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Hump-day Hildebrandt: Do You Actually Pay Attention To These?

Today, I bring a question.  Would it make a difference to you if I were to randomly use Hildebrandt art rather than posting (roughly) every Wednesday?  I am debating on posting Hildebrandt images occasionally along with other posts rather than weekly.  Let me know.

[Fight Class] More Artwork!

Fight Class manuscript is still undergoing review, but just to show a little more progress on this project, here’s a sketch of some students from another artist I was able to commission for this project, Gerry de los Reyes. Her Legend of Korra-inspired art style seems to fit very well with regards to the look and feel that I was hoping to score for the game. Enjoy!

Demon: Lore of the Realms

Sense the BarrierYour experiences crafting the pocket realities that formed the Realms (or alternatively exploring the ones made by others) means that you can automatically tell the strength of any barriers between this world and any other.  You can sense such dimensional rifts so long as they are within Faith x yards of your current position for the next hour.  You can automatically identify any Avernian Gates to the underworld, unwarded Realms bastion entrances or haunted locations for what they are.  While you can sense other dimensional doors / rifts (i.e. closed hedge gates, realms-based bastion doors, verges and Abyssal rifts) you will [...]

How to Roleplay

This has just hit my radar, and touches on many points I've made over the years.
I don't usually like to point people toward other blogs, I try to provide new content of my own, but this just says a lot of things really well.

I've encountered a few of these problem players (particularly in many LARP events).

[Let's Study Achtung! Cthulhu Keeper's Guide] Part 5: Into the Fray & Rules of Savage Engagement

We’re looking at two chapters today, each of which deals with specific rules for Call of Cthulhu and Savage Worlds for handling special cases that go beyond the standard combat.

Given that this is a World War 2 game, Achtung! Cthulhu has a lot of special cases to consider, all of which have been given coverage in these two chapters.

These chapters start off with the Aerial Dogfight mechanics, including rules for handling combat against flying creatures, as well as bombing and strafing runs.

Tanks are also detailed here, with coverage on tank vs tank combat, and the matter of combat involving a [...]

Another Fun Roll 20 Game

I like this technology, Roll 20 has it right for us gamers that have to travel for a living, or have gaming friends that at one time all gathered and gamed around the table, but now years later, have scattered to the far ends of the real world chasing careers; we now game virtually and have a blast doing it. The group I game with are from Texas, the Carolinas and Florida. I, myself played five games and was in Gainesville (twice), Orlando, Jupiter and Pensacola for each game, but still we met up and gamed with the same group [...]

Art commission

A few weeks ago, I was talking to a friend of mine (Dji) whom I hadn't really spoken with in a number of years. Though both of us had gone to College together, he was back in school, getting himself trained to become an artist. Knowing that, I asked him if he'd be willing to do some work for me.

He declined, but said he would put me in touch with someone who could work for me.

Thus I met Roxann-S. We got to talk about what I needed and what she would like to draw and one thing led [...]

Latest Roll for Initiative Podcast Looks at G1 - Steading of the Hill Giant Chief

The latest episode of the Roll for Initiative podcast went up today, and the main topic of discussion was G1 - Steading of the Hill Giant Chief. It really does hit some old memories for me.

I'm not sure what my first module purchase was. Either G1-3 or A1 of the Slavers series (actually, A1 was the only part I had of that series for the longest time). I do remember that all of my initial AD&D module purchases were originally tournament modules.

Tournament modules require a whole different thought process on the player side than a regular campaign adventure, and I believe this is where the whole old school "save or die" or don't even try, comes from. I had [...]

New Weapon - The Chain Sword

Art by Wayne ReynoldsSometimes, you just have to throw the concept of reality out the window so you can embrace things that are simply badass.

This is one of those times.

Ever since I laid eyes on a Warhammer 40k miniature for the first time, I've been fascinated by the concept of the chainsaw sword. Don't get me wrong, I know the idea is silly and a little stupid. Chainsaws are not pratical weapons, but the idea of wielding a sword that works like one seems utterly metal to me. Its a concept so ludicrous that it somehow [...]

About Done

There was stuff still left out of the Thrice Slain King that shouldn’t be left out, so I’ve put it in. Bit odd trying to reshape a non-sequential blog/ Facebook narrative into a relatively direct narrative. Anyway, it’s written and a run through the pages added at the end, a touch of layout [...]

Art From the New Player's Handbook and a Peek at the Warlock Class

So, I sawthis yesterday. I think the art looks goodbut – and maybe I’m biased or blinded by nostalgia – …

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Dragonriders of Pern Movie Coming Soon

Anne McCaffrey’s Dragonriders of Pern was one of my all time favorite series as a teen. The series spanned over 20 books and stretched my imagination. I often used the series as inspiration for my various role playing games and have always wondered if they would ever make a movie. Now a movie appears to be in the stars.

Warner Bros. has bought the rights and options to all 22 books. This means we may finally get the movie we have been waiting for. Deadline reports the Dragonriders deal, saying that exec Drew Crevello, who worked on the X-Files and X-Men series, is behind the deal.

These fantastic novels should have been transitioned to film a long time ago but with current FX technology, I suspect the film will be incredible. I am hopeful that they will use the success of the Marvel Comics franchise as a model and create a series of film and television shows. This way they could truly explore the magnificent world that Anne McCaffrey gave us.

If you are unfortunate enough to have never read the Dragonriders of Pern then I strongly suggest that you check it out. It is one of the most incredible adventures that touches on politics, intrigue, adventure, romance, scifi, fantasy, and war. I fell in love reading these books and I am sure that you will too. You can get the books here:

Hoping to get back in the swing of things

I’m not even making excuses anymore. At this point I need to finish the new Player’s Handbook, I need to finish the Imbalance of Power sourcebook, not forgetting to put into it a lot of the new stuff I posted here for the Chezbah. I know, I’ve been slacking.

The Player’s Handbook needs a decent amount of editing. That will take a while, but it’s fairly straightforward.

The Imbalance of Power, or as we like to call it, the five year sourcebook (because it updates the initial setting by five years) STILL has problems with the feel of the tech introduced. I [...]

Dungeon World: Witches & Warriors

  • Augustine (5th-level human paladin)
  • Jaya (5th-level human bard)
  • Mouse (5th-level gnome thief)

Augustine could not see the soldiers, but thanks to the burning brazier he could at least see their shadows. They were trying to hedge him in so as to keep him away from Shorna, who had shuffled back inside her magic circle and continued chanting.

He was still backing away and considering his options when Mark returned to the deck, followed by one of his men and, more importantly, a pair of trolls that were casually rampaging their way through the floor as they pursued them. They
made it inside [...]

GM Kit : NPC Generator

Here are all the necessaries for random npc's

Human Name
Elven Name
Dwarven Name
Half-elf Name
Half-orc Name
Halfling Name
Gnome Name
Tiefling Name
Dragonborn Name


i'll add some stat/combat related stuff at some stage also.

The Book of Terniel Game Recap (7/29/30)

Week 8 picks up with the PCs deep in Morrow Home having just finished a battle with sentient mushrooms and their goblin overlord. The goblin has slipped away and is fleeing down the hall shouting, “To arms! To arms!”

The Players

Our group has settled in at 9 players and everyone was in attendance last night.

  • Dwarnin, dwarf fighter and lover of brawls and ale, brother to Thoric
  • Kazu, human summoner from a distant land
  • Kiryn, elf wizard and student of history
  • Rayne, human rogue
  • Rundell, human rogue and retired barkeep withgraying hair and a potbelly
  • Samaiel, sahuagin wizard seeking revenge against the giants
  • Terrorwin, human antipaladin born to [...]

Wandering Heroes of Ogre Gate: Weapons of Ogre Gate

We've been working on the weapon list and descriptions for Wandering Heroes of Ogre Gate slowly, trying to make each one distinct. We want each weapon to have a different feel that gives it a uniqueness fitting to the genre. These are the entries we have so far. There will be more as we work more on the system. 

We also have been trying to fit the weapons to the Kung Fu techniques in the book. After the weapon list, is a sample technique called Lash of the Fly Whisk that shows how this works. 
Butterfly Swords: Used in pairs, [...]

A Simple Timeline Graph

Here’s a rough overview of the history of local space so as far as we’ve defined it:

I don’t really have much to add to this right now, just thought it is a great way to structure history. I could potentially shave a century off the Imperial history; 376 years is equivalent to 1638 to now. It’s a lot of time considering Empire has not greatly expanded, but on the other hand I feel that Empire should have a sense of history and tradition.

Stompers (Heroes and Other Worlds)

Stompers (Territorial)
#1d4; ST20  DX12 MV6; AR-1; DM 1d6; TR (Pouch, Lair X2)

Strange, mostly-reptilian beings, the Stompers appeared suddenly from seemingly nowhere and laid waste to fiefdom after fiefdom as they descended upon the fertile fields of  isolated farmsteads and baronies like a plague of locusts. What they could not immediately consume, they carried off or burned. Then winter came. The Stompers seemed to be completely unfamiliar with notion that the seasons might change, that a cold winter might follow the warmth of summer. Wherever they came from, they did not have such changeable seasons.

Unfortunately, the [...]

The Glide Frog a Creature for Any Setting

A new creature for use in Swords & Wizardry (and most other OSR systems) and the Next Edition.

Glide FrogThe croak came from above them as they raced through the marsh lands. Looking up El saw the large dark green form of a frog gliding above them, long tongue lolling from its mouth.Type: Mortal, MonstrousHit Dice: 2+2Armor Class: 6[13]Attacks: Bite (1d4 + Poison (Save Negates)), Tongue (1d6 + Swallow)Saving Throw: 16 Special: Gliding, Swallow Whole, Water BreathingMove: 12 [36']/36 [110'] GlidingAlignment: NeutralChallenge Level/XP: 6/400 Special AbilitiesSwallow Whole -- 35% chance of catching target with tongue during attack and swallowing [...]

Progress Report: July 2014

A Few of this week's SketchesThis month I managed to get a short-short story published over at 365 Tomorrows, posted another flash fiction piece inspired by a prompt from Ganymeder, and finally got all the links fixed and updated for Zeelia Episodes 1-20, as well as posting the Datadex/Appendix, and the entry for the Jarpha.

I'm going to be writing a slew of new eight-sentence-episodes for Series Two of Zeelia in the next couple of days, depending on how things go with a couple of other very time-consuming projects. The goal is to get back to posting weekly eight-sentence installments of Zeelia's continuing adventures [...]

Classic Literature and Anime with Brent Newhall Part 1

This is the first in a series with Brent Newhall about pairing anime with classic literature for enrichment of the classroom.

Brent’s Website:http://brentnewhall.com/

Thanks to the following Ruthless Sponsors:

Knights of the Knight Actual Play Podcast:http://kotnpodcast.blogspot.com/
Back That Elf Up Publishing:http://www.backthatelfup.com/

And, thanks to the following Patrons athttp://www.patreon.com/pfigtree:

Adam Gutshenritter
Andrew White

Music from the Following Artists Used by Permission:

Brennen Reece:http://www.patreon.com/brennenreece
Marshall Burns:http://www.patreon.com/dreamandshadow

The post Classic Literature and Anime with Brent Newhall Part 1 [...]

Comic-Con spending

This blog post is in response to an article in the paper.  For those with limited time, it's about Comic-Con attendees spending as little money as possible or, at least, much less than the national average of convention attendees... which annoys corporations wanting to capitalize on all those potential wallets with legs.

My gut reaction is this: corporate america can't have it both ways.  They can't subjugate their employees with depressed wages, fewer benefits, and laying off workers while, at the same time, complaining that young adults aren't spending enough money on their expensive products.

Maybe there's a larger [...]

Owl & Weasel Wednesday #4 May 1975

Owl & Weasel #4 takes us to 1975.
Still 8 pages and still 10p.

The feel of this is still very, very local.  But I did enjoy the front page story on Go (a game I have always wanted to learn).
Outside of that the zine is still focused mostly on Wargaming.  Which is interesting comparing it more modern White Dwarfs.  I feel less and less like White Dwarf turned it's back on RPGs and instead just went back to its focus.

There is another Monopoly variant published here.  If you have three or more undeveloped properties then [...]

Dunwich Horror Brochette

   Two of my friends have zero Sanity Points left. Last time we had a barbecue, they created this amazingly freaky seafood brochette with various squid tentacles. Here's a pic. I'm quite proud to say I ended up eating a chunk of that after it went on the grill. Only problem is, since that fateful day, I wake up every night in a cold sweat, yelling: "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!"

Random Orc & Goblin Tribe Names Table

Realized I had never made up a table for generating tribal names for orcs or goblins. I always gave them bland names like “The Orcs of the Western Hills” or something.

This table should give them some more flavor.

Orc & Goblin Tribe Name Generator (PDF)

Filed under: D&D, game mechanics, Gaming, Labyrinth Lord, RPG Tagged: D&D, DnD, gaming, Labyrinth Lord, monster, RPG

Weird Wednesday (Wonders of NaeraCull): Spirits of the Sentinel

Shoutof the Sentinels CR 2 XP 600 CN haunt (all Stone Sentinels) Caster Level 5th Notice obvious (no check required) Trigger removal of the earthbound gem from the Stone Sentinel at Grimstark Stoneturner's excavation site. Reset never (though it repeats for each of the sentinels if their "hearts" are ever removed). When Grimstark's […]

The post Weird Wednesday (Wonders of NaeraCull): Spirits of the Sentinel appeared first on Adventureaweek.com.


Perfect World Entertainment Inc., a leader and publisher of widely-acclaimed free-to-play MMORPGs, announced today that […]

New additions to the collection -- July 2014

Again I made the mistake of thinking that this month was going to be a quieter one, especially for my wallet. But oh no! There was only going to be one item for this month, as I had only picked up one thing for most of the duration of this month. Right up until the…

The Escape

I hear the wood POP! and crackle and steel pipes squealing. Without removing his dress he takes his hand and pushes it into a wound on left side of his torso, southern of chest. I blink and his face is in front of mine blocking most of my view. Black pits instead of eyes reveal nothing but despair. My breathing is shallow and my heart races. Sweat pours down my face and my muscles clench. He takes this object covered in gut and blood and hands it to me. My hand trembles and jaw shakes.

"Trinity!" he yells in a vaguely [...]

Magic Item: Juggernaut Plate

Juggernaut Plate
Heavy Armor

It is said that nothing can stop a juggernaut. This armor was created for shock troopers to plow their way to the opposing forces leader.

Unstoppable: Cannot be slowed.
1/day Fortify: The armor becomes more rigid with arcane weave.

Lights of Eru

Eru’s lights travelled. In circles, Eru’s lights moved, floating through the Darkness. They were echoes of the moment of creation, and served no purpose but their own. Above gods and God, above man and elf and dwarf, above all life.

Eru’s lights flickered. There was movement between them which was not their own. The Darkness shimmered beneath the lights and above the lights and they saw that they could never leave this place.

Eru’s lights wavered. They wanted to leave the Darkness and Darkness would have them do so. The lights did not then know the law of opposites. Eru’s lights shone, [...]

Venom's guild

Mote is clear. Poison’s a woman’s weapon, and truly no assault is more reviled nor feared. Yet what is the difference? Difference of hiring a sword to slipping poison? Murder is murder, and murder begets fear. At least that was always the rhetoric of the guild, Fraternitas Sancti Nicolai, the poison brewers guild.

Why would wise and kind Borna, dux Dalmatiae accept them to the lands, noone knows.

Their creed is fairness in availability of murder – as if a maid could not hold a blade. Gold. It is gold they seek. And plenty of it means power untold in times as [...]

Dragonmeet Early Bird Tickets now on sale

Phoenix-like, Dragonmeet has been reborn. No longer is “the UK’s friendliest games convention” being held at Kensington Town Hall. The new venue is the Ilec Convention Centre in Earl’s Court.   Along with the new venue, Dragonmeet 2014 has a new management team and a new date of Saturday 6th December. So much has changed, …

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Hey Gen Con Attendees....

If you aren't doing anything Saturday afternoon at Gen Con, why not consider joining us for the 2014 GM's Jam (SEM1459210)? This event is focused around a fun give-and-take between Game Masters, Referees, Dungeon Masters, Judges, and whatever other Powers Behind The Screen there are. We talk about common GMing pitfalls, joke about player issues, and have a great time coming up with ideas, inspiration, and potential fixes for campaigns. It's really just a great exchange of ideas overall. Hey, and as a seminar, it's totally free! Here's the info and link for those interested:

Game ID: SEM1459210

Red Seas & Sand - Stars Without Number - A Post Apocalyptic Mars Actual Play Event

In last night's game, we got into gun running to local martians along a series of universes accessible through the spike drive of the PC's. They were able get the weapons to the Martians just in time as Corp battle cruisers were in deep orbit. Several Pre Scream death machines  were camped just outside of the Martian  rebel's force screens
The machines began to hack into the 'Dust' that surrounded the encampment and a very large dust elemental formed from the red sands. After a brief battle and some minor damage the rebels got their weapons.
The PC's hacked [...]


It can be annoying creating the various faiths for a home game. So, I have created 10 gods for you to use as you see fit. Enjoy!

He is the god of valor and order. He promotes protecting the weak, destroying evil in all its forms, and justice for all. Avin is often portrayed carrying a longsword and shield. He is worshiped by knights, champions of good, and chivalrous individuals. He constantly struggles with Purgara his arch-enemy.

She is the goddess of knowledge and magic. She promotes academics and the study of magic, the sharing of information and technology with [...]

Flash Clocked At 760mph...

Meanwhile At The Bundle Of Holding - A One-Roll Engine

It is the last day for the One-Roll Engine Bundle of Holding. You're not familiar with the One-Roll Engine? The One-Roll Engine (ORE) system resolves initiative, success/failure, and damage in one quick roll. Designed by Greg Stolze (Unknown Armies) and Dennis Detwiller (Delta Green), this d10 dice-pool system is fast and easy to learn, yet has enough crunch and options to satisfy veteran

Creative Challenge -- Day 30!

We had a couple of days of intermittent internet service on the site which made uploading posts impossible, but here we go!

It’s the last day! Just one left to go and then we’re finished! that brings up an interesting question: how do you know when something is “finished” and you can stop tinkering with it? At what point do you just look at something and say, “I’m good with this, right here.” Are you an avid tinkerer, always trying to perfect what you craft, or are you able to walk away from it and be happy?

Let us know a [...]

Art -- The Artist in His Studio

Shadowed Keep on the Borderlands: Design Principles Case Study

The Moathouse from T1-4 The Temple of Elemental Evil is one of my all-time favourite modules. I think it’s a great example of genius dungeon design and I’ve always wanted to design a similar location.


When I saw the above image by jolly talented artist Marc Radle I immediately knew that I’d found “my Moathouse.” Eventually, I called it the Shadowed Keep on the Borderlands.

I'm one of these people that like to plan something before I get started; I find it very hard just to dive in and get cracking (as previous experience has taught me doing that inevitably wastes time [...]

Digging the Gravelands

Have you seen this? While I was in stasis, Hereticwerks released a first shortform module, GL-1, Taglar's Tomb.

It's a revised and expanded take on a site they posted for Swords & Wizardry Appreciation Day last year. If you're a regular reader, you know what I think of Hw, and this is as accessibly weird and as dreamily expansive as ever.*
If you play a tabletop game, or like a speculative genre, you can probably do something with the contents. If you play a rules-light roleplaying game, like D&D or a game inspired by it, like S&W, you can [...]


Wandering Heroes of Ogre Gate (WHOG) draws on a number of sources for inspiration. I watch a lot of wuxia movies and TV shows, and these have had a big influence not only on Ogre Gate, but on Sertorius and many of my d20 campaigns. I am hoping to share some of my favorite movies and shows in the genre here as we work on WHOG.

NOTE: This is a somewhat lengthy review, that gives a full overview of the plot and that includes many spoilers. 

The Last Hurrah for Chivalry was released in 1979 by Golden Harvest [...]

[AFHOTWTTGS] Doctor Who RPG Reviews

Every once in a while, the stars align and my nerd interests correlate in a moment of glorious synchronicity. Some kind-hearted soul saw fit to provide me with access to FASA's mid-Eighties Doctor Who RPG; like me, it was born during the terrible year of 1985, in which Colin Baker was taken off the air for perceived crimes against television (and one day, when I'm sufficiently drunk or cross, I shall regale you all with my explanation of how this accusation is both one hundred per cent true and absolute codswallop), and like me, it manages to combine a fundamental [...]

Travellered By The Apocalypse

I make no secret of my love for the Apocalypse World engine. Sure, I have trouble with some of the "future hipster speak" to be found in AW, but the incredibly simple-yet-robust core mechanic just blow me out of the water. For the most part, this has played out in an infatuation with Dungeon World (!!!) and the very excellent "What If?" version of DW known as World of Dungeons, but I keep looking for new ways that I can use the super-simple AW mechanics to make the tabletop experience more interesting and blah blah blah, I dig it, you [...]

Ice Weird

The Ice Weird is the more solid version of the Snow Weird, water-influencing rather than air-influencing. Like other Weirds, she's an especially powerful elemental tied to the mortal world by an elemental pool, a roiling mass of ice, which she cannot leave except to return to the Elemental Plane of Water, closing the pool behind her. Unlike the Snow Weird, she is unable to control the weather, her powers being more directed towards physical and mental handicapping.

Trying to make the Ice Weird sufficiently similar from the Snow Weird was a pretty tricky challenge, especially since there were [...]

Ring Side Report- Video Game Review of South Park: The Stick of Truth

Game- South Park: The Stick of Truth

Price- It’s a bit old so you can get this for cheap! ~$20

TL;DR- Ah nostalgia! 90%


Basics-You’re the new kid in South Park, so go make friends! Soon you get drawn into a fight between the elves and the humans over the world’s most powerful artifact-The Stick of Truth! You are recruited by Cartman, but soon you have to choose who you fight for as the stick is soon stolen! Along the way aliens, the government, zombie nazis, and even stranger things all try to take the stick away.


Mechanics-The game drags on a bit. The [...]

The Balance Between Story-telling and World-building

I’m coming to realize that I have a difficult time with combining world-building and story-telling. Whether it’s in my game or in my personal writing, I find myself failing to successfully fuse the two.

In the case of Cirsova, I’ve done a lot of world building, but never figured out a Narrative to put there to the point where there is no story other than the implication of a decaying empire obsessing over a dead empire.

In the case of the game I’m running, I feel like I have a story to tell of a wicked king who intends to reclaim his [...]

The Indefinite

There is one use of "appears" language, which I mostly panned in a previous post, that actually can be appropriate -- when the character has only an indefinite idea of how to call something they're experiencing.

"In the shadows at the back of the room you see a still figure that appears to be human-shaped" (approach closer and see it's a wooden effigy)

"The vial is full of a fine white grainy powder that looks kind of like salt" (you need to taste it or have alchemy knowledge to find out anything different).

The difficulties in describing this [...]
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