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Borderland of Adventure #28: The Ruins of Xul-Jarak

At the end of last session, we left the heroes mopping up the last resistance at a small camp of orcs deep in the Loftwood. The battle did not last long and as they had planned the PCs let one of the orcs flee.


As he retreated to a safe distance, the orc turned and taunted the party shouting that soon the Bloodspear ritual would be complete, that then Thrull would be confirmed as Gruumsh's chosen one and that he would lead the orcs north into Ratik. This worried the party as they did not know how long the ceremony would [...]

Star Wars Rebels: Timeline TV Spot...

Testing a new products page

The observant of you lot out there may have noticed there is a new page in the recently updated section.

This is a work-in-progress of DrivethruRPGs remote catalogue system. In theory, as long as I have set it correctly, any new products should be added to automatically, along with price changes etc. Once I’m happy it’s working as I want, then it will be added to the main menu above.

At some point I’ll also be breaking down the display into categories etc to make finding products easier, but wanted to get the core system working first.


Darkwood: The Lord of Laxton

Publisher Blurb:

An unholy evil threatens the seat of power in Nottingham. Even the sheriff will be destroyed unless a group of rebels and outlaws can discover the threat before their own beloved Sherwood Forest. And the whole of England falls under a hellish power.

An adventure for the Darkwood RPG.

Designing a Boffer LARP System (Part 6)

As it stands, the "Dust 2 Dust" LARP system seems pretty good. it's got a lot of the things I'm going for and if I was a lazy designer I'd just hack the current set up to push it more in the directions I'm aiming. 
I try not to take the lazy option. Personally, I think that hacking an existing game is like writing fan fiction...not bad if you can't write something original for yourself, or can't be bothered developing a whole new mythology and setting, but it's not really a stretch of creative muscles. Hacking a system is like a [...]

Commentary On Mark Ellis's The Miskatonic Project The Whisperer In Darkness Graphic Novel For Your Old School Campaigns

 Grab It Right

Today I re introduced  myself with some very old friends, I cracked open the Mark Ellis creation The Miskatonic Project graphic novel. A bit of background, this was a series by Millennium comics from way back in 1991. The mini series ran from December 1991 through April of  1992, and it had some striking covers and great artwork by Don Heck and Darryl Banks on the interiors.
Now at the time I was DMing a ton of Call of Cthulhu and White Wolf games World of Darkness. So the series fit right into [...]

Who Do You Voodoo...

While listing my extra Elizabeth Bathory figure on ebay I found another McFarlane femme fatale I needed for my collection, the Voodoo Queen from McFarlane's Monsters. Well 12 bucks and less than a week later, she's mine.

My Voodoo Queen looks lovely with Elizabeth Bathory and Camille NoireAlso, if you interested in picking up a Bathory of your own, my auction doesn't end until September 18th. Check it out here.

Two Hundred and Twenty Three Free OSR Adventures From Dragon's Foot For Your Old School Campaigns

I was quite surprised & somewhat taken aback today when this link to some damn fine OSR adventures was posted and a number of  people PMed me to thank me for posting this. I thought everyone was aware that this thread of links was around from the fine folks at the  Dragon's Foot website. I've been using the various resources over the last couple of days because I'm designing a new series of adventures.  So here you are and be sure to stop by to the fine folks over there and say thank you.  Here is a list of links to [...]

Adalwin was right

Things had been going so well for Qhorgill that the bounty hunter almost felt guilty for complaining but since the breaking of the guilds the ease of getting paid safely had completely disappeared.  Thinking back to his days following the capture of Torngulf he chuckled at his early attempts at journeying upside. Five years had been a long time to hunt one dwarf and Qhorgill the Hideous had feared his devotion to completing his work had left him without work or position in a strange obelisk sea city years from home. It was ironic that he came here at his own great expense to capture the dwarf Torngulf only to make his fortune fulfilling bounties for another dwarf, Torgar the guildmaster for the Liquor Commission. That first bounty had secured Torgar's position of leadership and kept work coming Qhorgill's way.  Since Adalwin Joscelin and his Black Crown Spellguard had claimed Stormhaven, Qhorgill's primary employer was on the run. The only contracts currently being delivered from the Liquor Commission came from Torgar'sagent Danzil. 

Qhorgill read the message, evaluating his risk and reward.  Danzil's note indicated that Torgar would meet him aboard Neptune's Serpent at the setting of the [...]

Building A World - Part 3 - Details of the Land Mass

I apologize for the lack of visual aids for this. I tried, but had some issues with the scanner to picture thing that I'll hopefully have worked out for the update to come on Thursday. Today is mostly a recap of what we have so far, but there are some questions to go forward with. On Thursday we're going to actually come into some of the civilization and country lines, so definitely hopefully we'll have some form of visual map.

The Super Continent
With only two votes for the last one, and them conflicting, I decided to try and [...]

October is coming

Well it is getting down in temperature here and my thoughts are turning to October.

October is usually a busy time around here. both here at home and at The Other Side.

This October I am planning to participate in two blogfests.

Horror Movie Challenge
As normal I am going to participate in the October Horror Movie Challenge hosted by Krell Laboratories.
To add a little extra challenge to my challenge I am only watching vampire themed movies this year.

Witches in Fiction
I am also participating in Magaly Guerrero's Witches in Fiction [...]

Review & Commentary On Dragon Foot's Free OSR Adventure The Haunted Keep For Your Old School Campaigns

 Grab It Right 

The Haunted Keep was/is a collaborative effort by the crew over at Dragon's foot and clocks in at thirty five pages of low level adventuring fun filled with all kinds of monsters to challenge a beginning party or be devil your experienced party of adventurers.
 This is no non sense bare bones adventure with everything you need to start a grand OD&D first adventure including everything for a great evening's entertainment or a campaign start. This one also includes the sample PC's or NPC's to shove into the thick of some of tricks and [...]

Kick The Box September 15th 2014 Edition

Kick The Box September 15th Edition

Welcome back readers to another end of the worse day of the week, Mondayedition of Kick The Box! This week’s Kick The Box features King’s Down in the Galaxy of Trian with a set ofDrinking Dicewhile lounging about aPair of Dice Paradise. Kick back and enjoy the show!

Kickstarter News: Skyway Robbery is over halfway to becoming a funded project.Still not to late to hop on to this corrupted, steampunk cruise liner! Congratulations toStrangelette’s Steampunk and Cthulhu Soundtrackat a little over $8,000! MAGE Company’s latest Kickstarter, Orcfather, is over 60% funded. Still time to jump into this [...]

Fate of the Jangalans: FAE Customizations: Approaches

In the Fate Accelerated version of Hari Ragat, the approaches will follow a way similar to how Fate Freeport is doing it: Using the familiar d20 spread of attributes.
We decided to implement it this way to make the system more accessible to our players. I mean we anticipate that they're going to have enough trouble as it is due to the exotic setting... we wanted the system to be as familiar as possible.
So here's how we are mapping the approaches for the Fate Accelerated version of Hari Ragat:
Strength - You're using the muscles and physical power to [...]

Fare Thee Well

I'm shutting down the blog.  There are plenty of what I consider good reasons, but I won't get into that now.  Trust me that it's time.  Nearly four years, 536 posts, and six RPGNow releases pale in comparison to the online friends I've found through a common interest in old-school gaming.  That has been, by far, the most lasting and significant benefit of my entire blogging endeavors.  Out of respect for you, Constant Reader, I'll leave my posts public for a bit.  If you want, heaven forbid, to keep some of my ramblings I suggest you do so soon. Eventually [...]

It Looks Like the "Tenkar's Landing" Crowdsourced Project Will be a "GO"

There appears to be enough interest in giving the Tenkar's Landing crowdsourced project a shot. So, here's where we stand:

- I HOPE to have this kick off at the beginning of October. No guarantees. Work has been a summer of hell. Let's see how fall falls into place.

- We need a better name than "Tenkar's Landing" for the island. Tenkar's Landing is just the major town / port. It was a colony of a trading nation that is now a failed nation. The town itself is self sufficient and has a relatively strong mercantile influenced government.

- There are remains of an advanced civilization long passed scattered around the island. At a certain point, magic and technology are [...]

Savage September Sale!

All month long gamers can save 15% on over 500 Savage Worlds PDFs from publishers like Pinnacle Entertainment, Modiphius, Savage Mojo, Evil Beagle Games, and more! Just direct your readers to the Savage September Sale page to check out all of these awesome deals.

What this means for you is the chance to grab those items you need for your collection at a great discount and many items that are FREE. While looking through the list of great stuff I discovered many FREE items and dozens of items that were under five bucks.

But wait, there’s more! Each weekend this month we’re featuring huge discounts on select Savage Worlds titles! Just direct them to the Savage Worlds feature pageon the weekends for these huge discounts.

Ants Webcomic for the Week of 9/15/14

Getting the band back together...

Box Breaking 132 Myth Wave 2 from Megacon Games

Hey Guys look at what I have. I picked up my second wave of myth at Gen Con. This game only gets better. So far I’m very happy with everything I’ve received for Myth.



We will be starting our tutorials on Myth very soon. Come back and check it out.

Down by the Bayou

Monday, January 26, 1925
O'Malley is the only one who has brought something back from the Dreamlands, a red poppy. Leonov understood. "I know."
Tuesday, January 27, 1925
Leonov: "Please to listen! Escort young woman and paper to Nowo Orleans. Papers from Reginald Preston. Also good that you vanish, because police are looking for you. You leave today!" Our heroes will take the train to New York. There they board the Crescent Limited. They have booked a Pullman car so they won't have to mingle.
  • Theodore James Clark: Rich, young and adventurous; our young man about town has just graduated [...]

What's in a boxed set: the picture post

The box above is an handprinted etching but it’s also available in colour:

If you want one go to my web shop

Cryx Monday: Reaper

Another goodies from the CincyCon Mega-lot. This time a reaper warjack. Again, I used the same rusted-up technique I used for the rest of this lot's jacks. I am not a fan of the pose, either he's too hunched to stand on his base or - as I built him - he is looking up for flyers. Too bad.



Orlando's Guide to Organized Crime is once again available in PDF. It offers a comprehensive overview of the mafia and other criminal organizations. A great resource for any modern crime campaign Orlando's Guide includes:

  • A break down of the American Mafia
  • Details on foreign crime syndicates
  • An overview of organized crime in Italy
  • Deeper treatment of Crime Skills
  • Information on the justice system
  • New optional rules for rackets and combat
  • Advice for running the perfect modern crime campaign

Of Map Tiles, Illness, and The Phoenix Children's Hospital Foundation

Recently I started a Patreon to help support me creating modular tile sets that can be printed and assembled in just about any configuration to match the encounter being played. Patreon will also help me to help those who cannot afford to pay for some of the work I do. This has mostly been a labor of love and a way to give back to the hobby I love so much; I enjoy creating art and cartography and you can see my work in many different RPG publications and adventures, some paid and some just for the satisfaction of people telling me how much [...]

Review & Commentary On Dragon Foot Free OSR Adventure The Haunted Keep For Your Old School Campaigns

 Grab It Right 

The Haunted Keep was/is a collaborative effort by the crew over at Dragon's foot and clocks in at thirty five pages of low level adventuring fun filled with all kinds of monsters to challenge a beginning party or be devil your experienced party of adventurers.
 This is no non sense bare bones adventure with everything you need to start a grand OD&D first adventure including everything for a great evening's entertainment or a campaign start. This one also includes the sample PC's or NPC's to shove into the thick of some of tricks and [...]

Warlocks Journal Contest -- September

Hola! This Month the Warlocks Journal contest is hosted at Tabletop Adventures The contest this time is to come up with a pirate place, that must have a catchy title Deadline is Wednesday 17th Sep! I just sent in my entry, hurry up and send in yours! Gork ya later!

The post Warlocks Journal Contest – September appeared first on Tiny Gork's Tinker Room.

D&D 5e PHB Readthrough, Chapter 4: Personality and Background

Twenty pages of actual roleplaying-related information in a Dungeons & Dragons Player’s Handbook? What’s the world coming to?

Welcome to the next in theseries of my D&D Fifth Edition PHB readthrough and review. We ground through all the classes last time; now, a lighter chapter.

In many earlier editions of D&D, the extent to which personality and background were covered could be described as:

1. A sentence or two telling you to “make one up”

2. The alignment section – “What else do you need?” Maybe religion and height, weight, and hair color, if you consider those “personality.”

I think both 2e (“alignment only”) and [...]

Halberd Fantasy Roleplaying: Dragon Rat

Image: Rat Dragon by deviantetienneSome said that the union of dragon and vermin was impossible, but they soon changed their tone when a great furry winged beast descended on their village and torched their homes. Dragon Rats are a rare breed of creature, with the head and fur of a rat and the wings and propensity to set things on fire of a dragon. They generally don't speak any language, so don't even try to have a chat with one. In fact, it's best to stay away altogether, in all honestly.

Dragon Rats tend to live in dank [...]

The Fellowship, Part 2

Been awhile since I posted a play report.  We'll pick up another episode of the Fellowship as they continue along the Crypts of Motha the Bloody.  My play as the group is in red, Brian, the DM is in black.

Legolas, level 1 elf fighter
Gimli, level 1 dwarf cleric
Frodo, level 1 halfling theif
Gandalf, level 1 human wizard

Part 1 is here.

Gandalf will carry the loot.  After tending their wounds and a short rest, the group will head back, in marching order.  At the T, they will head right, away from the smell...

Keeping Up the Dungeons

Thank goodness I found something to drag me away from Borderlands 2.

It’s hard sometimes to just “up and play” older games, but with a little bit of nudging from a couple different places — and yet another kick in the pants from Borderlands 2 — I started playing the classic Dungeon Keeper.

And I love it.

Part of my exuberance no doubt stems from a relief borne upon the shoulders of exhaustion wrought by Borderlands 2 and Skyrim. But there’s more to it.

Dungeon Keeper is a strategy, base-building game that — like Dwarf Fortress — does away with the tedium of assigning [...]

Meet the Jury

Now that all Contest Entries of the Amber Zone Opening Contest has now been posted the Jury has started their discussions about the Entries.

The Jury – Image from wikimedia – Public Domain

The members of the Jury are BeRKA, Anders, Dylan, Mike and Eric.

Eric is a Traveller Player since the LBBs, owns all of them (he thinks). 53 yo ex-accountant going to nursing school working at a winery in East Long Island NY.

Mike has been hooked on Traveller since he bought The Traveller Book in 1983. His biggest contribution was his efforts toward 1248 during its short life.

Dylan is a 2 [...]

Rolling out a book

“Once, we dreamed paradise! But the dreamers began to dream only for themselves. Decadent and ridiculous things, of no use to anyone, such as mazes of diamond and towers of gold and fountains of mercury, were all they could dream of. They needed younger races, those who still dreamed the dreams of mortal, dreams that still had vigor, to aid them in dreaming, lest they dream only a brilliant oblivion for themselves.”

I’ve never rolled out a book before. I’ve rolled out several cds, none with any success. I’m trying to figure out what the best way to do it is.

Lulu [...]

Meet Brandy Flippe -- Notorious Jewel Thief!

Here's a pair of ROLF! characters inspired in part by the Sherry Flippe comics. The Battle Scenario is references characters featured in the Battle Scenario contained in the book.

The Wide-Awake Detective Agency isn't known for taking down criminal masterminds--in fact, they generally try to avoid such cases. Lost kittens, figuring out where the car keys (and the pants they were in) were left during a night of drunken fun, and baby-sitting unruly celebrities is more their line. Agency-owner Mr. Gribbitts and his best (only) employee Sherry Flippe make an exception for Nightshade, a notorious jewel [...]

Let's Be Honest, We All Love Katniss A Little Bit, Right?

Epic trailer for The Hunger Games: Mockingjay (Part One), which hits cinemas in November.

Fumble Charts -- D&D 5th Edition

Now for the bad stuff. Fumbles, critical failures, epic fails; whatever you want to call them. I’ve put together some tables that provide results on a 1, or in my case, two 1s coming up on a attack roll with advantage or disadvantage. Melee with weapons, unarmed melee/natural weapons, ranged attack with weapon and spell attack tables are provided for your pleasure and pain. The link to all 4 is below the sample for Melee weapons.


Melee with weapon [...]

A Guide To Kickass Names: Fixing Bad Names With Letter Shifts.

Last week, I talked about coming up with kickass names for your monsters. Some of my ideas were well received, some were contentious. This week, I'd like to show you some of the tricks that I use to fix bad names.

Trick One: The Consonant ShiftEver notice how some languages use a "v" in one place where a similar language uses a "b?" That's an example of consonant shift, the propensity of certain sounds to get substituted for each other within different languages. Strictly speaking, consonant shift refers to the substition of certain consonants for others within the Germanic [...]

Pantheon remodeled and expanded

So, I'd like to further explore the pantheon of DARK*HERITAGE.  This isn't strictly necessary, since I downplay both religious and mythological elements in actual play, but at the same time--I love a good fantasy mythology, so I can't resist.  First, let me redraw the pantheon and other mythical or semi-legendary figures.  Then, let me add additional members, myths and elements to it.  For today, I'm only going to expand on one, but eventually I'll add more.

The Four Horsemen
  • Ciernavo (Chernavog) - The Black Pharaoh
  • Peronte (Perun) - The Thunderer
  • Culsans - The Judge
  • Caronte (Charon) - Death, with Orcus (Hell) [...]

Oath of Ruin [5th Edition D&D Paladin Oath]

I love Paladins. I always have. My first AD&D character was a paladin (Stryfe Strikehard). I love all types of paladins--the golden armored paragon of virtue, the grim and tortured vampire hunter, the boisterous orc-slaying dwarf. Love. Them. All. I also love anti-paladins. The best heroes need the best villains. Obi-Wan needs Vader. Superman needs Darksied. Eowyn needs the Witchking. In 5th

Magic Item Monday (Banlan Backlash): Thieves' Token

Thieves’ Token Aura faint conjuration;CL 1st Slotnone;Price 1,000gp;Weight--- DESCRIPTION This copper coin is slightly worn, just like every other trinket of currency common throughout Timeaus. A thieves’ tokenis a Timerian copper coin that has been subtly modified with almost undetectable indentations and symbols. Each guild has their own unique pattern and any two thieves’ tokenscan […]

The post Magic Item Monday (Banlan Backlash): Thieves’ Token appeared first on Adventureaweek.com.

1919 Kickstarter Preview for Black Monk

At Gen Con I met the crew from Black Monk and they Asked me to do a preview for their new game 1919 the Noble Experiment. It’s a card game where two to four players race to distill whisky, bottle it, and deliver it to the local bars and pubs.

Here is the Box Breaking.


Here we discuss the different card components that the game uses.






This is a detailed demonstration of the first two turns.

Full Demo Game


I played 1919 about 15 times. Through those sessions I learned a few things that I’d like to share.


It is [...]

New Dwarf Fortress Let's Play Episode 08

Dig dig dig dig… How big do you need a dining room to be, anyway?

Full playlist here.

Destiny and Numenera

So the boys and I picked up Destiny on Tuesday. Having already played the Beta, we had already figured out that Numenera (Cipher system) would be the best fit for an RPG adaptation. Numenera blends both Technology and Magic, just like Destiny. The setting could be the end of the 4th World. Or perhaps it's a later world where mankind was brought back a second time. So there are three classes

[Spielreport] Edge of the Empire Solo Teil 1

Als groer Fan des Star-Wars-Universums freue ich mich ber das aktuelle System von Fantasy Flight Games: Star Wars Edge of the Empire. Leider wird meine Gruppe kein Star Wars spielen und daher teste ich das System im Alleinflug.
Zur Vereinfachung hae ich die Pregens aus dem Starter Set genommen. Allerdings sind diese an die Regeln des Grundregelwerks angepasst.
Als Rahmen fr mein Soloabenteuer habe ich Rpgsolo benutzt. Dies ist ein Online-Tool, welche einen virtuellen Spielleiter emuliert. Es bietet Randomizer, Ideengeneratoren und mehr. Das Tool ist englischsprachig. Da ich aber auch die englische Originalversion von EotE besitze, ist das [...]

The Greatest Table of Contents Ever Written

From the Tesladyne Industries Field Guide based on the Atomic Robo comics by Brian Clevinger and Scott Wegener.  

Non-permanent magical armor or weapons

Magical items typically take one of three forms -
1) Single-use (potions, scrolls)
2) "Charged" (wands)
3) Permanently enchanted (Armor/weapons)

The creator's required level, skills, cost, and time is is likewise increased through the three categories.

Enchanted armors and weapons are typically considered to have permanent bonuses/abilities unless acted upon by a sufficiently powerful magic (dispelling, curse, etc.)

However, could there be scenarios for non-permanent enchanted weapons/armor, either by fault or design?  I'm thinking of a few possibilities:

1) Faulty enchantment - low percentage chance of failure, object not "taking" powers and they fade over [...]

Background Is Not Mandatory

I don't ask my players to write a backstory anymore. It's not that they don't know how to write good ones because not only some of them write quite a lot of stories in their free and not so free time (and a pretty damn good fiction also), they do know how to write good backstories. It's also not because I don't love reading backstories, because I really do. I stopped asking them to write backstories because I think that there are better ways to create a connection and to get a feel for the character. I still welcome backstories, [...]

Teleportation For Fun and Profit

Over the weekend I had the opportunity to outline my favorite magic discipline.

Warping space.

I forget when I wrote about this exactly, but I see teleportation as a school of magic unto itself — I think this is pretty radically different from other magic systems. Maybe it’s my fantasy/science fiction background.

Hyperspace to me, is a thing. I really liked lightspeed/hyperspace in Star Wars. I loved the wormholes in Stargate/SG-1. I just about died from the sheer joy of playing Portal and Portal 2. I have indescribable love for other dimensions.

Spaces within spaces. Non-Euclidean angles. Whatever you want to call them.

Planes that [...]

Free GM Resource: Open Game Art

I wasted this morning trying to evaluate/get working a seemingly abandoned piece of software that on the surface would appear perfect for GM's running a campaign with a non-standard calendar. The program kept crashing and bugging out and I was attempting a work-around so I could use it for my own campaign. By fiddling with the system files I could get around some odd limitations, but I couldn't get program to save without crashing.


I was about to completely give up on a post today but decided to look for a specific sound effect I was hoping [...]

Pathfinder Classes in D&D 5E

So one of things i really like about Pathfinder but don’t have in 5E is all the classes. Not so bothered about the archetypes. They are nice to have, but most are pointless or are just themes. Have statted most of the races i want, monsters are pretty easy to convert or re-skin and i […]

D&D 5E Tengu

Tengu Ability scores : +2 Wis, +1 Dex Size: Medium Speed: 30ft Darkvision: Tengu have 30ft darkvision. Swordtrained: All Tengu are proficient in all swords and sword-like weapons. Sneaky: All Tengu are proficient in stealth. Bite. Tengu have a 1d3 damage natural bite attack. They are proficient and it counts as light and finesse. Languages: […]
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