English Only | All Blogs | Compact view | Full View
25 | 50 | 100
 

Review (04/16/2014)

Before continuing with the undead mind flayer eviction in the Driftdowns we began the session with a look into the Council of the Pale Kiss. The Pale Kiss is make up of lawful devils and Rakshasha's of the Miser House presided over by Belial Lord of the 4th and Father of Horrors.
Gretchen VanFleet, the last original VanFleet, appearing in front of a Pale Kiss hearing comes to ask for leave and assistance in searching for the five lost Rakshasha's to discern their fate and to learn of their attackers (Roland VanFleet, Dekkar, Cadence, Omis and Lizel). We were among these hearing members. The hearing was accompanied with much procedure and truename descriptions as the Council members rose to speak, table questions, and delay actions to future councils.
She is 540 years in to a 1,000 year pact that supplies her with immortality, aid of the Misers, and hopefully membership into the Pale Kiss. In return she would sacrifice Stormhaven to Belial where it would expand and empower his level of hell.
The human Gretchen VanFleet has achieved all her goals thus far, save for the final sacrifice; while this is the first infraction from an outside [...]

5 Things You should Look For In Your RPG Group

This isn’t an exhaustive list and doesn’t appear in any particular order. However, these are 5 of the top traits that I am looking for in a gaming group.

1. Friendship.
In my opinion friendship is the foundation to any successful gaming group. Why? Because if you don’t like the people you are gaming with, you will most likely find ways to create unneeded drama which will ultimately result in you leaving or being asked to leave the group. Even worse than this, you could become the source of a group implosion resulting in its untimely demise.

Friendship provides a core foundation [...]

A to Z Challenge: N is for Nezumi (For Labyrinth Lord)

These sentient anthropomorphic rats, known as the Nezumi, have
only plagued the city for the last thirty years.  Several clans dot the city, but Klan Kaul currently has the most sway, and it's leader Three Bone Daggers has been working diligently to completely unite his people.  The Nezumi nest in abandoned buildings and remain out of sight by moving through the sewers.  Three Bone Daggers has a plan to breach the Dwarves' Shame and the hairless races will stay out his way or pay the ultimate price.

No. Enc.: 1d8
Alignment: Chaotic (Neutral)Movement: 90' (30')Armor Class: 7 (Ascending 13)Hit Dice: 2Attacks: 1 (Weapon or [...]

Day 15 O is for Orcs

Orcs are not just something from Tolkien. In the Silmarilion, we learn that orcs are created from tortured and corrupted elves. In D&D orcs have an influence from Tolkien, but the word is from Orcus, for an ancient diety of the underworld. It is also connected to ogre. In D&D, Orcus is used as the […]

micro Review - Intro & InSpectres

I check out a lot of games. From RPGs, trough card and board games, down to video games. There isn't a week, that I don't discover and investigate some type of game. I am especially interested in small and indie productions. They are the ones that usually have some interesting mechanic or a gimmick, that catches my attention. Sadly, many of those games fly under the radar of most gamers. In this recurring segment I try to will give some sort of spotlight to those small games I discovered. This is not a full review, just my impressions in a few paragraphs... a micro [...]

Overkill? Somewhat, But For Reasons

I’ve been asked on Google+ if it is really necessary to do all of this work making graphs and thinking about things far away from the adventure I’m actually working on.

My answer is, I suppose, a mix of “not really” and “it can help”.

Not Really

If I want to create a standalone adventure, I don’t have to think of what is outside it. I might make some vague references to fairly generic entities to help make it easier to fit into an existing campaign (“a local temple”, “a powerful noble”, etc.), but that’s about as far as I might go. The [...]

Conglomeration: A mini con-report

This past weekend was my first time attending Conglomeration here in Louisville, KY. Actually, it was on perhaps the best of all the possible venue: less than 2 miles from my house! Such an awesome location for me!

So, a quick recap of the weekend. It started on Friday evening for me. The table of PFS I was scheduled for (Weapon in the Rift) was cancelled. AGAIN.

This was the second time that table was cancelled. The first time was at Cincycon last month. My options were to play the Confirmation (again). The rest of the games just did not [...]

Some Really Exciting Reviews On Their Way

I have been a little on the quiet side this week and here is why.  I am reviewing three products that I am super excited to tell you all about.  I am lining up interviews with the developers as I type (awaiting replies from two of them and still looking at the third product currently).  I don't normally do teaser posts but I feel that these products deserve a bit of build up!
Reviewing new tools is always fun :)
With my main job going on holidays for a couple of weeks I hope that I will have at least [...]

Champions -- Tinker of the Vanguard

Even as a child, Chumana had a knack for getting things to work – and to work exceptionally well. She didn’t know it then, but that applied to her own physiology as well – making her quite an exceptional child; strong, clever, quick, extremely good-looking, and wonderfully healthy.

Her latent psionic talent for enhancing systems might have stayed that way, making her extremely talented, but not really superhuman (or at least not enough so to attract much of any notice) – until she was caught up in the Twilight War. While relatively few robotic units reached Canada, when they detected her [...]

When is a player less / more than a single player?

Every game style has an ideal number of players.  Just like a "buddy cop" movie is best with two players, so are games which involve a lot of witness interviewing, clue hunting and suspect timetabling.  Three is doable, sure, though sometimes one player may need to be quiet so that the other two can grill a suspect with greater precision and, yes, a single player could certainly be up to the task though they'll need a little more verbal guidance and hinting from the GM since they won't have any other mental assistance in the game.

Naturally a game [...]

Comic Book Creatures

Numerous comic books are in the public domain and many of them are readily available on the Internet.  They are a tremendous resource for role-playing games in terms of ideas, characters, or even just visual aids.  Without further ado, here are ten peculiar creatures certain to enhance any gaming experience.


Amazing Adventures #1; 1950, Ziff-Davis;
Art by Alex SchomburgHorrible Triangular Monsters

"Utterly impossible...and yet... ALIVE!"

These bizarre entities come from the fourth dimension.  Some are hostile, others are friendly -- but which is worse?  Their touch causes accelerated aging.  The rainbow-like 'stream of time' [...]

8 Things I don't like as a player

Ok. So it is really not as dramatic as the picture suggests, but it did get you to look right?

After three years of consistent gaming in the Pathfinder universe, I have discovered a few things that I generally don’t like as a player. These opinions are mine alone and do not represent any other player than myself. While no single item alone is a deal breaker for me, they all do represent facets of game play I force myself to tolerate in order to get to the parts of the game I do really like (coming in another post!).

1. I [...]

Weekend R&R: Codex Nordica (C&C)

During the month of February, I pushed (promoted) the latest Kickstarter from Troll Lord Games rather hard.  I was proud to back it after the amazing work that resulted in their Codex Celtarum book last year.  This first book won me over despite not being a strong fan of Celtic lore so I was immediately intrigued by a Norse book.  The production for the Codex Nordica book was rapid and this is a trend I would like to see continue with other Kickstarter funded projects.  One of the perks of backing the Codex Nordica project very early on was the [...]

Random Thoughts on Material Components

I've always loved material spell components as a thematic element in my games. The idea of a spellcaster carrying around all of these weird bits and bobbles that might look incredibly strange to the magical layman has always been an interesting one to me.

However, trying to represent material components mechanically has always been problematic. While they add a certain flavor to spellcasting that I like, trying to actually keep track of these weird items just adds a lot of unnecessary bookkeeping to a game that doesn't need another layer of complication.

With that in mind, I've been [...]

Daily Punch 4-15-14 Technique Not Strength Quality for Shadowrun 5e

Been reading Run and Gun. Its amazing! Going to take me a few more days to read through it, but here is something I’ve been thinking about…

 

 

Technique Not Strength -10 karma

You know how to properly perform what you’ve been taught. You’re not like the oafs out there who just use their muscles to get the job do, you have technique. When you perform a non attack action that uses strength like Clinch or throw person, you use your agility in place of your strength.

 

 

Thoughts?


Bidding Hex

I’ve just finished coding a bidding version of the board game Hex. The computer player is pretty good. It’s linked in ‘My Projects’ in the top right of the blog, but you can also get to it here.

N Is for Nascent

nascent: (adj.) just coming into existence and beginning to display signs of future potential

Spacers first encountered nyotagomas during the early decades of interstellar travel as humanity slowly recovered from the Scream’s devastation. The total absence of nyotagomas from surviving pre-Scream records led many to conclude that this species is either a mutation of a previously benign creature, or else nyotagomas entered human-inhabited space as a result of the Scream. Whatever the truth, nyotagomas proved too dangerous to be left alone, and a genocidal program was launched against them. The program seemed successful after several hard-fought years. Attacks on spacers and [...]

"The Perilous Forge of the Ghoul Farm" - The Seeds of Inspiration are Sprouting!



I've broken out the D30 Sandbox Companion and The Tome of Adventure Design and I'm using them in tandem for inspiration for the S&W Adventure I want to run as a pick up game at NTRPG Con.

I'm really enjoying the results thus far:

The party will receive a message from one of their patrons, requesting that they stop a villain amassing power (D30 SB AG1, AG2). To do so, they'll need to stop a ritual (D30 SB AG3). The patron is a sinful Priest (ToAD 1-8), which will certainly add some... complications.

To do that, they will need to brave The Perilous Forge of the Ghoul Farm (ToAD 1-1B Columns 1, 2 and 1-2 Columns 1, 2).

Amazingly [...]

Character Workbooks, Revised Wave 4

All of the Revised Character Workbooks for the Pathfinder Roleplaying Game core classes should be available NOW everywhere Asparagus Jumpsuit game aids are sold, including Paizo, RPGNow, DriveThruRPG, and shop.d20pfsrd.com. This week we continue our revisions of the core class Character Workbooks with the release of Antipaladin, Alchemist, Cavalier, and Gunslinger!

Each Character Workbook guides you through character creation for that class, as well as advancement all the way through 20th level. They're perfect for new players and time-crunched gamers who would rather just sit down with their friends and play than wade through 600-page rulebooks. Each workbook also contains links [...]

Wicked-Awesome Art Wednesday: Goblin Fisherman

Via thesupersonicartTumblr, byTim Xu.

The post Wicked-Awesome Art Wednesday: Goblin Fisherman appeared first on Age of Ruins.

Return to Skalafell

Forever ago it seems, I ran the follow up session of Fjrgyn's adventure in Skalafell.

****

When we last left our heroine, she stood towering over the dead monster. 

She wasted no time exploring but instead decided to get Thora back to Skalafell - perhaps to make up for [...]

Character Workbooks, Revised Wave 4

All of the Revised Character Workbooks for the Pathfinder Roleplaying Game core classes should be available NOW everywhere Asparagus Jumpsuit game aids are sold, including Paizo, RPGNow, DriveThruRPG, and shop.d20pfsrd.com. This week we continue our revisions of the core class Character Workbooks with the release of Antipaladin, Alchemist, Cavalier, and Gunslinger!

Each Character Workbook guides you through character creation for that class, as well as advancement all the way through 20th level. They're perfect for new players and time-crunched gamers who would rather just sit down with their friends and play than wade through 600-page rulebooks. Each workbook also contains links [...]

Let's Read: Greyhawk Adventures (Part 5)

Having left off last time with Incabulous, the book now turns to Istus, the Baklunish goddess of fate. She goes from being a 14th level cleric, 14th level druid, 24th level magic-user, and 14th level illusionist to being just a 16th level cleric and 16th level magic-user. She also plummets from having 377 h.p. to 75! In addition, her companion/servant (a sort of time elemental mentioned in the Guide) has disappeared entirely. Her clerics have a little more descriptive text about their personalities, and have a new 6th level spell, enmeshment, which transports those affected to an extra-dimensional labyrinth of [...]

Fate powered Numenera - News

People from Monte Cook Games kindly helped me with the legal issues. Things are clearer now.

Meanwhile I playtested the thing, and I'm quite happy with the result, which doesn't mean that you will be happy with the hack.

I still have some decisions to make concerning the release in a downloadable format, which implies a MCG Limited Licence.

Anyway, I opened a temporary web site: Attic Bookshelf.

Your comments are precious and welcome. Find me on Google+

View - Intro & InSpectres

I check out a lot of games. From RPGs, trough card and board games, down to video games. There isn't a week, that I don't discover and investigate some type of game. I am especially interested in small and indie productions. They are the ones that usually have some interesting mechanic or a gimmick, that catches my attention. Sadly, many of those games fly under the radar of most gamers. In this recurring segment I try to will give some sort of spotlight to those small games I discovered. This is not a full review, just my impressions in a few paragraphs... a micro [...]

Doom. Doom. Doom.

During this week's Tribe 8 game we're going to (most likely) be embarking on a proper session zero with some actual play, which I'm both excited and a little anxious about -- mostly because of the learning curve with using Roll20.

I've been wrangling for the past week or so on the concepts of the Doom and Salvation tracks, mostly looking into other games that seem to use them. The Arkham Horror and Runebound boardgames are the only ones I can find that specifically feature them. I've not played either game, but the general idea seems to be about [...]

77016: Rats

Numbers 22, 23, and 24 of 249.

Here is another batch of rats, this time black.



World Builder Artwork 4-16

World Builder artwork by Stephen Garrett.

For this batch we asked for buildings with a Babylonian theme to them. As always he’s done an amazing job.

Never miss an update, join our mailing list today!

Sign up for The City of Brass Mailing List Email Address

The Rambling of Beps

My player’s can’t crack the code. Can you?

y o u r e h a p p y t o k i l l t h e f u t r e a n d b e s i d e s i t s n o w s i n j u n e s o m e ti m e h e l l o c o w s m i l k s o m e t i m e s i s s o u r b u t m i l e s s e p [...]

The Necromancer War: Raven (part 1)

The Necromancer War: Rising Storm Raven

This story begins oneday after the events of The Necromancer War: Rising Storm: Jon Tideldis (part 1/part 2)

Castle Khazar, Vexstigia (Korinth)
2 years after the gate was opened

The body of Jon Teldelis lay on a slab in Castle Khazar. Red runes covered every inch of it and a gaping wound in the chest lay exposed where the boy’s heart had been removed. With great care Razune-Khazar was stitching the wound closed. Nearby Logan and Ungarul lounged, listening as the Necromancer spoke.

“Time is now against us,” he was saying, “we need to send him back before [...]

N is for Necromancer

Necromancers...

When I think of iconic villains, they are one of the first to come to mind. In some ways they are some of the most frightening villains. Demons and devils corrupt and torment because it's their nature. Dragons have an innate need to subjugate those around them and amass treasure. Necromancers however are mortals who willing traffic with the dead. The willingly expose themselves to rot, disease, and the antithesis of life itself. That's scary enough, but then you have to deal with their undead servants.

Grab you're holy symbol and prepare your blades and spells, because N is [...]

At The Fleapit: Captain America - The Winter Soldier (2014)

Taking place a year after The Battle Of New York, Captain America (Chris Evans) has been working for S.H.I.E.L.D., but is becoming increasingly disillusioned with their pre-emptive strike techniques. He is, after all, a soldier not a spy. This comes to a head when Nick Fury (Samuel L Jackson) shows him S.H.I.E.L.D.'s next generation of helicarrier - three automated gunships able to take out

Found - My Original Gaming Dice!


Yep, these are the original dice my parents bought for me to go along with my Player's Handbook and Dungeon Master's Guide. The d4 was missing for years before mysteriously reappearing. There was no d10 for any of the young ones asking - the d20 was numbered from 0-9 twice. One side is orange numbers (kinda) the other was usually green. Guess I went with white in my later years ;)

These dice were first used in the summer of 1980. These were followed a year or two later by a set of un-inked gem dice.

Thanks to +parrish warren for giving me the push to find them :)


Shadow Over Alfheim

So, the 3.5e Gestalt campaign seems to be sputtering out, giving me the opportunity to swoop in and run some B/X dungeon crawls. In honor and maybe memorium of the stalled Shadow Over Beryl campaign, I’m calling this Shadow Over Alfheim.

I’ve pretty much just dropped a handful of OSR dungeons in a custom setting loosely based on Morgansfort, which allows me use of some of those dungeons as well as all the others. I’m trying to prepare for anything I can, since I’d like to be able to sandbox it and keep it an ‘open’ campaign, so I’ve written up [...]

Shakespeare Deathmatch: A Post-Mortem

Well, the last post-mortem I did on the MTDAA Kickstarter was my most read post of all time, so we'll see how my full disclosure on all things Shakespeare Deathmatch goes...

Here's the breakdown (remember that my starting balance was after fees for Amazon Payments and Kickstarter):

Item Cost Balance Starting Balance +1465.93 1465.93 Proof Copies -7.31 1458.62
[...]

The big freeze and the devil wear's ice skates

Session 10 Write-up by Jason (jymmijamz) Game – Rogue Trader (Run by) GM -- Chris Altius (Astropath Transcendent) -- Jason (jymmijamz) Victris (Navigator) -- Will Admiral Winter (Lord Captain) – Tanya Gnothics Sexxophin (Explorator Tech Priest) -- NightUlf (Darren) Chapter 10 The landing party squeeze themselves into the confined interior of the Fury Interceptor. At…

Five days left for Warlock's Journal Contest: bricks and mortar

  Time is running out for the latest round of the Warlock’s Journal Contest.   See here for a full list of the Warlock’s Journal Contests.   The Journal has returned to Tales of a GM. The current contest is another look at the Storm & Shield organisation. This is a group who span the …

Continue reading »

Proofs

So, I got proofs from the printer today. They look real good. Much better printed than lulu. The covers in the picture below will look different because the matte finish has not been applied yet. And the third book does not have a cover yet, but as you can see they would not differ that much (except in the back).

(Pictured, my keys and a shoe for scale. Yes, that’s a crocheded moebius strip on my carabineer)

Now, let me say I’m really happy with Academia Apocrypha. It came out exactly like I wanted, and that’s very rare. But I’m even happier [...]

Minor Setback, But Still Pushing Forward With Fundraising...

As most of you are probably aware by now Rachel and I are taking part in an "all-abilities" sponsored walk to raise funds for The Stroke Association in just over a week's time. A JustGiving page has been set up to collect donations, and thanks to continuing generous donations, we have broke through the 500 barrier and I've - rather optimistically - upped the target to 750 now .

Trap Design

In a tabletop game, "traditional" mechanical traps are awkward to include in a dungeon, and that is a real shame. I commented briefly on the problem of traps in my post on module construction, but now I want to dig into that topic more deeply and propose a new solution (or at least a new tool for addressing the matter; it isn't a single-solution kind of issue).

Up through 3e, traps remain consistent in their general form*: something for the rogue to do. With a few exceptions, the only thing other classes can do is suck up the damage, [...]

Catacombs of Alam [O]

Catacombs Area O

Area O
  1. This area holds several plain sarcophagi, two of which are empty and can be pulled to reveal secret tunnels beneath them. The other two simply hold skeletons with no adornments. A statue of the deity of merciful death watches over them, withjet gemstones for eyes [50 gp].
  2. Down the stairs is a simple altar with a prayer etched into the stone, asking for safe passage to the afterlife. A modest sarcophagus holds a skeleton laid on a bed of glass carved to resemble rose petals, dressed in black silkwrappings [150 gp]. In its hands are a silver [...]

MetAnon Ep57 -- What We Have Learned

In our fifty-seventh regular episode of Metagamers Anonymous, the cast commemorates two full years of RPG podcasting, community involvement, and how it has affected their experiences at the game table. They compare notes about the sum of their experiences, discuss how it has affected them personally, and even delve into a fun bit of trivia regarding content from the first two episodes of the series. Metagamers Anonymous is a weekly podcast dedicated to tabletop roleplaying games and (mostly) related material. Join in the fun by posting comments or questions to our forum, or drop us a line at feedback@prismatictsunami.com.

Hosts: Erik, [...]

Weird Wednesday: Death's Enabler

Death's Enabler CR6 XP2,400 NE haunt (20 ft. by 10 ft. cliff's peak) CasterLevel7th NoticePerception DC 23 (to hear the wails of tortured souls) hp12; Triggerproximity; Reset1 hour EffectWhen this haunt is triggered anyone within its area is compelled to hurl themselves off the cliff if they fail a DC 16 Will save, […]

The post Weird Wednesday: Death’s Enabler appeared first on Adventure-A-Week.

N is for Nu--Chrono Trigger


Climate/Terrain: AnyFrequency: Very RareOrganization: Solitary.Activitiy Cycle: AnyDiet: UnknownIntelligence: Genius (17-18)Treasure: UAlignment: NeutralNo. Appearing: 1Armor Class: 5 [15]Movement:15"Hit Dice: 5Thac0 [To Hit Bonus]: +5No. of Attacks: 1Damage/Attack: See belowSpecial Attacks: See belowSpecial Defenses: +1 or better weapons to hitMagic Resistance: NoneSize: MMorale: Unreliable (2-4)XP Value: 650
"All life begins with Nu and ends with Nu. This is the truth! This is my belief! ...At least for now. --The Mystery of Life, vol. 841, chapter 26
The origins of the race of Nu have been lost to time. According to legend they used to be a [...]

Back to the Dungeon! Again, again...

Wizards of the Coast is going to re-release their classic board-game, this time with some new cover art.
http://www.icv2.com/articles/news/28383.html




You can pre-order on Amazon.

I am huge fan of Dungeon and have multiple copies, but I am not sure if I'll pick this one up or not yet.
But I am sure I will check it out.

The Well In The Desert - The Second Post Apocalyptic Encounter Using The Hyrbid Races From The Outlands Series

Original Image Michael Seljos from San Diego, California, USAAnother in a series of  Post Apocalyptic Encounters inspired by Chris Van Deelen's Deathland/Outerlanders blog entries.

 The first one is right over HERE

Chris Van Deelen is the author of the Skirmisher Publishing LLC sourcebook Creatures of the Tropical Wastes sourcebook, co-author of its Wisdom from the Wastelands game supplement and contributor to the 'Sword of Kos: Hekaton' Anthology.In the middle of the wasteland stands a series of four dooms surrounded by gardens of unearthly beauty. An oasis of death however greets any who venture too find out it's secrets. Mutants and human tribes alike say the area [...]

HORROR OVER THE LONG HAUL

Over at The RPG Site, there is a thread about people finding some genres more difficult to run than others (here: THE RPGSITE THREAD). It is an interest subject and I have to admit I find it hard to run science fiction and super hero RPGs. I've managed Doctor Who but never succeeded at Star Trek or Star Wars. Played in tons space opera games, I just do not feel confident running them. I noticed a number of posters had difficulty with horror RPGs, and I do think it is one of the trickier genres to run well, especially over [...]

NO:LA Nightwatch: A Supers Campaign Seed (Part Four)

More pre-campaign bits and pieces I distributed to the players. Some of these elements are reworkings from other sources. IIRC Terror Firma comes from a suggestion in a Heroes Unlimited book; there's another version of that concept which appeared a couple of years after I did this in Squadron UK. You can find the first post and more explanation here. The history of the Second Sunder War is here.
JAPANJapan has a significant split between the two sides of its superhero population. On the one hand it possesses a large and colorful segment of what have been called "Paracelebrities" in the U.S. They [...]

Memorable Moments From Warehouse 13...

Star Wars: Edge of the Empire Session 2: Long Arm of the Hutt Pt. 1

BY MARK:
In which the Wookiee goes mad…

We dove right into the second session with our Wookiee doctor, Herglic pilot, Chiss slicer, and brand new Gran hired gun, played by Eli. Eli was able to join us this week, so we whipped up a new character for him before the game started.

We barely made it past the first page of the adventure. The characters scrambled as alarms were going off all around their new ship [...]

English Only | All Blogs | Compact view | Full View
25 | 50 | 100
 



User Menu
Home
Members
Logos
FAQ
Wiki
Staff
Post Stats
Join Us
Login

Random Post

Help Support RPGBA Donate Now


Login

Email
Password
Follow us on Twitter @RPGBlogAlliance


Random Sites From
RPG Blog
Alliance