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Bustthinned Episode 005

Still working on getting below the inconvenient caverns, when I suddenly discover I’ve run out of rock…

Find the playlist here!

Statblock Sunday (Maddening May): Karz Slug

A gelatinous slug umber in hue and covered in amber slime, this creature is patterned with a symmetrical array of hardened nodules. Several dangerous-looking calcified horns protrude outward from both of its tapered ends, making it nearly impossible to tell which end is which. A series of bulbous suckers cover the slug's underside and surround […]

The post Statblock Sunday (Maddening May): Karz Slug appeared first on Adventureaweek.com.

[Review] Where Is Margesh Blackblood?

Also available as tiny booklet.Margesh and his bandits have been terrorising the countryside. There's a price for his head. But where is Margesh?

In 10 (total 12 pages plus covers) pages of adventure text and maps there's lots of fun. The maps are good and locations vary from each other for an interesting location based hide and seek.

There is replay value even for GMs because in the beginning of the adventure Margesh's location is randomly determined from the four hideouts.

I had fun running this, and my player had fun playing this.

I can highly [...]

[Review] Where Is Margesh Blackblood?

Also available as tiny booklet.Margesh and his bandits have been terrorising the countryside. There's a price for his head. But where is Margesh?

In 10 (total 12 pages plus covers) pages of adventure text and maps there's lots of fun. The maps are good and locations vary from each other for an interesting location based hide and seek.

There is replay value even for GMs because in the beginning of the adventure Margesh's location is randomly determined from the four hideouts.

I had fun running this, and my player had fun playing this.

I can highly [...]

G+ Communities: The Good and the Bad

I’ve noticed a shift away from web forums and towards Google+ Communities for many OSR games and projects. While it’s certainly not a bad thing to get a community of interested folks together to discuss what they love, I wonder if this shift is splitting the greater old-school gaming community. There are some who don’t have and won’t create G+ accounts, I myself was reluctant to create an account, Google’s “real name” policy rubbed me the wrong way. If I want to be pseudo-anonymous, then I should be able to do so. From a practical sense, this policy was totally [...]


I used Hoard of the Dragon Queen as a sourcebook not a module.

sketch dump ... kitchen sink edition ! :D

various sitting on sketch board :D…from top to bottom michonne , kang the conqueror , steampunk engineer , bib fortuna , war shaman , farrah the cavalier

sketch dump … ready for battle edition ! :D

Filed under: character, conceptart, sketch dump Tagged: bib fortuna, cavalier, character, concept art, engineer, farrah, kang, michonne, shaman, sketch dump, steampunk


This is a report of the sixth session of our Vaaran Kingdoms Sertorius session. You can see session five HERE. 

The party: 

Gaius: A Ronian-blooded aristocratUloff: A Gru TraderGaroff: A Gru Bounty HunterDreckergael: A human hunter who casts spells randomly when woundedTauq: A human tribesmen from the march between Palus and Apprea, serving in the house of Alu-Bora under Archon Emmanuel. 

Important NPCs:

Belga: A Dwarf Sertori with blue skin who believes he is a Gru Vaela: A Hasri Sertori who has grown loyal to the partyHamil Kar-Harba: The brother of the King and Gaius' uncleGesara: A Sertori hunter who leads a wing of the Church of Ramos against spell castersRuega: Daughger of Goff-Tannerhauch

Last session the players intercepted the following message from Ruega addressed to their enemy Gesara of Palus: 

To the Sage and Pius Gesara Namburi of Palus,
Disaster has arrived. Father was attacked by the Sertori of the House of Bora and the entirety of [...]

NewYearNewGame.com Archive

In 2012 and 2013, we ran a New Year, New Game, a contest for GMs with a simple mission:

To inspire game masters to run at least one new game each year, because trying new games broadens your horizons, challenges your skills as a GM, and can deepen your enjoyment of gaming as a hobby.

We got a ton of great entries, gave away a ton of prizes, and the whole thing went pretty well. But in 2014 I took a look at everything I had on my plate, and in considering NYNG I realized that it didn't offer much in the [...]

Everything Is Character

Consider creating equipment, vehicles, and more as characters in your Savage Worlds game setting.

The post Everything Is Character appeared first on Sin City Savages.

News: Wonder & Wickedness release! and the Lost Pages Shop shuts down in ten days!

Two bigs pieces of news today!

First, I’m proud to release Wonder and Wickedness,Brendan'ssorcery supplement.

It contains:

  • anew magic system with level-less magic and rules to adapt it to your favourite fantasy RPG
  • supportfor magic duels! like in fiction!
  • seven magic disciplines and a whole lot of new spells
  • scores of catastrophes, for when spellcasting goes horribly wrong
  • fifty magic items
  • and some fine new art by Russ Nicholson. Like this:

The PDF and Print+PDF are available at the Necropraxis section of the Lost Pages webshop.

Like for Into the Odd, the PDF is available immediately and the print copy will ship in January.

You also will get some alternative cover [...]

RPG Kickstarter Roundup: Week of 12-14-2014

This is the the RPG Kickstarter Roundup! We’re bringing you all the RPG-related Kickstarter projects that recently started or are about to end. The Roundup includes RPGs, miniatures, dice, and anything else that may be RPG-related. In this edition of the Roundup we’re covering new projects for the Week of 12-14-2014, and projects ending the […]

"Into the Odd" Player reference, equipment

As I’ve noodled with it a bit more, I’ve got my “Into the Odd” initial (potential) player reference started.

IMPORTANT DISCLAIMER: I’ve put some house ruling into this. The original game should not be judged based on what I’m doing at my table! I encourage you to get the original game!

Part of the reason I’m doing this is frustration with the game’s layout. Things you only need at generation are mixed in with things you need on an ongoing basis. Rules for combat are disconnected with where the weapons and their damage are listed. DM advice is worked in with what [...]

Christmas critters!

During 2014 I've managed to make a semi-sporadic series of updates to this blog that have shown various creature deisgns. At the same time, I've been tinkering with other ideas and sketches as they've popped into my head or have been part of on-line threads for various RPGs. I've also been messing around with new techniques, or dusting off some old ones.
The first and most recent piece of artwork is this Mindflayer:
This started off as a pencil drawing, then became a line drawing which was subsequently scanned and mixed with digital colours. I've not done this sort of thing for quite a while, although I used to create artwork in a broadly similar way when I was a concept artist. It's good to have a try at this again, although I am quite rusty and need more time to get more polished. Still, I think the Mindflayer is a good illustration as to how lurid D&D monsters are, based on the description given in the 1E Monster Manual. If I get the chance I'd like to create some more D&D themed artwork. Earlier in the year I created this image of a troll:
This came out [...]

Shadows of Esteren conjure Occultism success on Kickstarter

I’m clearly not the only fan of Shadows of Esteren out there. It’s barely a day into their latest Kickstarter and they’ve smashed targets. They’ve raised $58,000+ from nearly 550 backers on a goal of just $20,000. At the time of writing there’s still 31 days on the clock and you can get more information here.

[Back this Campaign]

The goal of the latest Kickstarter is to finance two projects. One of the campaign goals is to fund the publisher’s third music album “Rise”. The main piece is the new supplement “Occultism”.

It’s been a good ride of the game; two [...]

Three Student Generated Maps

The Hydralisk, shamelessly lifted from Starcraft and tripled in potence and nastiness, is among the most fierce of monsters that I introduced in my Adventure Games class.
Here's the stat block 5th edition style:
HYDRALISKArmor Class 18Hit Points 68Speed 30ft
STR 18, DEX 16, CON 18, INT 7, WIS 12, CHA 8Senses: darkvision 60 ft, Perception 8Morale 11Challenge 3 (700 xp)
ACTIONS: 2 per turnBite: +4 to hit, 1d6 damageClaws: +4 to hit, 2d6 + 2 damageAcid Spittle: Ranged Attack. +2 to hit, Range 30 / 60 ft. 1d6 +2 damage, victim loses 1 point of armor class.
Hydralisks regard all other creatures as prey. [...]

Shakespeare Sunday -- Authorship of R2, Part 2: Sequel or Prequel?

Go to Part 1

Given the deep connections between the two plays, it would be logical to assume that either Richard II was written as a sequel to Richard II: Thomas of Woodstock or that R2: Woodstock was written as a prequel to Richard II.

Since it’s comparatively more common for authors to write sequels rather than prequels, let’s start with that hypothesis. If Richard II was written as a sequel to R2: Woodstock, we would expect to see callbacks to the earlier play. In just such a fashion, Shakespeare in Henry V has the king pray to God to forgive the [...]

Netflix - Streaming Without Fear...

Charlie Cox as Matt Murdock aka Dardevil While Netflix has introduced me to a range of great television (particularly Orange Is The New Black) and movies, the main reason I restarted my membership of the online streaming service was the forthcoming Marvel mini-series, that begin with Daredevil in May. Bringing some street-level action to the Marvel Cinematic Universe, Daredevil is the

Tales of a Married Gamer -- Downtime

Greetings and welcome back to another Tales of a Married Gamer. By the time you read this article, I will have sat through at least 5 to 6 hours of graduation ceremonies while wearing fancy Sith robes and a goofy hat. Graduation is a wonderful time of the year for parents as they get to see their kids cross the stage and receive a leather bound folder which, when you open it, has a piece of paper that says “you have not graduated until all of your final grades are in and confirmed.” Even better for the students who have [...]

Hero Datafile: Winter Soldier

It’s the first day of Winter, so what better day to post a highly requested datafile: The Winter Soldier!

This datafile is based on the current “Man on the Wall” version of Bucky, but could be tweaked easily for any other era. Just change up Milestones and Distinctions. As an added bonus, I worked up an item powerset for the Kazurr Sniper Rifle that Bucky (and Daisy Johnson) use as a part of their new mission to guard the Earth against cosmic and extra-dimensional threats.

Filed under: Datafiles

Sunday Funnies - Dwarf On A Pig, Hobbit Office, & the Most Useful Item

Over on the Christopher Winchester (The Esgaroth Three) YouTube channel, there is a recently uploaded music video titled "Dwarf On A Pig (Rather Have A Warg) - Hobbit spoof comedy song - BOFA funny."  Enjoy.

Also, in case you missed it last weekend, when Martin Freeman was doing SNL they had a digital short on a mashup of The Hobbit and The Office.  Enjoy.

Finally, over on Cracked, there is an animated feature somewhat erroneously titled "The Most Underappreciated Weapon in Video Games."  Enjoy that here.

Sunday Funnies on CreativeMountainGames.comHumor, often gaming-related,
to start the [...]

Review - Star Wars: Age of Rebellion Beginner Game

By Fantasy Flight Games

It's December 2014 and there's a lot of excitement bouncing around the internet at the moment; the Star Wars Rebels cartoon is going great guns and the first teaser trailer for Episode VII has hit the airwaves and created an explosion of buzz and anticipation. Now is the time to get involved in the Star Wars tabletop roleplaying game from Fantasy Flight Games and immerse yourself in the Star Wars universe.

The Age of Rebellion Beginner Game follows the same format as the earlier Edge of the Empire boxset. It's a step-by step instruction [...]

The Monkeys of GraniteSpire

Recently I came across these amazing photographs (by Perttu Saksa) of monkeys in Jakarta wearing doll masks. The images have been cropped down to make them fit this article, so the full effect of these images is best seen by going to his website and checking out the gallery for yourself.

These unnaturally intelligent simians make up a significant part of the merchant class in the city of GraniteSpire where they have worked together to corner the market on cloth and silver goods in the region. Most towns in the area have a few families of monkeys that trade in cloth or employ weavers, and they dominate the silver trade for leagues around.

While significantly more intelligent than a typical monkey (approaching human average on some occasions), they remain at heart monkeys. They enforce their trade dominance through swarmings, gang theft and beatings, and then return to business as usual within minutes, seemingly forgetting all about their previous behaviour and problems. This behaviour extends to how they trade – the accept no bartering and demand a (fair) price and will not budge from it. Extended attempts at barter produces the same loud, offensive behaviour as attempting to compete with them (and occasional [...]

Earthdawn -- Spielerhandbuch vorbestellbar

Earthdawn – Spielerhandbuch (4. Edition, nderungen vorbehalten. Image: Ulisses Spiele)

Ulisses Spiele. Das Spielerhandbuch fr das deutsche Earthdawn (4. Edition) ist vorbestellbar. Im allgemeinen SplitterNumenera-Trubel wre das beinahe untergegangen. hnlich wie bei Das Schwarze Auge 5 sind neben der regulren Ausgabe ( 39,95) und der limitierten ( 69, 95) auch eine Softcover-Sonderausgabe ( 19,95) mit deutlich weniger Illustrationen geplant.

ber das eher komplexe Spielsystem von Earthdawn kann sicherlich vortrefflich diskutiert werden, aber das Setting gehrt – fr mich – zu den besten High Fantasy-Rollenspielhintergrnden berhaupt. Auch wenn Barsaive eine gewisse Nhe zu Glorantha schwerlich verleugnen kann, sobald man nher hinschaut, wird an [...]

Edited By Peter Jackson...

Green Warder

Green Warders are cultivated by the elves of Faern to act as guardians of their most sacred places. Despite this, a Warder is still a plant rather than a constuct, since constructs are normally made out of unliving material, while the Warders are still living plants. The Warder is not meant to be a combatant, but a decoy. Their branches and leaves are arranged in such a way so that it looks like an elf from a distance, causing any interlopers to either turn back or follow the fake. In addition to that, the Warder can cast several enchantments [...]

Arrasoom, World of the Dying Light, Part 3

"Metal? You wish a metal sword? Bah! Perhaps if you get lucky the winds will fail for a skyship and it will fall on top you; cut one from its corpse then. Ha! Look in my eyes, outlander, and know the truth: you will never have metal that you have not prized from the dead hand of a Struggler who earned it. Come, take my sword. See what it is to face an Arrasoomian warrior who earned his metal. No? I thought not."
- Arrasoomian warlord Varagha Vakh to the Saerlidhian explorer-merchant Miccolo Paschalo, stranded on the World of the [...]

Deadlands - Hell on Earth: Urban Renewal

Publisher Blurb:

The world is in ruins and the Reckoners are walking the earth, but that won't stop your hero. Players can investigate the ruins of this new world as a syker, soldier, technomage, or radiation priest. Do you have what it takes to survive the hostile wastes?

This adventure takes the heroes to Junkyard once again. The posse must get to the bottom of a series of hauntings that lead to a sinister plot that threatens the "Iron Alliance" established in the Boise Horror adventure.

Task Resolution Using Dice Pools: Heavy Lifting Part 2

The other night whenI wrote Task Resolution Using Dice Pools: Heavy Lifting I focused on net results of the rolls, minimizing the number of complications as much as possible. I think that is likely to be the most common choice, so I gave littlethought to the alternative, maximizing the number of successes and accepting complications to make that so.

In this post I will look at the other side ofthat question, examining the chance of rolling each possible number ofsuccesses and complications. Independently; this time I am only interested in how often you might roll a certain number of successes or a certain number of complications.

Dice Pools in Echelon

The draft rules at this point are:

  • One eight-sided die plus one die per tier, for all abilities.
  • Training or other improvement lets you improve dice ‘up to that tier’ by one size.
  • Double training or further improvement lets you improve dice ‘up to that tier’ by one size, and stacks.
  • Roll dice, each rollequal to or greater than ‘5’counts as a success, each roll of ‘1’ counts as a ‘complication’.
  • You may choose tospend successes to buy off complications, but are not required to.
Superficial Examination, Successes

It’s worth doing a quick examination of the mean number of expected [...]

Pencil Again

Hobbit Battle of Five Armies

Went to see Hobbit The Battle of Five Armiesyesterday. It was good and consistent with Peter Jackson’s interpretation of Tolkien’s world. The conclusion to the Dol Guldur situation felt rushed. There were new creatures that made the movie different from the books in an unexpected way. One army and one character were way late to […]

Razor Coast for Cheap!

We’re getting set to run through Razor Coast in our Reavers campaign. This Kickstarted gem from Nick Logue was in limbo for a long time and finally came to fruition. If you didn’t get a copy, you are in luck – the PDFs are in this week’s Bundle of Holding and you can get the whole set of books cheap!

Filed under: talk Tagged: Pathfinder, razor coast, RPG

The 12 Geek Days of Christmas -- Day 10

The 12 Geek Days of Christmas is a 12 part series. Read the rest of it by clicking on a date below. 1st 2nd 3rd 4th 5th 6th 7th 8th 9th This Post 11th 12th   The stocking is up, the tree is tinselled and it’s once again time for singing our favourite geek carol. […]

Carl Sargent - Whatever Happened to the Man that last Defined Greyhawk 2e?

The great +Joe D asked the following question during tonight's game session:

What ever happened to Carl Sargent, the man who defined Greyhawk for AD&D 2e?

So, does anyone know?

Running My First Con Game

Well, I’ve really done it now. I signed up to GM three slots, one each day, for Marmalade Dog 20, the weekend of February 6-8, 2015. Roy Snyder is putting together an OSR track. I’ll be running Village of Hommlet, AD&D 1e rules. I look forward to getting a chance to play in the other […]

Aubayreer's Workbook

We now move on to Dragon Magazine issue #92, and I'll be pulling from Pages from the Mages by Ed Greenwood, and a collection of spellbooks, and, of course, new spells.

Phase trap is listed as a transmutation spell, but I changed it to abjuration.  Just felt right.  I will also add phase trap to my sorcerer spell list.  Seems to fit with the ectoplasmic spell ability of the incantatrix I posted.

For whatever reason, the thunderlance description is getting weird formatting.  Keeps adding all the extra spaces.  I've tried to fix it, but to no avail.

What would you do with these rolls (DnD5 character challenge)?

OK, given my choices below I think I have a fun character to play. However, given these four constraints:

  1. Your basic die rolls are 12, 15, 13, 13, 15, and 14. Nothing to complain about here.
  2. The character should be a weapon specialist of some sort - not necessarily fighter only, but a fighty-type. 
  3. He's going to need a reason to wind up miles underground in the Monteport dungeon
  4. He'll start with exactly as many XP as he needs to be 5th level

What would you do with those stats in order to provide more weapon and meat to the party.

Updated Bibliography!

The Bibliography page here at the Alexandrian — listing the more than two hundred books, articles, and reviews I’ve had published — has been updated and integrated into the WordPress site!

(That only took about four years longer than it should have…)

The layout of the new page is not as pretty as the old bibliography, but it’s far more accessible now and the buy links actually work properly. You can check it out here, or below the fold.

My published work includes more than two hundred books, articles, and reviews, including:

Game Supplements for Fantasy Flight Games
Game Supplements [...]

What would you do with these rolles (DnD5 character challenge)?

OK, given my choices below I think I have a fun character to play. However, given these four constraints:

  1. Your basic die rolls are 12, 15, 13, 13, 15, and 14. Nothing to complain about here.
  2. The character should be a weapon specialist of some sort - not necessarily fighter only, but a fighty-type. 
  3. He's going to need a reason to wind up miles underground in the Monteport dungeon
  4. He'll start with exactly as many XP as he needs to be 5th level

What would you do with those stats in order to provide more weapon and meat to the party.

This Is Almost Funny -- And The Pictish Hoodie

After much tidying up a good to go Alba is sitting in Kickstarter – where they are unable to identify me. Yeah, Scottish project by Scottish guy and their unusual verification can’t locate me. In fairness I have a valid but pre-pic driver’s license and a well out of date passport. Ho hum.


A Narcosmos Monster: The Pentapods

"Space is a strange thing, no matter where ya go in the multiverse. The space above and outside most worlds is big, mostly empty, hostile to life, and full of just really weird shit. And big, by gods, most of 'em is big. And when ya consider that there's practically an infinity of worlds, well it makes less sense for anything to not exist. Space hamsters? Sure, I seen 'em. Whales a'wrigglin' through the void, well, I seen that too. Worlds made of pure fire and moons o' frozen yella slime. Yep. Space is godsdamned weird."
-      [...]


I've been wanting to post this for a while now. These are my entries on a new location in Gamandria I used in my own campaign. I had to wait for my players to come here though before putting it up on the blog. The City of Qelna is fully described below in the CITY OF QELNA section. The giant, Numa, is also described at the very end with stats provided. I tried to clean up my notes to make them easier to understand. This should be enough information to run an entire adventure in the city. I will also be posting a map and description of the temple in the coming days. 

About Qelna
Qelna is an ancient ruin on a high outcropping of rock north of Palus. It  was an ancient city destroyed in the year over 1400 years ago. However Qelna is actually a Grim that [...]

Orc Labs Podcast 18 -- D&D 5e Wizard (Master of the Arcane)!

Finally we discuss the Wizard, staple of fantasy RPG’s, and icon of Dungeons & Dragons. Playing a Wizard feels like being home to all of us at Orc Labs. We may stray into the other classes but we always return to the Wizard. No party feels complete without one. The Wizard.

Quick Commentary About The Index of Mythos Society Guide to New England Bonus Content

Grab It Right Over

When it comes to Holiday Lovecraftian horror Clint Staples provides a cornucopia of  bonus material all related to his Mythos Guide To New England. This stuff is the perfect spring board for a holiday game of Call of Cthlhu or any other old school horror rpg really because much of the material is easily convertible. The monsters are clearly New England heavy but that's really part of the charm of using them. A DM can easily take and adapt as needed & work it into the background of a drop dead quick [...]

A Fox's Guide to Conlangs (Part 4)

How does the language feel?
Last post I briefly touched on the way a language might develop with regards to the environment in which it has been spoken. That basically gives an idea of the types of sounds a language might be made up from. Vowels might be long or short, they might have inflections in them halfway through their utterance. Consonants have a plethora of ways they can change the sound of speech through the shaping of the mouth, the variance of air flow, separation of lips, placement of tongue and teeth.
There has been a system of symbolism [...]

Coming to life: 12 Realms -- Ghost Town kickstarts

MAGE Company are doing well on Kickstarter. They’ve built board games with crowdfunding and now, with 12 Realms: Ghost Town they’re expanding. The company is successfully using Kickstarter, well-managed projects and good games to come to life. There’s more info on the campaign here.

[Back this Campaign]

At the time of writing there’s over $19,000 in the pot and the campaign only needs $4,000 to fund. There are over 400 backers and still 20 days to go. This is a success. A pledge of $10 unlocks 1 copy of the Ghost Town expansion and still have shipping to pay.

If you’re [...]

My first D&D 5e Character

This coming Monday, I'll play in my first game with the new D&D rules, and I'm pretty excited about it. Now that I've gone through a character generation cycle, I find myself very impressed with the integrated Roll20 support for D&D. Lots of macros, auto-calculations, etc. Good stuff.

I'll get to the numbers in a moment, but I really enjoyed how the roleplaying elements of the new edition interacted with the die rolls for statistics. When I happened to roll a very nice set of stats, the ideals, flaws, and other motivational aspects pushed me to choose the Noble. That is a solid step up over the "you're on your own" support for roleplaying in, say, Swords and Wizardry. That which is measured or supported with mechanics is more likely to be acted on, and the six background elements (more later) there are a nice touch.


The Die Rolls

I started with +Ken H telling me that the die-rolling method was 4d6 drop the lowest, allocate as I'd like. I tend to start with fighters, and human fighters specifically, in games in the fantasy genre with which I'm not familiar. Also, he gave me the cast of characters, and I noted that there was only one fighter-type, and a Barbarian at that:

  • Adzeer Mattiu, Hunter of the Second Circle (Half Orc, 8th Level Cleric)
  • Breena Honey-Badger Warrick (Gnome, 5th Level Barbarian)
  • Dante Rathburn (Human, 7th Level Warlock)
  • Duncan Kern (Gnome, 7th Level Rogue)
  • Luven Lightfingers (Human, 8th Level Rogue)
So I [...]

The Venatorian Club

For: 2-6 players

Players’ Information:
Whilst sat at the local starport bar, the players are approached by a very well-dressed gentleman, looking quite out-of-place in such a grotty establishment. He introduces himself as Tristan Keeler-Maxwell and asks if he can buy the players a drink and discuss a proposition. He and a group of friends are due to leave for Urnian / Kutadis (E668214-2) on an organised hunt. Tristan and his compatriots (naming their group the Venatorian Club) are extremely wealthy and own an island on Kutadis, populating it with a number of animals and creatures which are hunted for sport. [...]

The Cave Review

I really wanted to like The Cave.

The premise caught me immediately. Start out by assembling a team of three from a rogue’s gallery of characters ranging from a perpetually flourescent time traveler, a knight in shining armour, and a pair of twins who look like they fell out of a Tim Burton movie. After making your pick, drop down into a mysterious cave and delve into the dark backstories of your party.

Oh, and did I mention the cave is alive and narrates the game?

It’s an eccentric title, but that’s to be expected from Rob Gilbert. Also to be expected is [...]

Test Documents are OUT!!

Go to the download page and test out some of the new rules including:

  • Attribute Change to just Normal and Special
  • Languages
  • New Utility Powers
  • Hopefully clearer explanation of rules.

For the Game Master please use the following to create your monsters.

1 CP per Player Character is an average fight.

CP | AP | HP |Attributes
1 | 1 | 2 | 2
2 | 2 | 4 | 3
3 | 4 | 5 | 4
4 | 5 | 6 | 6

I also [...]

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