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Gategully Episode 76

So how did the silk farming go? Was it a success? Did the clothes maker go insane?

Plus, I start to get the Great Dump Shaft operational.

Find the playlist here!

Sidequest Saturday (Uralicans Uncut): Mad God's Gateway

After the PCs have stocked up on xyrxcrystals and are either on their way to the Ancestral Gateway or exploring the demiplane, flying out and across the endless void they spot 1d4 god spores with a DC 18 Perception check, enticed to approach the traps by the rare treasures and gems hidden within them. At […]

The post Sidequest Saturday (Uralicans Uncut): Mad God’s Gateway appeared first on Adventureaweek.com.

Housing Crisis -- Preview

Name - Housing Crisis Players - 2 Difficulty - 8+ Time - 5 mins Cost - 9.99 (Projected cost) Available - Unreleased as yet. (Soon to be a Kickstarter project.) Game Company - Rack & Pinion Games Credits - Ashley Yeates (Game designer, artist & developer) & Hannah Pazza (Assistant designer) In this exciting 2…

UPDATE! New Prize Support! Swords & Wizardry Compatible Logo Design Contest


I have received more prize support for this contest!  I have an extra set of dice, as well as Pacesetter Games OSR modules!  Now we have three tiers of winner.  The ideas that we like best will all be played with, possibly combined etc. in the forming of the logo.  The three winner tiers prizes are as follows:

1st place - 8 pc set of out of production Windmill Hobbies dice, Pacesetter Games & Simulations modules: TM4 - Legacy of the Forbidden City and Q1 - The Screaming Temple.

2nd place - 8 pc set of out of [...]

Countdown to Dragonmeet: 2 Weeks

  The Countdown is running, and now there are only TWO weeks left.   Dragonmeet is on Saturday December 6th at Ibis Hotel, Earls Court, London. Their website has details about games, an impressive list of guests and you can buy tickets online.   I began my Countdown to Dragonmeet two weeks ago.   My …

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Steamscapes: Asia -- Strider

Strider has been published! If you're a Steamscapes: Asia backer, you should have an e-mail waiting for you with a link to download the PDF.

This is my first time writing a long-form adventure, but I think I did a pretty good job. (I certainly hope I've picked up something after 25 years of gaming.)  I'd love to hear your feedback, though, so please feel free to comment here or on Google+. Send me an e-mail if you like!

Steamscapes head honcho Eric Simon tells me he's pretty pleased with the whole thing.  I'm happy to hear that, [...]

Gostor: Not bolted down released!

Anyone who plays with me or who has read this blog for any length of time know that I find the idea of storing any form of wealth in coins like uncle scrooge is simple ludicrous. Wealth has to be found in things, in items that one can use. This Gostor product, like most of them so far all come from personal charts and tables I generated over the years. This product brings them all together into a consistent whole. The writing was tightened and the tables made clearer.

This product is available now from RPGNow.com for the sum of [...]

In Line At The Coffee Shop

We Laughed Like Manly Men Who Wore Flannel

Last night the B-Team of +Douglas Cole, +Peter V. Dell'Orto, +Joe D and some crazy Australian named Reece who fit right in.  Oh yeah, and +Erik Tenkar ran us through +Joseph Bloch's Castle of the Mad Archmage.  I think we bullshitted more than played.  Which was completely cool and much needed after a long week.  I can't say enough how good it is to sit around slinging some virtual dice, being completely inappropriate and laughing a lot.

This time out the B-Team found the stairs to the 4th level.  We quickly ran into a group of men training for the arena.  At [...]

Surviving a reality twisting apocalypse: Legacy -- Life Among the Ruins

[Back this Campaign]

Legacy is a post-apocalyptic RPG with a twist. The twist is that players take on the role of one character and one family. The game has built-in support for multi-generational play. Once you short out the dramas and dangers of the age, Legacy provides rules to see what happens next, how Families change, add in new threats, factions and opportunities. You get a new character, from the same Family, for the next age.

You can read more and back Legacy: Life Among the Ruins over on Kickstarter today. The project concludes on the 5th of December.

Legacy is [...]

The Artifact Pits of Val'hun - A Post Apocalyptic Mars Adventure Location For Your Old School Campaigns

The Artifact Pits of Val'hun

Deep in the wastes far from the Neo canals of the Martian city states are the  Artifact Pits of Val'hun which were one of the main loot signs for the once shining  colonies of  Earthling and Martians. Some speculate that this was once possibly one of the main space ship yards and manufacturing centers.
There are rich fields of red sand filled with wire, sheets of psychically sensitive metals,space ship wreckage, and worse. There are often scores of adventures, Martian children, and countless people picking through the artifact pits. Because of the [...]

Across the Pond : Review of The Astounding Antagonists

I read and reviewed (and enjoyed) Rafael's "Hexcommunicated" so I was excited to hear he had written another book "The Astounding Antagonists" and bought it from Amazon the day it was released. Of course, life got in the way so I only got around to reading it last week.

It was worth the wait.

Unlike "Hexcommunicated" which involved vampires and Fae folk, this book creates a world of superheroes, some of whom were manufactured by alien artifacts known as Prisms. Each Prism gave one person a 'power' – some very useful, others not apparently so. Of course, not all were super & [...]

Campaign Style and Developing Cultures

Here are a couple of articles about space fantasy campaign design and developing interesting cultures.


A Question of Style---Star Wars vs. Star Trek, or Something In-BetweenIn planning a space fantasy campaign, a GM can look to two great sources of inspiration: the franchises of movies, TV shows, novels, comics, etc. for Star Wars and Star Trek. For one thing, the sheer mass of material for each of these titles should provide plenty of ideas. For another, the differences between the two represent different theories in campaign design.
Star Wars: One Overarching PlotA rebellion against an [...]

Against the Giants: Session 135

The Seal of the Earth

The Spires

24th Sunsebb, 593 CY

The heroes leavePest’s Crossing, travelling through theHornwood and into theBarrier Peaks, hiking along the lower reaches of the mountains,and after several days arrive at the place known asThe Teeth of the Earth (also known asThe Spires). The small valley ends in this mass of jutting crystal spires, opaque quartz that surrounds ruins and a stairway leading below. Somewhere down there, according to the Duke’s Advisor-- Malachi-- is the Vault, wherein the Seal of the Earth lies. Not knowing what to expect, Sidni--invisible as usual-- scouts around the spires, then begins to make [...]

The Gorgoth Player Race (for 5e)

Arbel'Verdaniss' Gorgoth (Orcs) are a tough and brutish lot, with more in common with those of the Warhammer world than traditional D&D. Now I am finding my feet with the system, here are the stats for three distinct versions of the Gorgoth; your vanilla greenskin, the Deep Gorgoth (a pale, stealthier version with slight ties to the shadow planes) and the resilient Mountain Gorgoth. Enjoy!

GORGOTH TRAITSGorgothi are brutish and resilient. They are not the brightest beings in the multiverse, but they know little in the way of fear, and tend to be too dim to realise [...]

The Caverns of Questamundo: Part the One

Ever since he could remember, Thakko wanted to be a barbarian. Raised in the small village of Slow Kitten tucked away in a sunny, forgotten valley of the Small Mountains, young Thakko would devour any news he could find of the exploits of the more famous, and notorious adventures of the day: King Krudd, The Dog, Crazy Kra, Nonose the Leper and Bastard Mary, all the while dreaming of the day he too could venture forth to battle foul beasts, best brave warriors, defeat mad sorcerers and of course, rescue innocent, yet nubile [...]

The internet gaming subject of the moment, inclusiveness in gaming.

I read this over at Dyvers and it drove me to thought.
It's Saturday so I have time to write a bit.

I stay out of the  current issues of the internet gaming community. This is not for lack of opinion but more for lack of desire to engage the internet at large in any discussion beyond the issues of rpg mechanics. *

So let me be clear before I break my own rule.
I am 100% in the corner of inclusiveness, fairness, and equality  for everyone in every phase of life. Gaming being  just about the most [...]

History and Religion in RPG Settings

I think we have all encountered this somewhere in our experience with Roleplaying games. You thumb through the pages of what promises to be an interesting setting, but among the first things to greet you is an extremely lengthy and detailed "history of the world." In addition to being something of a dry read (timelines are never, never fun to read) it's interesting that these generally present theological elements as well. Together, these form two things that tend to annoy me in prewritten settings.

The first issue I tend to take is that history is always so complete, and [...]

This Way to Jarlsburg

As I go about planning my next Jarlsburg game, I'm leaning toward moving the set up away from focusing on the Ironcloaks and going in a different direction.

First idea for the set up would be to focus on the Silvercloaks (more inquisitors/investigators) who deal with the strangest cases in the city and work under High Inquisitor Lot.  This game would be less of the day to day cases and handle the more bizarre and dangerous stuff most the city is never aware of.

The second idea would be for them to be working for the Lunar Court, [...]

DungeonMorphs 2: Villages and Cities 2nd Set Stretch Goal Improved

Short description of the project: Need a city/village but don’t have one ready? Grab a few of these dice, roll them, line them up and you’ve got a random city/village! Or pledge for the matching cards & deal out a city/village. Link to the Kickstarter…

As of this writing, we’re at about 97% of our $10,000 goal, with a little over 3.5 days to go!

But we’re pushing to get to $12,500 (Lowered from $20,000) and make a second set of dice. (Splitting the first set of 5 city/village dice into separate sets of 5 village and 5 city dice.)

So we’ve revised [...]

G*M*S Magazine goes G*M*S Iberia

Well, at last I can announce it. It's been coming a few weeks now and I haven't said anything because... well because it could have gone in a different direction, but it hasn't and I'm happy and very excited. From now, G*M*S Magazine will also be G*M*S Iberia. We have associated with Nosolorol Ediciones in [...]

The post G*M*S Magazine goes G*M*S Iberia appeared first on G*M*S Magazine.

The Artifact Player Handbook Hardcopy

It’s finally here! The Artifact Player’s Handbook is available as a hardcopy.

Order your own copy today!

Saturday Crowdfunding Roundup - Kings of War, the Dracula Dossier, & Protocol Game Series Two

Kings of War Fantasy Battle Game - 2nd Edition by Mantic Games is hugely funded and that means lots of stretch goals are met and add-ons are available already.  See more here.

Also, The Dracula Dossier by Pelgrane Press has surpassed its initial funding goal five times and more here.

Finally, Protocol Game Series Two by Postworldgames Jim Pinto is doing very well in the early going and you can jump on board here.

Saturday Crowdfunding Roundup on CreativeMountainGames.com Keeping an eye on those Kickstarter & IndieGoGo
projects plus other crowdfunding efforts.Please Like, Share, Plus, Tweet, Follow, [...]

The Week In Superhero TV...

Captain Cold - A Really Cool Villain... 1) The Flash - Going Rogue: Four episodes in and The Flash has yet to put a foot wrong. Going Rogue was another squeefest for comic book fans as it not only introduced Captain Cold (Wentworth Miller) but also laid the groundwork for the formation of The Rogues, The Flash's primary foils in the comics. This episode also featured a guest crossover from

Knocking Your Noggin - Helmets in AD&D

Last night during our more or less monthly delve into the Castle of the Mad Archmage, obscure rules from the AD&D 1e Dungeon Masters Guide came up. For me, one of the classics is the rule for helmets on page 28 of the DMG:
It is assumed that an appropriate type of head armoring will be added to the suit of armor in order to allow uniform protection of the wearer. Wearing of a "great helm" adds the appropriate weight and restricts vision to the front 60" only, but it gives the head AC 1. If a helmet is not worn, 1 blow in 6 will strike at the AC 10 head, unless the opponent is intelligent, in which case 1 blow in 2 will [...]

It Looks Friendly

I read an article about the Predatory Glow Worms in the Peruvian Amazon. Sounds like a fun variant of the Purple Worm. Only hope you never run into a horny adolescent giant radioactive carnivorous mutant predatory glowing worm or you could end up like a penguin being molested by a seal.

Neo School Hack: Icons (13th Age style)

So I've read a bit about the game 13th Age by Pelgrane Press.  I'm not sure I'll buy it (never say never) but I do like the idea of "Icons" from the game.  As the SRD explains, icons are "Powerful factions that exert their will on the realm in some way or another."  Now, I've used factions in campaigns before.  They are great for providing the driving forces for the overarching plot lines.  They can be good, neutral, evil, chaotic, plaid, whatever.  The PCs may be working for or against multiple factions at any given time.  13th Age makes [...]

Joy in Wermspittle

This weekend we're launching a new campaign set in Wermspittle.

We'll be using Labyrinth Lord & The Advanced Edition Companion, with a few house rules and modifications. The house-rules document is still pretty rough, but once we get it cleaned-up a bit better, we'll make it available if anyone is interested. We'll also be posting a few things pertaining to the new campaign and there will be regular play-reports and updates as we go along.

To begin with we'll be focusing on the solo adventures of Joy, a very young, fairly Odd girl from one of the Low-Land [...]

Dungeon Master Tips: Better Narration

  As much as we may dislike it at time, the fact is one of the most critical tasks/skills of the GM is narration.
noun: narration; plural noun: narrations
  the action or process of narrating a story.
      "the style of narration in the novel"   a commentary delivered to accompany a movie, broadcast, etc.
      "Moore's narration is often sarcastic"  Narration sets up not just the parameters for things like combat and to assist the map maker, it sets the tone of the game. For example:
"The ten foot wide corridor goes 90' to [...]

Zatannurday: The Cave of Cool Collection

No one quite loves his supergirls as much as my friend Cal over at Calvin's Canadian Cave of Cool.

So I figured on this cold day I would send him some visitors (that would be you) to admire his collection of pics.


I am sure there are more, but Cal posts many times a day, so it is easy to miss something in his nearly 28,000 posts.  For the record that is over 10x the output of this humble blogger.

Zee outside of the Cave of [...]

Review - New Space Frontiers: Venturing into Earth Orbit and Beyond

By Piers Bizony

Published by Zenith Press

When I'm working on new projects, when I'm looking for ideas for my writing, I often turn to all kinds of sources for inspiration, from TV shows to books to movies to the internet. It was great, then, to not only get my hands on a book that's filled to the brim with some incredibly inspirational images covering the early days of spaceflight to the future of manned and unmanned exploration, but also containing a lot of small and enlightening facts that even I, a follower of space programs worldwide, didn't [...]

More dungeon tiles and a product bundle...

I'm pleased to announce the release of a new set of Basic Dungeon Tiles ...and also a product bundle for the Into the City range...

* * *
Basic Dungeon Tiles: Expansion Set 4

Basic Dungeon Tiles: Expansion Set 4 includes 12 new tiles that can be used to create large (multiple-page) dungeon rooms of various shapes and sizes.

-an example layout using tiles from this expansion set alongside those from previous sets -
As is usual with the Basic Dungeon Tiles range, Expansion Set 4 is a pay-what-you-want product - so you can pick it up [...]

The Journal of Katherine, Entry 57

I feel like my continued acceptance in this order is hinged on the recovery of the codex.  In my prayers to the Light, I knew then and I now know, I made the right choice.  I gaze at the coals of the fire, keeping the chill of the approaching winter air away, and ponder if my superiors will see my point of view?  I will explain that I could not destroy it.  Our city, all of our civilized world, and all that we hold close to our hearts would be worse if I did.  I convinced my friends to bury [...]

In Nomine Satanis is coming back

Raise Dead Editions. Croc und sein Team arbeiten an einer neuen Ausgabe von In Nomine Satanis/Magna Veritas – natrlich auf Franzsisch. Der Herausgeber wies mich vor Kurzem auf eine mgliche deutsche bersetzung hin, sollte ein neues In Nomine Satanis/Magna Veritas (INS/MV) tatschlich erscheinen, wovon ich immer mehr ausgehe. Ich nehme jede Sprache, die ich verstehe.

Das 1990 erschienene Engel- und Dmonen-Rollenspiel mit seinem 666-Wrfelsystem (3W6) und dem profanen, tiefschwarzen mit Horror versetzten Humor rockte damals in Insider-Kreisen schon vor der deutschen Truant-Ausgabe ziemlich viel weg. brigens wurde INS/MV vor Vampire: The Masquerade (1991) und der World of Darkness verffentlicht.

Auf Seiten der [...]

Great Lulu coupons!

Now is a good time to buy some gaming books from Print-on-demand-service Lulu because they have some nifty coupons right now:
- HC50 gives you a 50% discount on hardcover books, valid till Nov 24th
- FLASH30 is a 30% discount on all print books, valid till Nov 24th
- there's also a one-time coupon of SAVE35 for 35%, valid till Dec 2nd
- TRESACE: Buy any three print books and get one free (of equal or lesser value)

However, you can't combine the coupons so choose wisely.
Unfortunately there are no discounts on shipping so be aware that lulu charges [...]

Gaming the Wild West

In all my years of gaming the one genre that I have played the least is the Wild West. Sure we’ve done games that are like the Wild West in space but never really the western proper. Well apart from the odd session of Boot Hill and those were very odd indeed, somewhat cinematic scenes […]

Finding Your Style as a Dungeon Master

In this column I am going to blab about playing to your strengths when being a Dungeon Master. Down at the bottom of this page I tacked on what I think makes for a good player.

I decided to use artwork from the great Wayne Reynolds for this one. While I am more of a Larry Elmore/Clyde Caldwell guy, I think there's a strong argument to be made that Wayne is the greatest D&D artist of all time. 

I try to follow a few high-profile DMs that blog regularly on being a DM. Some of them include:

Captain Donald...

Official Theme song for 'Complete Golden Age Oddballs: Kismet & Penny Parker'

The official theme song for Complete Golden Age Oddballs: Kismet & Penny Parker: "Walk Like an Egyptian" as performed by The Puppini Sisters.

Complete Golden Age Oddballs: Kismet & Penny Parker collects for the first time anywhere all the published stories featuring two obscure Golden Age characters and then unites them in a shared universe. Kismet was the very first Muslim superhero (who may or may not have been from Egypt), and in plot devised by Miller that unites them, Penny Parker ends up teaming with Kismet and traveling through the Middle East for several years.

DGP Megatraveller: 101 Vehicles

101 Vehicles, An Illustrated Catalog, is a supplement for MegaTraveller. This 48 page sourcebook includes descriptions of military, paramilitary, and civilian vehicles using the official MegaTraveller Universal Craft Profile.

STHFriday: My Trauma Kit

There's a new BCP article up.  Go give it a read.

Return to the Mad Archmage

After a six-week hiatus, +Erik Tenkar , +Peter V. Dell'Orto , +Tim Shorts , +Joe D , and a new player Reece, playing Bronan the 3rd level fighter.

We carefully negotiate the 5% slope, assuming Bronan the level 3 fighter (yay, more meat shields!) cannot detect it.

After securing healing potions and whatnot, we head to something that looked like a New Yorker flipping a bird to the dungeon, and find a 20x20 room. With a letter in it.

We head back the other way, because as Peter says, everything in his dungeon marked with a letter is "Capital A" bad.

We need to open a door, so Rul and Mirado biff it, but Minister "he who rolls 1's" . . . rolls a 1 to open the door. There's glass on the floor, broken bottles and such. We search the room while Mirado waits outside for the rest of us to be teleported elsewhere.

We search to no avail, and move on.

We keep searching, find a door or three. We start kicking again, and once again Rul and Mirado wimp out. The freakin' STR 17 Cleric/Mage kicks in the door. 

Shouldn't you be studying spells or praying or something?No, today is legs day.
We find orange cones, yellow tape, and it looks like a storage room. We decide we'll set up coins in a "lane change" configuration into a spiked pit, and just level up while we sleep as they all go right into the pit. What could possibly [...]

NaNoWriMo 2014 Winner!

50,123 words for NaNoWriMo. I have made the goal of writing 50,000 words in November. Now I just need to wrap this thing up. 50,000 words is not as difficult to achieve as it sounds. Getting to the point that there is an interesting story that others will want to read and enjoy it, that […]

The Quick and the Dead FAE, Part 2

First off, huge thanks to Quinn Murphy for giving me the next round of changes to my FAE hack for the Quick and the Dead. His input directly led to what you see here. It should play pretty quickly, assuming a small number of players and rounds. Let me know what you think, especially if you’re a brave soul that likes to alpha-test stuff.

The Quick and the Dead FAE (v2)


New Stock Art Collection -- Jungle Girls!

We bring you another selection of material from the NUELOW Games archive. This time, it's artwork featuring Judy of the Jungle and Princess Pantha by those who drew them best -- Alex Schomburg, Ralph Mayo, and Art Saaf.

Art by Alex SchomburgNUELOW Stock Art Collection #6: Jungle Girls features some 20 drawings--some presented in both color and black-and-white--adapted from the original comics sources. The versions here are derivative works that are being released under a license that contains few restrictions, so you can use them in any project you choose.

The drawings are included in a PDF index [...]

6d6 Lovecraft -- Playtest

More testing of the 6d6 Lovecraft setting for the 6d6 RPG.

The 6d6 RPG is available from 6d6RPG.com


Our heroes are summoned to a formal meeting of the Lord's Alliance.

Lulu Hardcovers 50% Off Thru November 24th

I'm kinda glad that my Lulu card crashed the other night and I was too pissed to go through the motions a second time, because I found this over at +joseph browning 's Sorcery & Super Science blog:
FYI - Lulu's having a big sale - 50% off hardcovers (HC50) and 30% off softcovers (FLASH30) until midnight on Nov, 24, 2014.Damn Lulu! Damn you to hell!
Ah well, just adding to the bandwidth.
(Oh, and the 35% off coupon thru Dec 2)

Pretentiousness in Indie-Games

I was actually responding to something on the Grand Heresy forums, when I realized my response was going to turn into an unrelated rant. Instead, I moved it here.

Higgins made a comment about what we would call our GM, poking fun at TROS' terminology "Seneschal." I replied the following:

You know. That's a good conversation point. We originally started the game trying to decide what we were calling the GM. We had "narrator" for a long time, but ultimately wound up going with ...GM. Yes, we could carve ourselves out a neat title for the role [...]

Ancient Huecuva - CR 2 Undead (5e)

Ancient Huecuva 
Medium Undead Evil
Armour Class: 16 (Chainmail)
Hit Points
: 44 (8d8+8)
Speed 30' (20' armoured)
STR 12 (+1) DEX 12 (+1) CON 12 (+1) INT 14 (+2) [...]
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