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A talk with Ernie Gygax and Benoist Poire about GP Adventures and Beyond

Doing interviews on Skype is always interesting. You see, I do not own a camera so I get you see my subject while hiding my own image during the interview. The subject of the interview is often animated and today was no different. I logged into catch Ernie Gary Gygax and we spoke for some time while waiting for his partner to show up. During this time Ernie was playing with his dog, throwing some kind of doggie toy, while regaling me with stories of his childhood. The stories were quite enlightening and helped me to gain an understanding of the man. I have met many in the gaming world who are complete gaming snobs. I honestly expected Ernie to be one of them. He is after all, the son of Gary Gygax and essentially gaming royalty. Instead what I discovered was a very cool dude that was open to conversation about damned near anything. It was a real joy speaking with him candidly about so many different subjects. Eventually Ernie’s partner in crime,Benoist Poire, made his appearance and we got started.

During the interview the two players took turns answering questions. Many of those questions will never make it to print but the core of what the interview was about is here for your inspection. When an answer was very specific to one person or the other I shall notate it as such but the vast majority of the interview was conducted in a manner that either Ernie or Ben seemed to play off of each other and to give the answer as a single unit instead of two separate entities.

There is quite a buzz in the convention circuit about GP Adventures. What can you guys tell me about it?

GP Adventures is the company we created in order to be [...]

Gamer Porn - Observations And First Impressions Of The Warriors Of The Red Planet Rpg Retroclone System



Grab your copy right over
HERE
 Warriors of the Red Planet arrived today via the post office after I had gotten back from a repair job today and I unpacked and took photos. Well colour me impressed, the book and system are a reimagining of OD&D through the lens of a Barsoomian slant. There are lots of options here and add ons but its all pretty simply and nicely laid out. 
 The book clocks in at one hundred and thirty four pages of black and white beauty. This is a homage to the various science fantasy writers who immortalized  Mars [...]

NPC Card: Interview with Andreas Walters

I first heard of Andreas Walters, was when he invited me to a conversation on Google Plus. I had no idea who he was, so I snooped his profile on GooglePlus to learn more about him. Turns out he is a game designer working on a set of cards.

We talked briefly, starting with me telling him I had no interest in his card game. Yeah I'm as blunt through chat as I am on this blog! But he stopped me by informing me that it was not a card game, but a deck of cards. Chatting some more, [...]

Moving into the Slow Lane for the Rest of the Week

Between the past weekend's stress, the current multitasking at work, puppy prep and safety check for the weekend pick up and getting some prep in for the recording of episodes 1 and 2 of the podcast early next week (yeah, it kinda just worked out like that) among other projects I need to work on, all of which means that the 2 to 4 posts a day are probably going to slow down to 1 to 2.

No, I haven't had a chance to check the OSR Superstar final entries yet and get them moving on to the judges - hoping for tomorrow, but in truth it may not happen until Thursday.

But hey, the puppy prep is worth it at least ;)

Tuesday Magic Item -- Godstalker's Lion Tooth Necklace

“But to hunt the divine? That would take a will of iron and a soul without fear of consequences,” said the Indigo Sage, leaning back in the heavy chair. “It is not a curse I would wish upon anyone.”

The slender woman flexed her hands. “But what if justice can only be found in such a fashion?”

“Justice and the divine?” the sage gestured for his servant to bring tea. “You have me intrigued. Please sit and tell me more . . .”

Godstalker’s Lion Tooth Necklace

These items are rare, only two or three are thought to exist, which is no surprise as [...]

The Extra Lives Show: Episode Zero(point)One!

This week we discuss old school FPS’s, Risk of Rain again, and DOOMBOTS!!!! (whatever those are) Plus we dive deep into the Yogsventure! debacle and Doom….BOTS!!!! What’s the state of the podcast? Things are still ramping up! We’ve bought some new equipment to sound better but unfortunately our internet connection was not the greatest this [...]

THE DOOM-CAVES & THE WEIRD

WARNING, MAJOR DOOM-CAVE SPOILERS AHEADParis was so remote from any shop that participated to the Free RPG Day that I had missed all the fun this year. That's why the PWYW release of The Doom-Cave of the Crystal-Headed Children was an event for me. Last year was basically the same and Better Than Any Man was quite a blast. I loved almost every bit of it - especially its long introduction about playing in a Faux Renaissance-Europe setting. I'm a Solomon Kane/The Enemy Within/Dark Ages Call of Cthulhu sort of player and always thought that Old Europe makes a perfect [...]

The 'official' OGL d20 Feather Charms is now out

Regular readers of the blog have already seen the content of this product, but if you would like a copy of it nicely typeset and illustrated, you can download OGL d20: Feather Charms from RPGNow.com for next to nothing.


For more Native American-inspired OGL d20 material, you can also check out Warrior Maiden Starlight. The book features the complete "Starlight" series by Ann Adams and Ralph Mayo, collected in one book for the first time, as well as notes and rules for running a d20 System game drawing inspiration from pre-European contact Native American civilizations.

Role Playing with YOU as the character part 3

As mentioned in previous posts, Role Playing with YOU as the character is an exploration of the game EABA and the Timelords setting.

The humility you feel when you see yourself boiled down to simple numbers is immense. But now you have gotten over it and are involved in the game. The adventure is great but it not some made up guy you want to become. You are playing yourself as the character. This means you really don't want to die. Suddenly dangers that would never even phase another character, have you taking a moment to think.

Are you good enough to get in a blazing gun fight with alien soldiers? Probably not. So what does this mean? Go home? You don't have a home left. So now you need to think. You plan. You execute. You take on dangers with the minimum possible risk to your or your friends. Suddenly you are playing with a mind towards tactics. You are seeing the game in a different light. You are growing up as a role player.

Real world relationships are complicated. When you play yourself as a character, the in game relationships take on new levels of complexity. Say you have a wife int he real world but your in game version of her gets killed. Do you move on in the game? How does the real world version of your wife take this? Are you messing with your real world life? Be careful as you are treading on tricky ground.

In our current game my real world wife is missing. Likely she was killed during the initial alien invasion a year ago. I had to think long and hard about this. I decided my character has moved on. He has new girlfriend. How I role play this new life is tricky because [...]

Alternate Trinket Tables for D&D

We liked the idea of the Trinkets in the new D&D so much, that we thought we’d make some of our own. If you feel like a little something different, go ahead and roll a d100 on this table and see what you get.

Alternate Trinket Tables d100 Trinket d100 Trinket d100 Trinket d100 Trinket 1 A small, otherwise worthless stone, that briefly glows bright white every third day. 26 A hempen anklet that cannot be untied once attached. 51 A small cube made of fish bones with a glass marble in the center. 76 Two copper coins stuck face to face which can not be separated by any known means. 2 A hand mirror that reflects an unknown [...]

Industry Pro? Sign up for GenCon 2014 Workshops!

For the first time, the Gen Con Writer’s Symposium is offering free professional-level workshops for game and publishing industry professionals. These invite-only workshops will cover building a publicity strategy, running successful Kickstarters, migrating a brand into a new genre/market, and similar topics important to your business. We will not cover the basics, but instead focus on advanced methods of marketing, publicity, and line-building. These classes are geared toward collaborative projects and businesses. They’ll be conducted by Jaym Gates.

Available GenCon Pro Workshops

Publicity, Marketing, and Public Relations (Thurs @ 3 PM)
Learn how to build and maintain a flexible, evolving marketing and [...]

Appears-Book-Isms

Here's how it probably starts.

There's a slip between the input and the output of the Gamemaster-In-The-Middle. The adventure writer communicating to the GM says "This appears to be a worn stone stairway leading down, but really is a sloping passage floored with the sticky illusion-casting tongue of a Deceptive Devourer, the rest of which lurks in wait in room 15 of the next level." The GM then communicates to players,  "You see what appears to be ... an old set of stone steps leading down into the darkness." Or consulting the "appears" synonym book, "seems," "looks like," "apparently is," [...]

The Forbidden City: An Adventure Log - Part III

After a brief rest at The Century Tree, Hale the Elf was joined by two dwarves and a wizard.  The group headed for The Plaza of the Sun to investigate the shimmering magical effect that had been spotted there prior, but not long after setting out they encountered several giant bees.  One huge bee alighted upon a dwarf's helm.  The expressions and voices at the table couldn't possibly have been much different if the bee was real and not just imaginary:photo from this site"We should run!"
"Hit it!"
"No!  No, hold still ... don't move."
"Just. Don't. Panic."
"Okay, I stand still."
GM: "The [...]

PESSOA & THE SYNNIBAR SCAM

Only sometimes, I am half-tempted to create a movement. Like in a fashion or a rad, like writers in the United Amateur or the Parnassians in Paris. Except I'd do it all by myself. That's right, alone. A movement which would include people I love and people I argue with, people I support and people supporting my writing and each of these people would write in a different style, look different, create different things. So yeah, sometimes, I want to do what Pessoa did. For those of you unaware of what he did, here's the shortcut: Pessoa was a Portugese [...]

David vs. Goliath



Babbling at the Counter #51 -- Pen and Paper
David vs. Goliath
I guess most roleplayers can say they've had this moment: Your party and you get into a fight (as parties are wont to do) and after the first round you realize the though brute in front of you can shrug your attacks like they are nothing. So... what to do now?
I've already covered unstoppable juggernauts before, but inspired by a recent experience and Aaron's latest Tiny d10 post (LINK), I wanted to revisit and add to the idea.
My invincible monsters had a simple [...]

Magic Item of the Week - Amulet of Perception

  Another magic item from my 11 year old.
  Usually a small piece of jewelry with an eye or lantern motif this item grants its wearer an 18 Intelligence only for purposes of detecting an invisible creature. If the wearer has an 18 intelligence the Amulet grants a +5% to existing chances of detecting invisible creatures.

Dungeon World: I'm on a Boat

Cast
  • Augustine (5th-level human paladin)
  • Jaya (5th-level human bard)
  • Mouse (5th-level gnome thief)

After some discussion it was decided that Augustine and Jaya, respectively "disguised" as Henry's recently slain companions Bernard and Squeak, would accompany him to the boat. Mouse---much to Henry's relief---would keep to the upper corridors, make his way to the skybox above the water arena, and try to find a way to sneak down onto the boat undetected.

The skybox featured numerous uncomfortable-looking stone seats and several wide windows. Mouse started across the room, but stopped when he noticed something glinting at the edge of his torchlight: in the [...]

Sometimes you get lucky

http://www.rpgames.be

Sometimes you get lucky. I’m on this facebook group of Belgian and Dutch people who sell fantasy and sci-fi stuff. Someone posts a number of pictures, a Lord of the Rings game, Planescape Planes of Chaos box, TSR rack, … Wait, what? A TSR rack? A quick message later I have a phonenumber.

Lucky me: So did you have a store or something?

Seller: Nope, I used to work at Wizards of the Coast.

Lucky me: I see, do you perhaps have more of this stuff?

Seller: Sure, what are you looking for?

Oh boy, that’s music to a collector’s ear. So I headed over [...]

Holothom -- TWB Page 2 Scan

Here is a scan of page 2 of “Holothom – The World Base.”

The original document was 23 handwritten pages long, but 9 or 10 pages of it was just custom spell lists, which I did not bother to scan at this point.

I will try to type up transcriptions within a day or two of posting the scans of each page.


Filed under: campaign world, D&D, Gaming, Holothom, retro, RPG Tagged: campaign, D&D, DnD, gaming, Old School, RPG, scans

A Sense of Place

io9 has a brief recap of National Geographic Traveller's photo contest. Be sure to go to the original page as well for even more photos. 


Gen Con - My Itinerary (The Thursday)

So almost 2 weeks ago (really?!) I posted about the Wednesday at Gen Con. It's now 3 weeks til we fly out to Gen Con and my excitement level increases on a daily basis. Unfortunately it also means that I'm working harder and thus having less time to create content for the blog. With that in mind I'm only going to commit to post a few more posts before we head off and those will be prioritised

Review: James Mishler Games

+James Mishler is having a big sale on all his Olden Lands products and they are worth checking out.
James runs a great blog over at http://jamesmishlergames.blogspot.com/ and Google+ Group where he posts tons of great old-school material for the price of a click.
I am partial to his works since the Mystoerth map I use is based on his work.  One day I really, really need to chat with him about this map and how he runs/ran his combined Mystara/Greyhawk world and see if was similar to how we did it back in 86.
Anyway check out his products.

I guess [...]

Oddpendium Contents Shortlist

Into the Odd's final pdf form is coming along, hoping for a September release.

Waiting on a few things to fall into place has given me time to work on the Oddpendium. This will be a hodgepodge of ideas that have no place within the core game. Nothing that necessarily aims to improve the original game, just a set of extra tools to play with if you want to. 
It isn't even in first-draft form yet, but here's the current table of contents. 
The Oddpendium
Using this Book

Alternate Character Groups - Underground Mutants, Deep Country Bumpkins, Oceanic [...]

HiLowBrow does Kirby

I came into my appreciation for Jack Kirby's work late in life, and I'll always regret not appreciating how good, how perfectly this artwork is in its medium. Big, blocky and exagerated, it dynamically captured the magic that comic books bring; of turning art into action.
So I'm thrilled that HiLowBrow is doing a restrospective of Kirby's Fourth World books, my personal favourite. That level of mythology and storytelling is almost infinitely deep. No matter how deep you delved into every character, plot and setting , and you know that Kirby would be eagerly waiting to show you another story... [...]

Two New Products and a New Notion

Hey folks. Three items today ...

ITEM ONE - BLOODY BASIC IN SOFT COVER

Bloody Basic - Classic Edition is now up for sale as a soft-cover book. A game with characters levels 1 to 6, with elves, dwarves, halflings, fighters, clerics, magic-users, thieves and all the rest of the classic fantasy elements, for $8.99. I'm working on getting the Contemporary Edition out pretty soon as a PDF, and then a hard copy, and then the other editions will follow - Fairy Tale, Chaos, Apocalypse, Jules Verne, etc.




ITEM TWO - BLOOD & TREASURE [...]

ENnie Awards 2014

http://www.rpgames.be

It’s that time of the year again. The ENnie Awards 2014. And a lot of my favorite games and publishers on the list. You can still vote for the ENnie Awards 2014 until the 30th of July. Take a look below at all the nominees.

Best Adventure

  • EPOCH: War Stories – Imaginary Empire
  • Razor Coast: Heart of the Razor – Frog God Games
  • Rise of the Drow – AAW GAMES LLC
  • The Sense of the Sleight-of-Hand Man – Arc Dream Publishing
  • Trail of Cthulhu: Eternal Lies – Pelgrane Press

Best Aid/Accessory

  • Fate Dice -- Eldritch Dice – Evil Hat Productions
  • Kobold Guide to Magic – Kobold Press
  • Noteboard – Pelgrane [...]

Trap Tuesday (Wonders of NaeraCull): Igneous Rock

Eons of lava flow have created layers of igneous rock on the side of Mount Mahangua. In many places this has created treacherous footing where hard to see holes in the rock are surrounded by razor sharp rock edges. Igneous Rock (CR 1) The side of the hill is treacherous, as it is mostly formed […]

The post Trap Tuesday (Wonders of NaeraCull): Igneous Rock appeared first on Adventureaweek.com.

Little Wars Adelaide

Today's article is a photo-fest brought to you by our own Drew Stearman, our correspondent from Australia.  A little over a week ago, Drew attended a convention in his home of Adelaide, South Australia and took lots of photos for us to check out the proceedings!  Big thanks to Drew for sending us these!

Little Wars Adelaide Australia Convention

Hello fellow gamers!

This is a short article of my experience (everyone loves XP) on the Little Wars convention, held on the 12th of July 2014 in little ole Adelaide.  Little Wars is run by a Melbourne group [...]

The Classical Elements, Alignment, and World-Building


The Four Symbols for the Elements are shown below the Alchemical Figures above, from Johann Daniel Mylius' Philosophia reformata (1622).The classical systems of elements popular in the great civilizations are usually known to gamers in quaternity: air, fire, water, and earth.  These four are also popular in the contemporary imagination thanks to the Avatar cartoons.  Adopting conceptions of these has seemed a natural (haha!) move for cosmological mythopoesis.  If you are working on the big picture for a game setting, you can immediately start thinking of these in terms of alignment.  I like doing so using the axis of [...]

Stereographic World map of Elyden

The Stereographic world map of Elyden is probably the single largest undertaking since the flash of lunacy that caused me to start this whole damned venture! It measures 60" x 84" (a whopping 16,200 x 25,347 px) and it's so big I've had to split it into 2 PSD files (one for the background elements, and another for the stereographic map itself) each around 3GB large.


Work is slow, partially due to its size and the time it takes to perform certain functions, like adding layer styles and filters, as well my sporadic work-schedule, which alternates between [...]

Interview - Joe Theis of Lone Wolf Development

Please welcome to Farsight Blogger Joe Theis of Lone Wolf Development, the people behind the digital gaming aid Realm Works.

Realm Works is the tool every Game Master has dreamed about for managing campaigns. Spend less time preparing, more time creating, and focus on sharing the story with your players! Built by a team of experienced GMs, Realm Works can be used with any game system and allows you to create and manipulate your world like never before.

Perhaps you'd like to tell us a little bit about yourself?
My name is Joe. I'm a designer and software [...]

Creativity Challenge, Day 22!

Don’t be afraid to think like a child! Children have some of the best imaginations in the world, and between school and college and the corporate world, many of us have that beaten out of us when it comes time to utilize our imaginations as adults. To kids, everything is possible, everything is wonderful, and everything is inspiration.

Dandelions are flowers made of pure sunshine, cats can be battle mounts, dogs can talk, and a box of crayons is a gateway to…anywhere. Let that creativity (or schizophrenia) flow and see what your mind comes up with! When exercising those creative talents, [...]

Multi-Variable Spells -- 3rd-5th Level Spells Beginning with V-Z

by Tim Wallace

Here is the last post for the 3rd-5th level spells! I will probably take a break before beginning the 6th-9th level spells.


VAMPIRIC TOUCHSchool necromancy; Level antipaladin 3, magus 3, sorcerer/wizard 3, witch3; Domain blood 3, daemon 3Casting Time 1 standard actionComponents V, SRange touchTarget living creature touchedDuration instantaneous/1 hour; see textSaving Throw none; Spell Resistance yesYou must succeed on a melee touch attack. Your touch deals 1d6 points of damage per two caster levels (maximum 10d6). You gain temporary hit points equal to the damage you deal. You can't gain more than the [...]

B/X Spell List Overhaul: Cleric spells, level 2

The 2nd level cleric spell list gets a pretty extensive makeover.

  1. Augury
  2. Dilute Poison
  3. Hold Person
  4. Iron Will
  5. Resist Fire/Resist Cold
  6. Silence 15' Radius
  7. Vigilance
  8. Water Walk

1. Augury (adapted from Labyrinth Lord Advanced Edition Companion)Range: 0Duration: 3 turns
The Augury spell allows the cleric limited vision into the future with regard to some proposed action.  The spell informs the caster whether the action is likely to be beneficial, harmful, or neutral to the caster's party.  The results may be cryptic, but the general tenor should be clear.  For example, if the party is considering opening a door in the dungeon, and the DM knows [...]

5 Minute Adventures -Ice Caves of the Frozen Queen w/Matt Jackson

Last Friday +matt jackson offered a challenge with a map of his. This is my response. This adventure is for the Next Edition. Enjoy

The Ice Caves of the Frozen Queen

Remember Thoughts are highly welcomed!

Game Master Quick Tip: Dungeon Map Resources

With the right map, an encounter goes from “killing a hagmother” to “hunting a hagmother through her subterranean warren, finally cornering her in her hidden back room for her final showdown.” Before each majorencounter at the game table, I spend hours scouring the ‘net trying to find just the right map to enhance the evening’s events. Once I’ve found it, I’ll use graph paper or software toadd features and aspects to make it uniquely mine. In all that searching, I’ve amassed a small stockpile of “go to” map sites and I’ll share the ones I use most here with you;

Wizards.com [...]

I've got Numenera on my Mind

Last Friday the Fallout campaign I was running came to an end. So we started thinking about what I could run next. For a while we thought about another Fate game, perhaps even Atomic Robo, but then I proposed Numenera. My players had a look at some of the [...]

Hugo Reviews 2014 -- Novellas

Go to Part 1

Moving up the list of literary length, I’m transitioning from the Hugo-nominated novelettes to the Hugo-nominated novellas. Let’s start at the bottom:

6. “The Chaplain’s Legacy” by Brad Torgersen.

This is an astonishingly bad story.

It literally opens with multiple pages of hamfisted “As you know, Bob” exposition. My favorite part of this incredibly lengthy sequence is, “As you know, Bob, you’re the one who brokered the original cease-fire with the horrible aliens.” I was really hoping the response to that would be, “Well, gosh, I’d plumb forgot that, Bobette! Thank goodness you reminded me!” Instead, the actual response is, [...]

Oh, I Do Like To Be Beside The Seaside...

I can't imagine living anywhere where the coast isn't a simple jaunt away - be it a short car or train journey. Paddling in, or simply looking at, the sea is the most relaxing thing imaginable. Today, as Rachel has a few days off, we drove down to Bexhill, an hour away from Tonbridge, and spent a marvellous time splashing in the sea, eating fish'n'chips and ice cream and generally chilling

Gaming Staple: Sleep Spell Part 2

Last night was game night and I was talking with the uber goobs about the sleep.  I crunch some numbers. 

With 5th edition based on hit points.  It's current write up knocks out 5d8 hit points worth of enemies.  I'll use the goblin as the standard enemy.  I check the goblin stats in the Starter Set and they have 7hp.  So an average roll for the spell would be 22 to 23 hit points affected.  So in 5e a mage can put to sleep an average of 3 goblins. 

In older editions the standard sleep spell could take [...]

Crux: Urban Fantasy Campaign Seed (Part Nine V-Z)

Concepts from an Exalted Threshold City. You can find the background here. Part Two A-CPart Three D-FPart Four G
Part Five H-L
Part Six M-R
Part Seven S
Part Eight T-U
Part Nine V-Z
Varya Jestkind, Day Quarter Watch CaptainFor protection and justice, the Bane and the Thorn, hold sway over their respective quarters in Crux. Hasien Feng, the Bane of the Day Quarter, serves as the primary judge and arbiter for all criminal cases. Under him, he has a staff, called Nettles, made up of clerks, scholars and sub-judges who assess the merits of cases, record details and recommend punishments. Feng himself holds [...]

Kratos: Animate Remains

Quick & Easy Wargaming/RPG Roads

If you've been following my series of cheap terrain tips (for making hedges, trees, and bushes), then here's another quick tutorial that'll show you how to make a bunch of simple road sections in no time at all.



Note that the pictures that follow have come out a little darker than I would like, but they should give you a good idea of the procedure nonetheless.

Anyway ...on with the tutorial...

* * *
WHAT YOU'LL NEED

  • A Vinyl floor tile with a self-adhesive back (I got a pack of four at these for [...]

Daily Cosplay (Elfquest)

Transcript: Holothom -- TWB Page 1

Here is the typed up version of the scan of Page 1 of “Holothom – The World Base.”

“Holothom – The World Base
Page 1 Transcript

Journey backwards through time, to Europe before the Middle Ages. What if… elves, dwarves, and halflings were real? What if… mighty sorcerers sought the secrets of the universe? What if… you lived in such a world?

Ancient History

Long ago, the land of Carinthia founded a mighty empire. They conquered Izonda, Karchula, Arypt, and Torkes. The Carinthians brought peace and stability to diverse lands.

Everywhere they went, roads, bridges, and mighty temples were constructed. The worship of Zeus and [...]

The Blessed Hills

These low hills enjoy a great deal of rain fall, and possess a large number of small lakes and streams. Wild sycamore grows here in abundance. They are gentle hills, offering plenty of refuge and safe, easy travel. Their great disadvantage lies in the griffons who regularly hunt the range.

They are named for an early sainted priest, Airaboth, whose tomb lies in the hills. He stood against the tide of darkness during the early days of Unklar's conquest and fell with iron in his hand. His body was laid to rest beneath a great stone and marked with [...]

Imaginarium ~ River's Beginning



Movie Review: Of Dice and Men

If you’re going to GenCon, you need to go watch Of Dice and Men. It’s witty, clever, and very, very real. The conversations had are ones my friends and I have had over the last 15 years of my gaming life.

While it may draw comparisons to the three “The Gamers” films, this film is very different from those films and explores why gaming matters to gamers, providing insights into why it is we do what [...]

Prep in Progress: Chapter 21, Part 1

  The Prep in Progress entries are short summaries of my prep for my ongoing campaignThe Tales of the Hero Wars.   Saturday’s HeroQuest 2 game was a lot of fun. The Heroes solved the riddle in the Alchemist’s workshop, with some curious help from the symbiotic leech. Then it was down into the catacombs …

Continue reading »

A Fox's Guide to Figure Painting (Part 14)

Not a lot of theory today, mostly just an update on where the figures currently stand.


As you can see, I've gone with the local highway patrol car as inspiration for the base with a star indicating the figures forward facing.
The stars are done pretty simply, with a dot of bronze coloured metallic paint...then I cheat. I draw the star over the top with a fine marker pen. When preparing a dozen bases in a similar manner, sometimes a shortcut like this makes the process a bit less tedious. The downside is that you need to spend a bit longer before [...]
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