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Apropos of Nothing: Umarex Walther PPQ vs the real thing

My wife will don a Black Widow costume this year for Halloween, and so I've been prop hunting. I looked for the Glock 26 that Agent Romanov uses in the Avengers movie, but Glock got medieval on replica and airsoft gun makers (in fairness, it's their right to do so, and if you don't protect your stuff, you lose it).

So I went with the Umarex spring loaded PPQ, largely because I love the PPQ.

Holy crap, these are accurate replicas. Pix follow, and the one with the orange muzzle is obviously the airsoft weapon, but other than the heft of the slide, you would be hard pressed to tell the difference.

Ironically, two of the differences between the replica and the real weapon are such that I prefer the replica!

1) The loaded chamber indicator on the replica is a giant red/orange nub that sticks out of the back of the gun. This is similar I believe to the Springfield XD(M), and I prefer it. I've seen a few other types of LCI, and the pin sticking out the back of the gun is my preference.

2) The magazine release on the real thing is a thumb button. The Umarex replica uses the ambidextrous finger/thumb release along the bottom of the trigger guard. I first encountered this on a H&K USP Compact way back in 1999 or so, and I've always liked it. Fingertip mag release is my preference.

The magazine for the [...]

The Ranger Class, Part Three

In the first two posts of this series, I've discussed the history of the ranger class from OD&D to 2e, along with the peripheral additions that splatbooks added to it. Now that I have a little writing time again, I'm going to see if I can wrap up 3.x through 5e in this post - rather a lot of terrain, but anyone who's read this blog before knows I am not afraid of bulky wordcounts, amirite?

Up to this point, we've seen the ranger class trend from "warrior with assorted mystic stuff" in OD&D and 1e, to a blend [...]

Insanity and beyond!

Well I've been out of it for quite a while now. More excuses, our other drafter was let go, thus I have been running ragged with extra hours. Had that killer cold for 3 weeks, and I'm just now fully recovered from that. Back at the gym as of Tuesday, after 6 weeks off from the Gym as well. Pretty much I've been gaming vicariously through GM Intrusions for Numenera, and reading some games.

Campaign Report -- Evard's Black Orchestra*, the Grossdunkleweg Variation

*the greatest musical show that hasn’t happened yet, name subject to revision (it is noted as such on all their posters).

Scenic Grossdunkleweg

So, our heroes(?), well, the band is en route to Vine for the Dominion Court Music Tournament, traveling by coach overs the mountains. The band, with all of its hangers on, is so large that they have to be split between two coaches. The second coach hits a rock and damages its rear wheel so they have to unload the passengers and husband the coach to the nearest town, Grossdunkleweg, luckily only a few miles away for repairs, a [...]

Designing a Boffer LARP System (Part 30)

I've stated a few times in my posts that I like coherent and consistent systems across a game. I don't particularly like game where there is one system for a certain type of action which might be modified by a range of subsystems depending on specific circumstances, and then completely different systems for other types of actions.
As a hypothetical example...I wouldn't like a game where melee combat is handled with a strike based on a derived attribute followed by a random hit point loss, while grappling/wrestling is handled with a non-derived attribute followed by a modifier on the next [...]

A Quiet Conversation.

Tonight I sat in the booth at Minsky’s Pizza. It was a favorite hangout for my friend Paul and me, especially on a Saturday night. We would slide into the booth and then talk about nothing in particular–which didn’t leave much out.

November 2 will be the two-year anniversary of his death. I’m still not ready for him to go. I liked being the person he saw when he looked at me, and I can’t see that person without him.

Tonight I’m under the weather. A cold has robbed me of most of my voice, so the only talking that doesn’t hurt [...]

Campaign Report -- Evard's Black Orchestra*, the Grossdunkleweg Variation

*the greatest musical show that hasn’t happened yet, name subject to revision (it is noted as such on all their posters).

Scenic Grossdunkleweg

So, our heroes(?), well, the band is en route to Vine for the Dominion Court Music Tournament, traveling by coach overs the mountains. The band, with all of its hangers on, is so large that they have to be split between two coaches. The second coach hits a rock and damages its rear wheel so they have to unload the passengers and husband the coach to the nearest town, Grossdunkleweg, luckily only a few miles away for repairs, a [...]

On Terrain and Scale

I read an interesting wargaming post last week, which combined with recent consideration of wilderness games has caused me to reconsider the importance of wilderness terrain.  In previous campaigns I have been guilty of speaking primarily in biomes; you're in a desert, or a swamp, and maybe there's a multi-hex feature like a river but for the most part sub-hex detailed terrain has not made it from my brain to the players.  This is problematic.

Part of it is probably a scale problem, and part of it is an improvisation problem.  Obviously I cannot reasonably subhex-map every hex through [...]

Fright Night 8

Last night I attended the eight instalment our local one-night horror RPG 'con Fright Night.  I know there were some volatility in numbers this year and some last minute sign-ups, but overall attendance was reasonable (if slightly down on previous years), with 3 fully subscribed tabletop games each round.  Local game designer Mike Sands also generously donated a copy of his well regarded Apocalypse World adaption Monster of the Week to every attendee, which was very well received.

Round 1 - The Woods
In the first round I had signed up to play Mike's game 'The Woods' which used another [...]

Zatannurday: Constantine

Sorry for the delay.  Have a party we are getting ready for today.


Last night was the premier of the TV series Constantine on NBC.
What did you think?

Well the critics seem to be mixed and the ratings were only ok (4.3 million). But it was up against the World Series, so hopefully we should see a ratings climb by next week (even if it is Halloween).



The actors were fine, but could have been better.
A number of comic book elements make an appearance including a few name drops (Nergal for example) [...]

The Sequel Campaign

That’s it! you’ve finished that epic (or not so) campaign. Months or years in the running, the players have enjoyed themselves so much that when it comes time for the next game to be played…they want more. Perhaps you felt like the game universe was moving in a direction that lent itself to something new and fresh and you all want more. Time for Game II: The Revenge of Game!

Like movies and spin-off TV show, there’s a lot to recommend about the sequel. There’s a built in interest for people who liked the last one. It’s a familiar universe or [...]

Halloween Countdown, Day 10

Yes, for the next 10 days I'm going to count down to Halloween with a set of Vampire: the Masquerade-themed My Little Pony: Friendship is Magic art.

You have my permission to start screaming.... now.




The ways of the Applevanni Clan are chthonic and mysterious, 
and their reasoning is unknown.

Halloween Countdown, Day 9

The Prince's party is today and every vampony in my class will be there and they'll all have their clan marks and I wanna get my clan mark, but I'm no good at turning invisible or dominating wills or ritual thaumaturgy but I wanna go to the party but how can I go to the party if I don't have my clan mark, which Malkie Pie says I can't just make appear but I need it to appear... right now!



Silly Caitiff. The answer is always Diablerie.

Expedition to Castle Ravenloft: A Vampire in Wolf's Clothing

Cast
  • Felicia (level 2 human thief)
  • Gamamyr (level 2 elf wizard)
  • Kyr (level 2 living star)
  • Mim (level 2 witch w/ familiar)

SummaryIn the wake of their victory, Kyr and Mim discovered both that at some Rook had vanished without a trace, and Klaus had succumbed to his wounds. Well, with the source of the undead plague stopped he wouldn't be coming back.

Hopefully. At any rate, the church was a more fitting resting place than a street or someone else's house.

Kyr gathered up his weapons and armor; Klaus wasn't going to need them, and he could use them as a [...]

SNEAK PREVIEW: TABLE OF CONTENTS

SNEAK PREVIEW: ORBS OF DRAGONKIND

Reavers on the Seas of Fate -- Season Four, Third Session

Third Session(13 page pdf) -- "Murder Avenged" -- Tracking down their crewmate's killers lead the command crew into an assassins' trap! But killing is where they're Vikings.

The murder of Little Mike throws our command staff into full-on police procedural mode as they investigate hard. Speak with dead, interrogating witnesses, tracking his last steps. And they fall into the trap of three assassins – a trio of Calistrian slayers known as Yellowjackets. Given all the Calistria lore I thought a divine order of assassins called “Yellowjackets” that get dispatched in threes were super apropos. I managed to find three good Calistrian [...]

Bits and Pieces of Dragonlance

So, I have been skimming through the Dragonlance modules to see what I missed in the 80s. It is strange to me how popular they were. Shannon Applecline writes for the description of the last UK series module...


So why did the UK series end? It certainly wasn't due to sales. Imagine #30 (September 1985), published shortly before the release of "Dark Clouds," claimed that "after the Dragonlance epic, the UK modules are the best-selling series both here and in the USA."  
You would think I would have devoured up Dragonlance modules. I was TSR's target [...]

Exchange Rates of Coins in RPGs

I wrote a long comment on a post from Dyvers on the Pen & Paper RPG Bloggers. Dyver’s original post here. I liked what I wrote so much, that I decided to make it into a post on my blog. This is how I do it in my game. The players don’t like it. They […]

Halloween Countdown, Day 7


"With my Celerity and Potence, I can take out the adorable trash in ten seconds flat."

Some More Scattered Thoughts

Hey! All my products are on sale for 33% off. That means you could buy everything I'm selling for $1.51. Go get them. Halloween sales don't last forever.

There's the "Wretched Grasp" which is about a terrible quivering glowing monster that hides/hunts in plain sight. Then there's "Little Devils" which is a 1-ish page adventure about tiny, dangerous, annoying child-devil monsters. Finally, there's "Mutations Mutable". It has mutation-y things in it.

---

I ran some Lamentations of the Flame Princess this week. And finally, somebody rolled up a fucking magic-user, a magic-user who failed every single saving throw [...]

Hellraiser- How Not to Use Gore

Ok... yeah... emm... I'm trying to think but words fail me. So I'll just say it plainly: "Hellraiser was shit." How shiity was it? Well, Ebert said it best, when paraphrasing King's remark about Clive Barker: "...but I have seen the future of implausible plotting, and his name is Clive Barker." True, Ebert did make a few mistakes recounting the plot, but it doesn't really matter, it doesn't make the plot any better, and the pace is bad no matter how you look at it.It is a movie about a man who made a deal with a Rubik cube or [...]

Gategully Episode 48

Trading! Socks for socks! The Elves want to have a word about the trees! I start digging some tunnels for a mysterious project that doesn’t in any way involve flooding the Fortress (I hope)!

Find the playlist here!

Sidequest Saturday (Macabre Manses): Trapped Within

After the PCs' strange encounter in the forest during Finding the Macabre Manses, they find themselves facing down a long dark courtyard revealing the mansion's distinguished foyer. Though the estate's grounds suggest that there haven't been any visitors to the site in a long while, the mansion's interior---with its clean wooden floors and illustrious decor---brings […]

The post Sidequest Saturday (Macabre Manses): Trapped Within appeared first on Adventureaweek.com.

Against the Giants: Session 131

The party continues to explore the tombs below the sunken temple and discover a mosaic on the floor: glazed ceramic tiles forming the symbol of the goddess Johydee, with a keyhole in the centre. Urns and sarcophagi sit in alcoves, and part of the wall has collapsed; inside Sidni--invisible again-- finds a living area, that seems to double as a torture chamber. Inside a man slumps chained to the wall, unconscious and wounded. Halmary manages to unlock the manacles, and Calibos uses hisLay on Handsto restore him to health. He tells them his name is Ivan and that he was [...]

Good news citizen: Paranoia Kickstarter

I've fond memories of the original Paranoia roleplaying game. It's fun, funny and has been an entrance game for the RPG-curious. Certainly when I was running the RPG club back at school (medieval era) it was Paranoia that greeted the yearly influx of new faces. Now James Wallis is rebooting the game via Kickstarter.


[Back this Campaign]

This is a run-away success. Thank you Computer, thank you. At the time of writing there are still 38 days on the clock and the goal of 30,000 has been smashed with 56,400 or so already in the pledge pot.

If you're not familiar [...]

Index: Low-End Loot

Low-End Loot: An Index to the Series

Scavengers and Foragers dare the dangers of the Burned Over District, sifting through wreckage and crawling about in ruins in search of forgotten or buried stockpiles of food or medicines, caches of useful things left-over from before the last war...but those sorts of finds are increasingly more difficult to uncover or discover. A lot of what they find tends to be so much Trinkets and Trash or Low-End Loot...

Low-End Loot I
Low-End Loot II
Low-End Loot III
Low-End Loot IV
Low-End Loot V
Low-End Loot VI

Shoeless


I Must be Paranoid - Paranoia RPG Kickstarter

How many versions of Paranoia are there now? Three West End Games versions and two Mongoose editions? Actually, this would make three Mongoose editions.

So, the latest would be the 6th Edition of Paranoia.

Do we really need 6 editions of Paranoia? Really, do we? I'm asking this question as someone who came on board with the very first edition of the game and quickly realized the rules were worthless - it was all play and players. Seriously. Charts, rolls, weapons, powers - all paled compared to notes being passed back and forth and clones falling by the wayside.

You could just as easily reprint the 1st Edition Paranoia rules as a limited run collectible and probably get the same results on Kickstarter [...]

Daily Punch 10-23-14 BioGel item for Shadowrun 5e

Tired of mages looking right through you? How about an option to keep those pesky mages at bay? How about BioGel from you friends at Horizons!

 

Item Avail Cost

BioGel Rating x4 Rating x 1,000

 

BioGel is a living product that closely mimics living tissue. A cybernetic equipment can be modified (costing one capacity and 1,000Y) to allow BioGel to be implanted into a specialty compartment that provides give a -1 dice pool penalty to all assensing checks. [...]

Conpulsion 2014 -- Sarah Newton Interview -- Mindjammer

Mindjammer is a far-future transhumanist science fiction game from Mindjammer Press, powered by Fate Core. Liz talks to the mind behind Mindjammer, Sarah Newton, to discover why being able to play (amongst other things) a sentient starship is just so awesome!

Trollbabe and Scale: Examples of Heroic Power, Part 2

  A fourth look at the ideas of Ron Edwards expressed in his game Trollbabe.   My first article considered the concept of Hero as a nexus of change. The second in this mini-series discussed the use of scale in Trollbabe. Third in the series, and part one of today’s article, gave examples for the …

Continue reading »

[map] Trenkar's Landing: hex1712

Here’s some work in progress of my little corner of Trenkar’s Landing, hex1712. What I have to work with here is a pure water hex, so I’ve opted for a reef area, dotted with lighthouses. The shoals dotted with reefs and islands are a nightmare to nagvigate, so five lighthouses were constructed to help ships […]

October Horror Movie Challenge - The Dunwich Horror (1970)

Synopsis: Wilbur Whateley visits Arkham's Miskatonic University to borrow the Necronomican. Little do the students and faculty know that he's not quite human.

The Good: While it's definitely a 70's flick and it isn't like most of the "Lovecraftian" movies I've seen The Dunwich Horror definitely has elements of the source material. I'll be honest, I squee'd when I heard them say the name Dr. Henry Armitage.

The Bad: This flick is a trippy 70's B movie. The acting isn't the greatest.The pacing is different. The movie is quite slow until shit hits the fan, then it moves at a [...]

Uberschimpanze

It is even harder for the average ape to believe that he has descended from man...
H. L. Mencken
Uberschimpanze
No. Enc.: 1d4 (3d6)
Alignment: Neutral
Movement: 180' (60')
Armor Class: 6/13
Hit Dice: 2 (d10)
Attacks: 1
Damage: 1d6 (claw), 1d4 (bite), or by weapon
Save: F3
Morale: 6


The majority of their ancestors served as cargo-handlers, stevedores and longshoremen for the Airships from Muniz, Valstoy and Brez; all the places where Orangs were summarily banned after the uprising that had left half the Septigoorean Archipelago in flames and bloody ruin. Most of the rest were domestic [...]

Saturday Spell-Frostbite

Here’s a basic spell from Lyet Highfall’s arsenal for encharging his daggers for icedamage. To make it an encharge, we need an Order finger, since we have no words in Stealth Magic. To make the encharge have multiple charges instead of a single rolled burst, we need another order finger, as we would need for an encharge using words. That’s enough to spread the power over 4 charges with a 3 hour expiration time. With the remaining 12 DoP, we can add on 12 Zo arcs for 12*6 total ice damage split over 4 charges for 18 ice damage per [...]

The Retronaut: X-Men Trading Card Game


The Retronaut is a new section that looks at games from the past, from board games to CCGs. 

Back in 2000, Marvel was yet to become the movie powerhouse that it is today. Their previous efforts had been largely unsuccessful and superheroes were still solely in the realm of the comic enthusiast. Then X-Men the movie came on to the scene and single-handedly sparked a new generation of comic book films, with its deft writing, slick design and high-calibre actors. So Wizards of the Coast were quick to snap up the license from 20th Century Fox to produce [...]

Saturday Crowdfunding Roundup - Mythos Arcanum, Gaming Paper Erasable, & Harwood's Wargaming Miniatures

Joe Aragon's Mythos Arcanum Kickstarter has just a few days left to fund and is edging up toward doing just that.  Check out his nifty RPG project here.


Eric Bauer's Gaming Paper Erasable project is nearly funded with over a month left to do so.  Very cool stuff made by these folks and I'll be keeping an eye on this as it comes to be.  See more here.


Harwood Hobbies: Next Wave of Wargaming Miniatures project on Kickstarter has met it's initial funding goal and is looking to hit some stretch goals over the next two weeks here.

The Old Asteroid Mine

I am inveterate re-user of maps. In this case, here's one that I created for my Edge of the Empire blog, repurposed for space fantasy.

-Nate


Encounters in Space: The Old Asteroid MineFor use in any variety of ways is this mined-out asteroid, now abandoned serving as a home to a wing of gargoyles.



The AsteroidRefer to the appropriate map for the following area descriptions.
1. EntranceThe only indication that this asteroid has been worked is a hole fifteen feet in diameter. Should the PC's wish to access it, they'll need to maneuver their aethership [...]

The Kicker: Apocalypse Prevention, Inc Second Edition



Welcome to The Kicker, a new section where we look at the good, the bad, and the ugly of Kickstarters. 

Shadowy organisations that exist to defend humanity from otherworldy beings - that's a genre that really clicks with me. Men in Black did it for aliens and Hellboy did it for essentially everything folklore-related, and Apocalypse Prevention, Inc follows a similar theme for demonic entities.
Image copyright Third Eye Games
I've never had the opportunity to play the first edition of API, but it's always been on my peripheral, so Third Eye Games' latest Kickstarter for [...]

Ben Gerber's Extra Life 24-hour Board and Card Game Live Blog

It Has Begun

Here it is! Start right now, 7 freaking AM in the morning, the board game bash has begun! It’s not too late to donate! Click here and 100% of your tax deductible donation will go to children’s hospitals!

06.59

Well, here I am! 6:57 am EST, the sun’s just coming up and I’ve already moved myself closer to a loss on five asynch games of Star Realms on iOS! Next up, I move to Ascension on iOS and then hopefully a rousing game of Sentinels of the Multiverse.

Here we go! I’ve spent a few minutes putting some finishing touches on [...]

Shadow of the Demon Lord RPG Announced

Schwalb Entertainment. Robert J. Schwalb kndigt mit Shadow of the Demon Lord ein eigenes, neues Dark Fantasy-Rollenspiel fr 2015 an, das im kommenden Frhjahr mithilfe der Crowdfunding-Plattform Kickstarter finanziert werden soll.

Die Meriten-Liste des Autors ist bemerkenswert. Er war unter anderem Lead Designer des Song of Ice and Fire-Rollenspiels von Green Ronin. Des Weiteren arbeitete an populren Systemen wie Warhammer Fantasy Roleplay, Dungeons & Dragons (D&D 3E, 4E) unddem Cypher System (Numenera, The Strange). Dem Entwicklungsteam der berraschend gelungenen 5. Edition von D&D gehrte er ebenfalls an.

Shadow of the Demon Lord (Image: Schwalb Entertainment)

“… In Shadow of the Demon Lord, the [...]

Designing a Boffer LARP System (Part 29)

This series has touched on all sorts of elements relating to a LARP system.

From the basic mechanisms of hit points and actually hitting people with foam latex weaponry, through to character development, gathering people into factions, rules that bring a degree of safety and interact between the physical world and the fictional narrative.

The one thing we really haven't touched on at all is the system of performing actions outside the confines of combat. Since we're focusing on a game akin to an Australian Freeform, then dice are undesirable, but I'd still like there to be some [...]

Spawn: The Recall...

Spawn: The Recall is a fan film by Michael Paris. It is the story of a former witch and her son, who try to live a normal life away from the darkness. While they're shopping in a supermarket, the child suddenly disappears. She starts looking for him, freaked out knowing evil forces are still lurking. A security guard comes to her help but while they are checking on the surveillance cameras,

A tale of many cities

Taking a mini-break from prototyping work for the next version of the site… here’s some data of mild interest.

It’s about 65,000 recent visits on writeups.org, per city, and is typical of the traffic we get – folks who read English and have an interest in nerdy Western pop culture.

In case anybody is wondering :

  • The point South-Southwest of Lagos is actually Greece and Wales. Why are these fine folks appearing in the Gulf of Guinea ? I have no idea.
  • The big huge dot in Oregon is actually from Boatman, infamous for its Amazon hosting centre where many, many shady [...]

DC Heroes - Justice League of America: Siege

Back Cover:

The alarm sounds...

Killer Frost and Parasite, held at a S.T.A.R. Lab for study, are in a desperate effort to escape. The Justice League of America races from its outpost at the JLA Satellite to foil the villain' furious attempt.

Only Elongated Man remains behind.

And while the JLA battles its foes on Earth, from high above in the Satellite, the alarm sounds again.
The JLA Satellite is under siege.

Including Maps of the Justice League Satellite and character descriptions for Red Tornado and Parasite.

Black Blood in the Night, Part 4

Lower Deck (Forward & Starboard)

Click here for Part 3

40. Starboard Landing
This passageway leads to three key areas of the Black Blood: the gunnery deck (41), the bridge (50), and the ship's main temple hall (53). The door to the temple hall is locked and trapped (3d6 fire damage within ten feet of the door; save for half). The stairs (b) lead left to right up to Area 17 in the Bastion, and right to left down to Area 64 in the Ship's Hold.

When intruders reach this passageway, a figment flies by (either one [...]

Quick Shout Out For Anomalous Subsurface Environment ASE1 By Patrick Wetmore For Your Old School Campaigns



Grab It Right
HERE

The problem with the OSR is that the awesome stuff is often so spread out that you don't find out about it until years later. A good example of this is ASE1 and the writing of Patrick Wetmore. Now after zipping around LuLu site today I stumbled upon the unlikely title of Anomalous Subsurface Environment an adventure module and gonzo science fantasy setting. Why the hell didn't I know about this wonderful little piece of OSR wonderment years ago?
Apparently this sucker has a science fantasy vibe in the key of incredible. This [...]

The Braindead Dwarf Arrived From Sweden


+Jim Magnusson THIS is my kind of postcard ;)

October Horror Movie Challenge: The Legend of Hell House (1973)

Directed by John Hough, The Legend of Hell House is a British horror film based off the Richard Matheson novel. Physicist Lionel Barrett is enlisted by an eccentric billionaire to investigate the Belasco House, a location supposedly haunted by the spirit of a sadistic man, hoping to prove the existence of life after death. Barrett is accompanied by his wife Ann, mental medium Florence Tanner, and physical medium Benjamin Fischer (who is also the solve survivor of a previous visit to the house). The team must survive a full week in isolation, and solve the mysterious of the notorious "Hell [...]
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