 Worte sagen.

Spirit of 77 – a Funky 1970′s Tabletop Role-Playing Game (Image: Monkeyfun Studios, LLC)

Wer hat noch Fragen? Okay …

“Richard Nixon has made a deal with aliens, and is still in the White House; [...]

D&D 5e: Royal Bloodline Sorcerous Origin

During the public playtest of D&D Next, I did some fiddling around with the sorcerer class to keep it current-ish with later packets, because several of my players were so intrigued by the original class concept. My efforts weren't great, in part because they highlighted what was wrong in the long-term with WotC's original model for the sorcerer - the pool of sorcery points ballooned into something that felt unmanageable. The good thing that came out of this was that I developed a new bloodline concept for the sorcerer, and now that 5e is actually out and doing its thing, [...]

Handy Stuff for My 5E Game

We just had the release of the 5th EditionPlayer’s Handbookand we won’t be seeing theMonster Manualuntil the end of the month (or the DMG until around November.)But I honestly feel “all set” to enjoy this edition. The freeDungeons & Dragons Basic Rulesis pretty much the “core” I’d ask for anyway; everything else is just extra [...]

Daily Punch 9-1-14 Magic Domain for DnD Next

If we have magic gods in the Forgotten Realms, then there must be a magic domain for clerics. Let’s make this happen!

 

 

Magic Domain

Gods of Magic like Mystra control and are the magical weave that binds the world together. Mortals are sometimes called to protect, maintain, or build the weave and become clerics of this domain. Sometimes these clerics are tasked with preventing misuses of the arcane as well. The mortals who pray to the gods of magic are often wizards, sorcerers, and those that dabble in the arcane, or those asking for protection from it.

 

Magic Domain Spells

Cleric Level [...]

Writing for the Trades

Not to be confused with collecting comic books together.

I’ve been doing that lately — playing with titles. I do that a lot, actually.

Right, I mentioned last week that I have a preliminary list of Trades. There are twenty-two in total, divided among eight “power groups” and four “social estates.” Does that sound weird? It was weird to type.

The concept of social estates is pretty old. The first three are, anyway — the clergy, the nobility, and the commoners. The press likes to consider itself “the fourth estate,” but the press does things like that.

I have this radical idea that a [...]

It came from the depths of the web Skyrim edition

Sometimes when I'm fooling around with blogger I look what keywords pop up as leading to my website and see where else they go. This post is based on "pen and paper skyrim". In addition to my wistful musings (I do recommended the revised Skyrimmic Sandbox chart ). I found several other interesting items.  First up off a fairly direct route to the Skyrim Blog a spreadsheet, a good list of what to include but woefully incomplete as rules. Next a link to a  .pdf  from this thread on the Piazza forum. This ones complete enough to try to play, although [...]

Ghostbusters in DW

This year is the 30th anniversary of Ghostbusters. Here is a compendium class for all of you paranormal investigators and eliminators that dwell in Dungeon World.

Ghostbuster

Though most people tell ghost stories, most have never seen one. Not you. You’ve seen ghosts. Hell, you’ve fought ghosts. They are mean, spiteful, sad, pitiful, hurtful, and without mercy, but you’ve spent time fighting and studying these apparitions. You’ve learned the ins and out of ghosts and now you are ready to put them to rest. Using the art of Ectomancy and Artifice, you are equipped to deal with these restless dead.

Once you’ve faced [...]

Kratos: Accuse Dwayna

[class] Wildmage for D&D 3.5e

Thought I should throw in this one, it’s from the archives. I’ve always had a thing for the wildmage. Since I couldn’t find one that suited me, either in sourcebooks or on the web, I went ahead and created my own, maybe some 10 years ago. I make no claims that this is a well […]

Primeval Thule: Guardian of the Nine for D&D 5th Edition

Backgrounds here are bases on the Narratives in Primeval Thule, so they will gain abilities as a character levels.  They are only intended for use in the Primeval Thule setting and are not designed to be mixed with standard Backgrounds.

Also, some of the abilities require the expenditure of a resource, for this reason and for how dangerous the setting is, each character gains the Lucky Feat for free and may take the Lucky Feat one additional time.

Guardian of the Nine 
Area of Expertise (1st level): You have advantage on any ability check pertaining to the Great Old Ones.

Podcast Episode -- The RPG Interview Room: Lone Wolf with Cubicle 7

Cubicle 7 has been for the last few years the flagship of RPG publishing in the UK. Of course that can be argued, but with successful licenses like Dr. Who and The One Ring, it is safe to say they are at the forefront of the RPG publishing business. Now they are back on Kickstarter [...]

The post Podcast Episode – The RPG Interview Room: Lone Wolf with Cubicle 7 appeared first on G*M*S Magazine.

[map] Kallmark

Kallmark, a harsh land with long, cold winters and short, cool summers. Mostly stubborn humans and easygoing dwarves inhabit the settlements, with the occasional tiefling and stray hobbit. Kallmark is not the place to live if your hobbies are heraldry and celebrity spotting. On the other hand, if you don’t mind subsisting on taiga onions, […]

[map] Bandit hideout

Every area has one. It had been a particularly fruitful year for Jack deWeez and his gang, robbing travelers along the road through Felltimber woods. But after stripping so many plump merchants of their belongings, word eventually got out among bandits in the neighboring areas. Soon, a sizable gang led by the feared Gary Gutgutter […]

Ironscale -- 5th Edition Monster

For anyone that picked up the board game “Myth” recently, you will be familiar with these critters. Called Arachnids in that game,I’ve opted for a new name since in my mind, they are not spider-like at all. I’m dubbing their D&D version, Ironscales. The minis are too nice not to use in D&D so here’s what I’ll be inflicting on the PCs soon. There are 2 types of these creatures, one has poison sacs on the side of its head while the other does not and has slightly larger claws near its mandibles.

Ironscale, soldier
Medium beast, unaligned

Armor Class 16 (natural [...]

Classroom Activity: Design a Monster

If I cover all the ground I hope to with my middle school games class, not only will each student get to play in an RPG a few times, get to evaluate and design a location-based game setting, and get to GM an RPG scenario for a session or two, but by the time we reach our final unit I'd like them to start thinking about game design and the best way to tell the stories that they have inside of them ...

Unit Four: Game Design
Key Objective: Students will identify a setting or genre that interests them [...]

New Shotguns and Sorcery RPG to Debut at Gen Con 2015

Award-winning author and game designer Matt Forbeck is partnering with Outland Entertainment to produce a tabletop roleplaying game based upon his fantasy noir Shotguns & Sorcery novels, as well as enhanced ebook editions of those popular books. Fans of the series will have the opportunity to immerse themselves in the world, meet the characters from the books, create their own heroes, and play though brand-new adventures developed exclusively for the game.

“I'd long thought about trying to publish a Shotguns & Sorcery game myself,” Forbeck says, “but I could never manage to find the time. Then Jeremy Mohler came to me [...]

Invasions: Earth! A Microscope Supers World

GUILTY SECRETS
Here's the real secret of why I love Microscope for building campaign worlds. I set up a session where a bunch of players get together and build me a toy. They create a timeline and then I get the absolute pleasure of puzzling it out: looking for connections, finding interesting hooks, and shaping the pieces. I love doing that. It's one of the most fun GMing exercises ever.
On Saturday I convinced five players from RPGGeek to build me a superhero world (Andrea G, John Campbell, Andy Hauge, Kai S., and Steve Donohue). I've done fantasy, steampunk, [...]

dollhouse ep01 : Orpheus

08/03/2014
dollhouse

Episode One
""

Orpheus

New recruits had just joined the company.  Misha Rusanov (played by Teddy), a 26 year old immigrant had hoped the job would pay well and found himself meeting Wendell Pruce (played by Rocky), a 26 year old gay man who had nearly overdosed on Pigment.  Misha was eager to learn more this new vista that bordered on the supernatural and considered the Orpheus Group his family away from home.  Wendell on the other hand silently fought against an anguish within, as he suffered from the survivor's guilt of recovering from the [...]

Unearthed Errata: The Totem Rager

by Tim Wallace

While Arcana Evolved's totem warrior is a fun class, I decided it would work better as a barbarian archetype in Pathfinder. Since there was already a totem warrior archetype in the Advanced Player's Guide, it seemed right to rename it the "totem rager." I also thought it would be nice to have feline totem ragers, so I included an additional totem animal, the lion.

Totem RagerWhile all barbarians are known for their ferocity in battle, some revere a specific totem animal and take on aspects of that animal while raging. A few truly renowned totem [...]

Degenesis: Rebirth Edition

Degenesis. SIXMOREVODKA planen fr den 10.10.2014 eine neue Ausgabe des apokalyptischen Primal Punk- Rollenspiels Degenesis. Die neue Edition von Christian Gnther undMarko Djurdjevic trgt den Titel Degenesis: Rebirth Edition.

Degenesis: Rebirth Edition – Sonic Boom (Image: SIXMOREVODKA)

Das Rollenspiel soll in drei verschiedenen Ausgaben erscheinen:

  • Premium Edition (Auflage 4000 // 99,- )
    2 Hardcover Bcher in Hardcover-Slipcase
    704 Seiten (2*352 Seiten), Vollfarbe
    7 Kulturen, 13 Kulte, 21 Klans, 8 Feindliche Fraktionen
    Vollstndig berarbeiteter Welthintergrund samt neuem Regelsystem (Hoffen wir das Beste, denn das alte Katharsys war frher nicht so der Knaller.)
    “Primal” und Fokus als neue neue Bestandteil des Spielsystems
    ber 300 Illustrationen [...]

Trap Tuesday (Banlan Backlash!): Dimensional Funnel

Dimensional Funnel CR 11 Type magical; Search/Perception DC 38; Disable Device destroy dimensional tethers (see text) Trigger teleportation spell; Reset none Effect spell effect (plane shift; all creatures and items within 30 ft. of the dimensional tethers are not teleported to their intended destination, instead drawn to a second matching set of dimensional […]

The post Trap Tuesday (Banlan Backlash!): Dimensional Funnel appeared first on Adventureaweek.com.

Scene-Framing

I've talked quite a lot about scenes in this blog. I talked about types of scenes and how to construct them; I talked about what scenes are going to be remembered and how to invoke emotions using them. What I haven't talked about up until today was how to frame them, i.e. when to start and finish them.Scene-Framing is one of the greatest tools in the GM's arsenal in order to control the pacing of the game and story, and it can also cut a lot of frustration if scenes are cut before they bore the players. So, how can [...]

Episode Five of Mike Attempts to Reclaim a Dwarf Fortress

Winter, 127 in the Fortress of Clodclod the Clod-Clodding Clod of Clods. With the river frozen, work can begin on expanding the cistern system to get even more fresh water into the fortress. Assuming the miners aren’t spending all their time doing random other things…

The Day Before The Day Before

I'm sorry. I'm about halfway through a meandering follow-up post on B/X ability scores but it's tough, really tough, to not get distracted by the beginning of football season.

In Paraguay (where I currently reside) no one gives 200 guaranii for the NFL (current exchange rate in Paraguay? 4300 guaranii to the dollar). But soccer...oh boy, I've got 12 sports channels on the cable network and (literally) eight of them are playing soccer games or having talk shows discussing soccer as I write this (the others? racing, tennis, cycling, and the UFC channel which only shows fights). There is [...]

DragonCon 2014 Loot

Last year, I went crazy buying stuff in the vendor halls, but this year, I am happy to say, I stuck to my budget (I came in under even!) and my shopping list, for the most part.


The Bounty
So what did I get?

First I got [...]

Quick Play Report: Murderhobos

Yesterday my home group managed to squeeze in an hour or so of Murderhobos. I'm not writing this with the rules in front of me so some of the names for stuff, er shit, might be off.

Everyone liked the rules, or at least reading the rules. Before I GM'd the players I also created two Murderhobos. I let everyone have 200 GP of weapons and the results were....interesting. I didn't allow the players to name their PCs, so any references are to class.

Our small group had three Murderhobos: a Brutal Fighter, a Sneaky Bastard, and an [...]

Consistency is key -- Part 2

Last week I posted part one of my thoughts on this thread from Reality Refracted on avoiding rules and dice when the outcome of a situation is presumed. I didn’t want to spin the discussion by posting my solution to … Continue reading →

Indy Activism

The spin-off into Scottish history and activism has been – exhausting. However, as the vote approaches it’s maybe time to ask to what extent peaceful community activism can actually deliver. Put simply – do meetings, cakes, coffee mornings, concerts, games, forums, leafleting, designing posters, declarations and so much more . . . make [...]

A Double Portion of Awesome; Hold the Controversy

My draft for this week’s column was over a thousand words on what was wrong with the Appendix N book I’d chosen to review. Late Saturday night, I threw it all out when I realized that was the last thing anyone needed. I started over and attempted to focus entirely on what made the book awesome with only one paragraph mentioning the problems for completeness. Man, was that ever the right move. Gaming discussion has been overtaken by one controversy too many and I think it’s time to put the focus back on what brought us all here in the [...]

Treasuring the Dungeon: Basic Dungeons and Dragons Revisited

With over 40 years of development, including six different versions of the rules and a multitude of settings, there is a lot of information within the Dungeons and Dragons franchise for the gamer to digest. Although the current numbering of D&D runs from the AD&D line, with the latest version known as Dungeons and Dragons […]

The post Treasuring the Dungeon: Basic Dungeons and Dragons Revisited appeared first on Roleplaying Tips.

Accuse Shape Shifter

Dungeon Monthly (Sept 2014)

I think it's going to be a busy month ...so I'm getting this one in early:


...and, as always, you can get unlabelled versions for all of these 'dungeon-monthly' maps in the following G+ albums:

50 pixel per grid square album
70 pixel per grid square album

Oh ...and here's a quick look at how you can piece all of this year's maps together (though it's worth noting that they can be put together in lots of different ways, and that they are compatible will all the geomorph-style maps that I've been posting here over the [...]

Quick Note - Returning to the blood filled, romance drenched world of Ferelden

In honor of my copy of Dragon Age: Origins Ultimate Edition finally working! Let us all celebrate with ale and tales of the beasts of the deep roads!

And oh man, 75 hours played and only 35% through the game ... gulp.Winter WraithWinter Wraiths are powerful Shades that have crossed over from the Fade. A Winter Wraith forms a body for itself out of ice and snow, however, that body is merely a construct and can created and destroyed at will.

Abilities (Focuses)-4 -- Communication 0 -- Constitution 6 -- Dexterity (Draining Touch, Stealth, Winter's Grasp)1 -- Cunning 4 [...]

To Grid or Not to Grid

Tactics.

‘Tactics’ has meant different things over the years in the context of fantasy RPG’s. In first and second edition Dungeons and Dragons, tactics meant techniques and abilities, and were fairly rudimentary, getting a few bumps from various splatbooks and later with the Skills & Powers books. In versions 3.0 to Pathfinder, however, tactics became more closely associated with tactical movement, movement on a grid, and it became fairly critical: flanking, five-foot-steps, attacks of opportunity, and templated spell effect areas could all mean the difference between life and death on the battlefield.

I remember starting to play 3.0 many years ago now [...]

Dice Shaming: This One's for Stetson

Not sure how I feel about the whole dice shaming phenomenon. I guess you could say that I find it equally funny and stupid... which I guess is okay after all.

The Concept Art From Guardians of the Galaxy's Cosmic Locations As Old School Space Based Campaign Adventure Locations



The complete article is a available through Io9 right over
HERE

Io9 has put a number of pre production artwork from Guardians of the Galaxy that just screams adventure locations for an old school space based game. The pictures are absolutely adventure inducing & make fantastic locations for your game adventures as well!



Need an old school market place or space location? Concept artist Kev Jenkins provided designs for Morag, Xandar and Knowhere.


Just some gorgeous temples and locations that scream to be added into a game of
X plorers or Stars [...]

The Mad Cleric: My Confession

I have a confession to make. I think clerics suck. Seriously. I've only played a cleric one time and he was the whipping boy of the party. He was unconscious about 65% of every battle. Could that have been because I equipped him with only melee weapons and cloth armor? Perhaps... The jury is still out on that one. But I still haven't played a cleric again, because I'm convinced it must be some flaw in the class.

Ironically, in real life I play a cleric. When my gaming buddies learned that I was a member of the religious clergy, they [...]

Ability Tuesday-Encourage

This ability simply reflects the character’s ability to cheer team mates on to a better performance. Levels in this ability increase the bonus to the target’s activities more quickly than Charisma does, but Charisma is also an important factor.

It is a valuable minor ability for support characters. Some examples:

  • Margus Lilt-With 23 Charisma and Encourage X, Margus can give another character a +22 bonus on actions when actively encouraging. As a pure support character, Margus pulls his weight with these massive bonuses.
  • Lysle Hittite-With only Encourage III, Lysle has many more useful abilities in combat, but with 33 Charisma, he could [...]

Haste! On Adventure Writing Hacks, Signature Monsters, and Depression

|Episode 120|

Announcements
  • Vanguard wrap up, huge thanks to all who participated and congrats to Wolfhound on winning the huge prize pack. Bits and pieceswill be on their way soon!
  • New Backgrounds are up, more soon!
  • Having just recovered fromcon crud, we will be judging the Summer of Flames contest soon.

Topics Chatty’s Adventure Writing Hacks

Over on Critical Hits, we explore Phil’s idea of constructing adventures on the fly from a series of note cards, it sounds great, but would it work for you? A nice low-tech solution for jotting down thoughts as they come to you. What do you guys think?

Signature Monsters

As part [...]

[Repost] List of random tables for Perilous Ages



With some help (thanks, guys!) I managed to expand the list of random tables that will appear in the Perilous Ages rulebook. The list is not final - actually, I hope that I'll be able to add even more tables. In alphabetical order:
  • Assassination attempts
  • Bandits
  • Bizarre deaths
  • Bribery complications
  • Brothel "adventures" and mishaps
  • Carousing (will try to not steal ideas from Jeff's version!)
  • City scum
  • Effects of the "magical" potions and elixirs
  • Embezzlement complications
  • Epidemics, plagues and disasters
  • Execution methods
  • Execution mishaps
  • Heretical thoughts
  • Mercenary complications
  • Mutilations
  • Peddlers
  • Prisons
  • Relics
  • Relics - their nature
  • Religious visions
  • Strange ideas
  • Veterans
  • Why they abandoned it?
Plus - of course - several tables of rumors and random encounters (I love making them so [...]

Prep in Progress: Chapter 24, Part 1

  Improvised narrative, Dungeon World& minimal prep.   The Prep in Progress entries are short summaries of my prep for my ongoing campaignThe Tales of the Hero Wars.   Saturday’s game was another awesome one, but for a different reason than normal. On reflection, it seems that the expanded narrative outcomes table has introduced a …

Continue reading »

Gaming in the Wild: Forward Recon, Part 2

So now that we have laid out the things for you to look for, and a roundabout way of determining what you are going to charge, what types of buildings should you be researching? Here is what we looked at in our own small town:

Location, Location, Location?

Community Centers

For us at least, this was a no go. In a small town, the community centers are huge, to accommodate a wide range of events and attendees. They often times have smaller conference rooms, but these are often not open to the public, being reserved for meetings of committees. I understand that in [...]

Eloy's Kickstarter Spotlight #2: Bulldogs and Designers and Dragons

Where I wear my “Be Awesome” shirt and talk about Bulldogs, by Brennan Taylor, and Designers and Dragons, from Evil Hat Studios. Good stuff.

Show Notes:

Original Bulldogs Kickstarter

Bulldogs

Designers and Dragons Kickstarter

 

On the Economy in 5th Edition Dungeons & Dragons

I've seen numerous comments on the new economy of Dungeons and Dragons fifth edition.

Some examples:

"Can I buy magic items?"

"Is a healing potion the only magic item in the equipment list?"

"Why don't these magic items have prices?"

"What are we supposed to spend this gold on?"

These people haven't read the rulebook.

Reading the RulebookI've seen many suggestions. Buy hirelings. Save for a castle. Good, old school type things. But that still doesn't address what the rules say about spending money. Let's look, shall we?
First the logistics, then the [...]

Backgrounds Back All Right!

They’re baaaaaaaack. I’ve already shown you the demolitions expert and harvester from the Exploration Age Campaign Guide. Now it’s time to show off a twomore backgrounds I designed for my players to use at my table that will also be in the book – the farmer and the tinkerer.

Farmer

Bonus points if you can ID the mini of which this reminds me.

You have worked the land and hand-raised livestock from birth to feed the mouths of many. As a farmer, you woke up before the sun and came in from working the fields after it set. You have left behind a [...]

Tech Tuesday - 3D-Printed Castle, Custom Flash Drives, & GS Dice

Over on ibtimes.co.uk, a recent article heralds "Man 3D-Prints Castle In Back Garden Using Concrete Printer He Invented."  See more here.


Over on silverleafrenfaire.org, there is an article on customing flash drives.  Read more here.


The new website for Game Science Dice is now up and running with the high tech dice they've been featuring since 1974.  See more here.


Tech Tuesday on CreativeMountainGames.com News focused on Technology
as it might interest gamers.Please Like, Share, Plus, Tweet, Follow, and Comment!

Amazing Adventures: Plays Well With Others

The best thing, or at least one of the best things, about Amazing Adventures is the fact that it is based all around Castles & Crusades.  So not only is everything for C&C compatible with it, everything that works great with C&C also works for Amazing Adventures.

This means a lot of classic AD&D adventures can be played with little conversions needed.

Ravenloft


I spent some time this past weekend going through the original I6 Ravenloft Module.  Pretty much everything in the adventure is covered in the Amazing Adventure Rules.  In fact things might work out [...]

[Tuesday Map] The Ruined Necropolis

Further from the Burren Estate, along the same path as the three hillside tombs posted last week, is the small family necropolis that was used by the now-dead fell wyrm as a nest for a pair portion of his time at the estate.

The Ruined Necropolis

Ruined by the wyrms mass and claws as he sought out comfortable nesting space among the black rocks in this sunny little mountain valley, the crypts of the necropolis may still hide treasures of the Burren family that the dragon didn’t loot.


Figures #1


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